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Alchemist is back to being a Neutral phys that can randomly kill people.
Unseen got a significant nerf in the patch with the ability to find mm and assassin in the same night.
Not sure i agree with Hunter being non unique now, but it being more than just bearing 3 times then being useless seems interesting, so im okay with this change.
Allies feels super weak on Good king now, and that is slightly annoying with the current meta of no one claiming to king. Sitting around waiting for something to happen is the epitome of boring gameplay, and it's why i hate playing Phys, CW and Chrono. Now kings gonna fall into the category of boring roles.
In the end it's up to the developers to do with their game what they want.
Not only what the devs want, but also what the community wants: We've been listening for a very long time. I believe you are posting in the wrong hub:
https://steamhost.cn/steamcommunity_com/app/595280/discussions/0/1748980761814575465/
We do listen well -- We only ask that you post constructively in the designated #feedback section that we heavily monitor~ This particular forum has no tools, no bots, and very low pop, so we don't really use it (compared to Discord with nearly 14k players, bot support, cross-posting support, etc), hinted by our 5 sticky posts saying this forum isn't monitored :P
This, too. That's like pouring a drop of water into the ocean -- we can't do anything with it and most devs of other games would simply ignore this. Hop on over to the feedback hub and turn this into something constructive.
TL;DR: https://discord.gg/tol #feedback-for-devs
You can see our stats in #game-news @ https://discord.gg/tol
We devs are quite satisfied with this patch. We believe as more people play more, so will they. It's back to being a deduction game, as intended.
The alch kind of needed a nerf too, so I see why they did that. Find allies for king is what is OP. EK needed it, but as good king you are OP investigator.