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* official level files available in the editor (yes, literally just all the official challenges, endless, lbs, story, and coop map files). This would be helpful for inspiration and for seeing how certain triggers work.
* endless mind transfer challenge for workshop levels
Simple update that would change how the upgrade tree works to give a new weapon some room.
-better optimization in general
-animation anchors to animate objects much more easily and smoothly
-onion skin toggle for animation
-rework & streamline most similar customizable objects into one object. For example, it would be far better to just merge cubeglowing, cubetransparent and cubeflat into one ultimate "generalcube" object.
-prefabs that let you save and use a group of objects as one object so it's easier to use as a real prop and doesn't lag the game. (seriously why has this not been in the editor from day 1?)
-customizable icons for project folders to help with identifiying individual projects at a quick glance
-revamp letter objects into one single object and make it so you can text what you want easily with a good amount of customizability
-Let multiple selected objects be mass-customized with their settings at once instead of having to each set their settings individually
-All of the other features from the Level Editor Improvements mod
-Duel level editor category and workshop gamemode, pretty self explanatory.
-Weather settings. highly customizable, can choose from snow, rain, etc. stuff like that
(there's a countless amount of other QoL features i'd like added but i cant remember them all)
Endless mode update:
-new maps that also include the zombie enemies (NOT the ones added in the attack of the enemy zombies update)
-a few new upgrades, like head armor or the summon ally upgrade. The summon ally upgrade could be granted as the new reward for the ally challenge.
-new enemies
-new mid-level events that could make it more replayable and exciting
-mini-game levels that are incorporated within the gameplay without replacing normal levels somehow
-an optional endgame so you can end runs instead of seeing how far you can get, which should probably be a boss
LBS update:
-new maps
-maybe a new multiplayer gamemode that's good enough to replace LBS that rotates often?