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Anyway, I still think Sellsword and Merc are fun characters.
The Sellsword's goal is not survival, so it is useful at wasting the court's time. Helping evils by attracting attention with suspicious logs is my favorite. You have perfect cover as the Butler (or Alch, if you're a risk-taker).
You can Stonewall the poisoned player so that Phys looks suspicious. Random Stonewalling and Intimidate messes up people's logs because it creates more "prevented" logs.
Merc was too straightforward when they attached it to a specific character. If the target is BD, merc lives. Target is Evil, Merc dies. Either way, kill the merc when you're unsure of the target. And merc was too easy to prove with force pardon.
Now Merc is better. It can choose to help whoever he wants. It can don armor to survive nights.
No one to report you when you play badly! Ally yourself with anyone!
In any case, you can try to find fellow neuts/evils by guesswork/deduction and form a plan. People are also less likely to suspect those who share little information, so don't'be silent if you're a neut :)
I gotta disagree with you massively on sellsword. Right off the bat even if it could do nothing, right off the bat he's a free psudo member for unseen/cult (by free I mean he doesn't count towards their limit, yet he's able to help them). It's far from an "impossible proposition" sellswords goal doesn't even depend on his own survival. Statistically the BD loses about half the time, all you are is one extra force to try and tip the scales towards the BD losing,, whatever level of inconvenience you can cause is a net plus towards your chances of winning. Complaining the sellsword is too weak is like complaining that sheriff still has to convince the court or a TK to eliminate evils if he finds them.
However, if you're trying to submit feedback for the devs to see, you're in the wrong spot ~
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