Throne of Lies®: Medieval Politics

Throne of Lies®: Medieval Politics

Sin 13 Oct, 2018 @ 9:14am
New Fool bad for Cult?
Like the topic asks..
My reason for the question is as follows:
All Cult classes have 2 to 3 uses of their "I am really the BD class I claim to be" skills.
CL has limited uses of eradicate befor he has to sacrifice a Cult Member.
3 Bleeds.

I mean, sure BD loses stuff too, but it feels like the benefits of lynching a fool outweight the detremental effects on BD in Cult Games.

You could make a similar argument for Unseen since they lose 1 poison and 2 for 1 but that's only 2 abilities and nothing that would help you finding them faster + with a Chrono convert 2 for 1 would come back ..

Am I crazy or should we start fool hunting in Cult Games?
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Thankfully, only those who up the Fool lose anything. Though with that being said, I believe the intent behind the Fool changes was to make it so that evils wouldn't want a Fool exed right off the bat.

So yeah, Fool hunting is a good idea for Cult, much like exeing the new merc can actually help BD way more than hurt them. New Merc is just a better Sellsword if you play it right. Alch and oddly enough Pretender are the only neut classes the BD has any reason to ignore, all others can ruin their day if played right.
Last edited by Hastur the Unspeakable; 13 Oct, 2018 @ 10:14am
Darkfiro 15 Oct, 2018 @ 3:38pm 
Oh someone poison and I need 2 brilder to win might as well guard said person
SereneK 15 Oct, 2018 @ 5:49pm 
Originally posted by Demifiend Darkfiro:
Oh someone poison and I need 2 brilder to win might as well guard said person

Merc: Oh, you guys were prevented? Better check the butlers. We probably have an evil SS blocking your heals...
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