Throne of Lies®: Medieval Politics

Throne of Lies®: Medieval Politics

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Still no achievements?
I remember an old thread where you confirmed achievements...
Originally posted by Imperium42® Games:
Originally posted by Ciunay_R:
I programmed a bit in the past and doesn't look so difficult to me. If some conditions are met (e.g.: if all town members are alive at the end of the match, give the achievement). Where is the problem? There are tons of games, even amateurish one-man made games with achievements so... they don't know how to do it maybe? Seems more like an excuse.
While this is very disrespectful (and does the opposite to encourage us to do this), you mostly see amateur devs do this to distract people from the actual content of a quality game. If your game isn't interesting enough, people add achievements instead of additional content.

In most higher-end indie games, you actually won't find achievements because if you actually have time to code 100's+ of achievements, that means they are sacrificing actual content that has been requested by the community or the scope is too small. In this case, ToL is an online game with multiplayer services: This isn't an offline 2D platformer: The scope is bigger than the average game.

After all, we only have two programmers for the game with limited resources.

Sure, we could add achievements. Heck, they are planned. However, we've taken this survey many times and the dominant community would rather have us do other things that would better the game, itself, over candy crush-like achievements.

They are on our backlog, but low priority. This also isn't a feedback hub: Best to post @ https://discord.gg/tol
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Vandalay 11 Nov, 2018 @ 6:38pm 
it's something certainly difficult to do for a game like ToL, in which classes etc.. are changed pretty rapidly. I've lost count of the amount of major class changes within the last 3 months or so. which I'd imagine makes achievements a rather difficult to accomplish task. Not to mention avoiding doing what some other games in the genre have messed up with achievements (achievements that accidentally give information away that you shouldn't know yet)
I programmed a bit in the past and doesn't look so difficult to me. If some conditions are met (e.g.: if all town members are alive at the end of the match, give the achievement). Where is the problem? There are tons of games, even amateurish one-man made games with achievements so... they don't know how to do it maybe? Seems more like an excuse.
Last edited by Ciunay+Dirty_Noob_TV; 12 Nov, 2018 @ 12:50am
SereneK 12 Nov, 2018 @ 2:21am 
It probably isn't difficult for them either but as Vandalay said, what if an achievement no longer becomes achievable because the method to achieve it was patched out?
The players might not be happy with the narrow time frame to achieve it.

As you said, they could give achievements for things that should remain achievable throughout the patches, such as all BD alive at end-game. However, imo, it seems half-hearted to implement achievements for only these things. Achievements specifically related to class powers may not be featured alongside because the class powers change frequently.

Also as Vandalay mentioned, what if it gives away information that the player is not privy to?
Like an achievement for sheriff finding three unseen in a game. Then on his third unseen he finds at night, the achievement is not unlocked, indicating that it was a frame or mind warp.

Or maybe an achievement for killing Reaper in trial on D2. But the achievement does not activate, indicating that the corpse labelled "Reaper" is actually a Scorned's defile.

I am clueless whether they can implement achievements to activate only after the match.
A developer of this app has indicated that this post answers the original topic.
Originally posted by Ciunay_R:
I programmed a bit in the past and doesn't look so difficult to me. If some conditions are met (e.g.: if all town members are alive at the end of the match, give the achievement). Where is the problem? There are tons of games, even amateurish one-man made games with achievements so... they don't know how to do it maybe? Seems more like an excuse.
While this is very disrespectful (and does the opposite to encourage us to do this), you mostly see amateur devs do this to distract people from the actual content of a quality game. If your game isn't interesting enough, people add achievements instead of additional content.

In most higher-end indie games, you actually won't find achievements because if you actually have time to code 100's+ of achievements, that means they are sacrificing actual content that has been requested by the community or the scope is too small. In this case, ToL is an online game with multiplayer services: This isn't an offline 2D platformer: The scope is bigger than the average game.

After all, we only have two programmers for the game with limited resources.

Sure, we could add achievements. Heck, they are planned. However, we've taken this survey many times and the dominant community would rather have us do other things that would better the game, itself, over candy crush-like achievements.

They are on our backlog, but low priority. This also isn't a feedback hub: Best to post @ https://discord.gg/tol
Last edited by Imperium42® Games; 12 Nov, 2018 @ 9:14am
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