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The players might not be happy with the narrow time frame to achieve it.
As you said, they could give achievements for things that should remain achievable throughout the patches, such as all BD alive at end-game. However, imo, it seems half-hearted to implement achievements for only these things. Achievements specifically related to class powers may not be featured alongside because the class powers change frequently.
Also as Vandalay mentioned, what if it gives away information that the player is not privy to?
Like an achievement for sheriff finding three unseen in a game. Then on his third unseen he finds at night, the achievement is not unlocked, indicating that it was a frame or mind warp.
Or maybe an achievement for killing Reaper in trial on D2. But the achievement does not activate, indicating that the corpse labelled "Reaper" is actually a Scorned's defile.
I am clueless whether they can implement achievements to activate only after the match.
In most higher-end indie games, you actually won't find achievements because if you actually have time to code 100's+ of achievements, that means they are sacrificing actual content that has been requested by the community or the scope is too small. In this case, ToL is an online game with multiplayer services: This isn't an offline 2D platformer: The scope is bigger than the average game.
After all, we only have two programmers for the game with limited resources.
Sure, we could add achievements. Heck, they are planned. However, we've taken this survey many times and the dominant community would rather have us do other things that would better the game, itself, over candy crush-like achievements.
They are on our backlog, but low priority. This also isn't a feedback hub: Best to post @ https://discord.gg/tol