Throne of Lies®: Medieval Politics

Throne of Lies®: Medieval Politics

Dom 11 May, 2018 @ 2:32pm
Feedback from a total noob
I really like the idea of this game, but there are a few things that really stop me from wanting to play it again. I've never played anything similar to Throne of Lies so it's safe to say I'm particularly inexperienced and quite bad, but I feel this gives me a good outsider's perspective. While I completely accept that I'm terrible at the game, I don't feel I could get any better at it in any decent amount of time and here's why.

With multiplayer games like this there's always going to be a small percentage of players who know every detail about the game, experienced players who have followed the game from it's inception. From playing ToL, I've come across many players like this and it's due to the small playerbase.

With AAA titles, you can be sure that when you start playing that there will be a good mix of newbies, regular players and the aforementioned veterans. In ToL, they're everywhere and you cannot possibly hope to fool or decieve them as much as the game expects you to. I join a game and hope to christ that I don't get converted or start off as unseen or neutral killer, I know I can't make a convincing story for people who know the nuances of the roles inside out.

It doesn't help that everyone follows this format to documenting their actions, essentially min-maxing the logs so that when they get upped they can just copy paste what they have. There's barely any actual convincing happening, it's just knowing the roles and making up logs. Even when the logs would otherwise be immaculate, there are always people who know enough about the game to collate their info and call the accused's bluff. I don't think I've ever seen an unseen or neutral killer get away with being upped.

The logs are just one part of this 'meta' that stops new players from grasping anything in a short timespan. For one example, in my first game I played as a physician who got jailed on night 2. All I saw was me in jail and the explanation that I won't be able to take any actions, so I just sat there and waited it out. When the timer almost ran out a message appeared, "Well, later then". I was then executed.

It was later explained that I should have made a 'claim', essentially just copy pasting my logs. This was never taught to me in any capacity beforehand, and to be completely honest the game really shouldn't be teaching me about an established 'meta'. I just don't believe that there should be one in the first place. I could pass this off as just a learning experience if there wasn't so much to the roles and the game itself, I don't think I'm ever going to be at a stage where I can fool these guys. The whole notion of executing someone because they aren't talking is kind of stupid, I feel maybe the prince should be subject to conversion or being spawned as an evil prince. This would fix the issue with not wanting to speak or give information as it doesn't necessarily cause suspicion. My two cents, feel free to discuss.

All in all, ToL is not a game that I'm excited to play anymore. I don't know enough about it and I feel I'm always going to play catchup. Not just that, but the game appears to have boiled down to this very sterile process of keeping/faking logs and presenting them when asked. There needs to be more conversation and there needs to be more convincing because, most of the time that logs are presented, the court has already made up their mind.

I'm not even sure how you'd fix it. It must be fun for the core playerbase to keep playing, but the small and experienced playerbase combined with this playstyle they've all created is a real turn off to new players I feel.

I'm obviously not going to put words in peoples' mouths, I'd like to hear if anyone shares my opinion. If not, let me know what you think anyway. Maybe I'm just really bad at the game and nobody else is having these issues.
Originally posted by MrLucid72:
Originally posted by snakeg68266:
One of the problem is that there is no message at the jail night to give hints, the conversation between you and the prince is private and also there is no hints saying prince cannot be converted. So, there is nothing to say... without those prior knowledge

You can press TAB (or click your portrait at the top left) to visually see all classes that cannot be converted without the need to click on the name ~

In those "class cards", the most important part is not the abilities and what they do, but the TIPS section. These are from veterans and shows how they think. You can learn 1 class at a time to see how they think -- and as you learn more classes, you can better defend (or go on the offensive).

It's sort of like MOBAs -- tons of classes and you need either time or homework to get used to it. But because of the diversity, this opens unlimited replay value. Complexity is often the cost of that unlimited replay value, but it's worth it.

Of course, there are always things we can do to improve the new player experience. It's WAY better now than it ever used to be, if anyone was here for our launch ;D

As for the logs, as an inexperienced player, it may appear that's all that's happening if that's how you keep getting caught :P it's a sandbox strategy game: There are countless strategies out there, just limited to experience.

___

As for feedback for the devs, here isn't the right place ~ to get the right dev to see it, check this out: https://steamhost.cn/steamcommunity_com/app/595280/discussions/0/1620600279675456720/
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Showing 1-6 of 6 comments
Vandalay 11 May, 2018 @ 4:26pm 
well unfortunately logs are indeed something that will always be a standard in this style of game... though typically it doesn't take more than a couple games to get used to that. Actually there's a default layout button you can press, to more or less auto fill the basic layout for the logs, all you need to add is the laziest easy ways to list what you did (obviously shorter is both easier on you to type, and easier to copy/paste if requested).

In the game of your example... actually was a pretty bad prince, it's extremely uncommon for them to not at least make an outright ask for your claim. You just got really unlucky as a new player there IMO.


I do think they need to do more to actually make sure say in casual mode newer players are encouraged to play there.

I'd disagree that more diverse is needed. that actually gets really really frustrating when you play a lot of games (nothings more frustrating than seeing someone claim something absolutely completely impossible then getting pardoned down and you getting executed because nobody agrees with you on a demonstrable fact). IMO what's really needed is tiers, so new players can hope to get away with bad lies via there not being any vets to insta-bust them, and vets don't have to deal with knowing the answers but new players can't see it.

