Throne of Lies®: Medieval Politics

Throne of Lies®: Medieval Politics

Starting Kings
Hello! I've only started playing this game in July, so don't know that much on update history and such. Was there ever a time when the Starting King could be Neutral or Psycho? If so, why was this feature removed? Only asking out of curiosity.
Originally posted by TryphonX:
The starting king could be Neutral in the past. Not anymore 'cause people wouldn't listen to a 33% Good King so they just wined the king asap and got a new one. Don't ask me how this makes sense. People are weird and complain about everything. So now we only got starting GK and EK.
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A moderator of this forum has indicated that this post answers the original topic.
TryphonX 10 Aug, 2018 @ 8:03pm 
The starting king could be Neutral in the past. Not anymore 'cause people wouldn't listen to a 33% Good King so they just wined the king asap and got a new one. Don't ask me how this makes sense. People are weird and complain about everything. So now we only got starting GK and EK.
Ah I getcha. Thanks for the reply!
shr00m 11 Aug, 2018 @ 5:28pm 
King has got significantly weaker as time as gone on. Best part about king was having OE's. But that's gone now :(
TryphonX 11 Aug, 2018 @ 6:12pm 
Yeah now you have to actually deduce instead of randomly killing someone.
Vandalay 11 Aug, 2018 @ 7:08pm 
Originally posted by shr00m:
King has got significantly weaker as time as gone on. Best part about king was having OE's. But that's gone now :(

Kind of necessary though. In general one of the things that can be an issue in the game, is how much the game is decided by the RNG beforehand. the 3 big ones being, how many and what kind of neuts, Which side is the first king on etc...

IE hypothetically an alc + merc, possesor game with good king, is waay more likely to be a BD win than say a Sellsword + scorned + alc sorc game with an evil king etc...


Strength of the king ads into that rather significantly of course... which also lies into why his strength is a factor.

Personally I like the king quite a bit now, the "all kings have allies" was probably my least liked form of king. I didn't personally have an issue with execute king, but I do kind of like allies for evil king.
Last edited by Vandalay; 11 Aug, 2018 @ 7:14pm
Heru 16 Aug, 2018 @ 1:44pm 
add the 1% chance for neutral king. It would be neat.
Sharklifter 19 Aug, 2018 @ 5:46am 
Originally posted by KittyJaws:
add the 1% chance for neutral king. It would be neat.
or 15% for neut king. or maybe 1% for psycho king lol
Planterror 19 Aug, 2018 @ 6:49am 
How would you code in a psycho king though? Would it replace the NK or add another neut in its place? There's too much to ask when asking for starting psycho king.
Vandalay 19 Aug, 2018 @ 7:42am 
Originally posted by Idiot Shark:
Originally posted by KittyJaws:
add the 1% chance for neutral king. It would be neat.
or 15% for neut king. or maybe 1% for psycho king lol

Well the RB change makes it a bit more complex of a formula. With the old step up system you could assume about a 70-90% chance that an elected king is good in the early game (odds of unseen/cult's only convert happening to be a royal were pretty low) though with the royal blood change in which the BD can't be certain a royal is elected king, elections are probably not as useful for getting a near certain good king.
Starting Psycho King would get royally boned {yes, pun fully intended}. Physicians tend to exhume d2 and they'll find out that from the results that insert number here was killed by Psycho king. Granted a smart player might hold off on killing for a while or killing all Phys claims before they get the chance to expose them, but a lack of deaths in the first few days can be suspicious in and of itself. Idk, sounds like the odds would be stacked against a starting PK.
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