Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Turn Vsync on your card
Turn Vsync off ingame
So, as was said in the second reply from J.P., software interpolation is a viable approach.
I found this software, "Lossless Scaling". I know I'm late to the party -- it's been out for years -- but the recent updates to it seemed compelling. I decided to give it a go with FFXII:TZA. Holy cow, it's REALLY well-suited to this game. If you can achieve a solid 60fps without it, 2x frame gen to 120fps works really well. I'm trying it now at 4x Frame Gen, and there's definitely some artifacting around the characters at high motion, but it still looks really nice at 4k240Hz.
At last, high framerate FFXII. I'm pretty happy with this. I know it's not "true" 120fps or 240fps, but if it looks this good I really don't care. With a game like FFXII, input latency really isn't a problem for me.
Settings I'm using:
FFXII:TZA -- all settings at highest, 60 fps, V-Sync on.
Nvidia Control Panel -- Low Latency set to Ultra
Lossless Scaling 3.2 software -- Frame Generation Type LSFG 3.1, Mode Fixed, Multiplier 4 (set to "2" if targeting 120fps), Flow Scale 100%, Performance Off, no scaling, default sync mode, Max frame latency 3, G-Sync on, HDR off, Draw FPS off... everything else default.
https://steamhost.cn/app/993090/Lossless_Scaling/