Dom 11 May, 2018 @ 5:24pm 
Originally posted by Vandalay:
well unfortunately logs are indeed something that will always be a standard in this style of game... though typically it doesn't take more than a couple games to get used to that. Actually there's a default layout button you can press, to more or less auto fill the basic layout for the logs, all you need to add is the laziest easy ways to list what you did (obviously shorter is both easier on you to type, and easier to copy/paste if requested).

My main gripe with the logs is that the game goes from one of deceit to covering your tracks. It's less about lying in the moment and moreso being smart beforehand. The latter is of course much harder for new players when they have to factor in all the possible reasons why they can't put forward a certain lie. The issue was less about how the logs are laid out and more to do with how central they were to the gameplay.

Originally posted by Vandalay:
In the game of your example... actually was a pretty bad prince, it's extremely uncommon for them to not at least make an outright ask for your claim. You just got really unlucky as a new player there IMO.

I had a feeling this was the case, though in similar situations I've been upped for not saying anything and then when I present my logs I get executed anyway. It's happened at least twice as a BD, which may not sound like many games but then I haven't played many games.

Originally posted by Vandalay:
I do think they need to do more to actually make sure say in casual mode newer players are encouraged to play there.

I've played casual and while the simplified roles do make it much easier to understand and comprehend, it also makes detecting lies easier. So we come full circle unfortunately.

Originally posted by Vandalay:
I'd disagree that more diverse is needed. that actually gets really really frustrating when you play a lot of games (nothings more frustrating than seeing someone claim something absolutely completely impossible then getting pardoned down and you getting executed because nobody agrees with you on a demonstrable fact). IMO what's really needed is tiers, so new players can hope to get away with bad lies via there not being any vets to insta-bust them, and vets don't have to deal with knowing the answers but new players can't see it.

Tiers would be great, but then the problem lies with the size of the playerbase. I understand what you're saying about having new players vote incorrectly, I myself tend to just follow what the king says because I don't get what people are saying. I think this is a problem in itself though, uncertainty is fun to some extent. There's only so much you can do as an unseen/killer to cover your tracks and because vets can easily boil down the facts, the votes are almost always heavily one sided and barely ever debated.

I think what would be great is a role preference setting. Look up Space Station 13, all new players can just choose to play as an assistant or some other useless class just to get used to how things work. They can then opt in to traitor roles when they're comfortable. This would be great in ToL to help a lot of new players grasp the game. Playing unseen/killer is arguably more difficult than just not lying as a neutral or BD, so leave it to the vets.
Kelvin 3 Aug, 2018 @ 2:38pm 
One of the problem is that there is no message at the jail night to give hints, the conversation between you and the prince is private and also there is no hints saying prince cannot be converted. So, there is nothing to say... without those prior knowledge
A developer of this app has indicated that this post answers the original topic.
MrLucid72 3 Aug, 2018 @ 10:12pm 
Originally posted by snakeg68266:
One of the problem is that there is no message at the jail night to give hints, the conversation between you and the prince is private and also there is no hints saying prince cannot be converted. So, there is nothing to say... without those prior knowledge

You can press TAB (or click your portrait at the top left) to visually see all classes that cannot be converted without the need to click on the name ~

In those "class cards", the most important part is not the abilities and what they do, but the TIPS section. These are from veterans and shows how they think. You can learn 1 class at a time to see how they think -- and as you learn more classes, you can better defend (or go on the offensive).

It's sort of like MOBAs -- tons of classes and you need either time or homework to get used to it. But because of the diversity, this opens unlimited replay value. Complexity is often the cost of that unlimited replay value, but it's worth it.

Of course, there are always things we can do to improve the new player experience. It's WAY better now than it ever used to be, if anyone was here for our launch ;D

As for the logs, as an inexperienced player, it may appear that's all that's happening if that's how you keep getting caught :P it's a sandbox strategy game: There are countless strategies out there, just limited to experience.

___

As for feedback for the devs, here isn't the right place ~ to get the right dev to see it, check this out: https://steamhost.cn/steamcommunity_com/app/595280/discussions/0/1620600279675456720/
Last edited by MrLucid72; 4 Aug, 2018 @ 2:39am
If a prince executes you without saying anything he is a puts :P

About your other points, I have before called this game Throne Of Logs ^-^ It doesn't take you too long to figure out how to make convincing logs though if that is your complaint.

""most of the time that logs are presented, the court has already made up their mind.""

That is so true actually, I will be BD with perfectly good logs sometimes, and still get executed by a whole court of BD.
Last edited by ɃƵ Crazy Cat Lady; 4 Aug, 2018 @ 8:24am
MrLucid72 4 Aug, 2018 @ 11:03pm 
Originally posted by Christian2222:
If a prince executes you without saying anything he is a puts :P
That is so true actually, I will be BD with perfectly good logs sometimes, and still get executed by a whole court of BD.
Perhaps it was TOO good?
What if dominant player(s) were new?
What if there were a LOT of cult alive who would auto vote a random np?
What if all the evils/neuts talked up the execution and even the BD would be afraid to vote inno which would look guilty?
Maybe others know something you don't?
What if Mystic has been talking to others?
What if you were scum read by the choice of words?
Maybe you were trollboxed?
What if others received whispers that incriminated you (true or not)?
What if an ability's results were pointed to you?
What if an ability you used was redirected to someone else, arousing suspicion?

If you believe your death was only because of logs, while there is most definitely the chance of it being that, it could also very easily be due to either perspective or sandbox strategies".
Last edited by MrLucid72; 5 Aug, 2018 @ 6:27am
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