Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can we have this realism please?
https://pasteboard.co/IiODcd5.png
https://pasteboard.co/IiODA2l.png
https://pasteboard.co/IiODI2o.png
https://pasteboard.co/IiODPLr.png
Q: When will an aircraft wait on a passenger?
A: The ONLY time an aircraft waits on a passenger is when the passenger is "inside the ropes" of the queue for a GAD and/or actively using the gate agent desk / scanning his ticket -- at which point he will then immediately be on his way to the aircraft from the desk.
In no other circumstances will an aircraft wait for a passenger, or multiple passengers. Use queues to get the best throughput and to help alleviate any burden from "stragglers" who walk up to the GAD at the last minute; that way you know whether the passenger is "inside the ropes" or not, and when they aren't then the aircraft will leave.
Aircraft WILL wait on: 1) Flight Crew, 2) Luggage Services, 3) Fuel Services.
In your screenshots, the Gate indicates that the pax are in the queue -- where are the passengers actually at, are they in front of the GAD and using it? It looks like one of the pax is actively moving from the GAD to the aircraft.
The idea here is that we want the aircraft to leave on-time BUT if the passenger has been waiting in the queue we don't want the aircraft to suddenly depart while the pax is walking from the GAD to the plane, or while the passenger is being de-queued.
Part of the challenge here is time vs movement scaling, but I wouldn't expect you to have this issue given the flight's time block -- does it still occur with queues? Where are those couple of passengers at, are they right in front of the GAD & actively walking up to it?
You need to close the queue somehow.
The AI will generally not do it unless there's either a massive need (i.e. they have to go to toilet real bad) or there's a bug. In the latter case I'm always happy to see the save and take a look but I haven't seen any recently that presented this behavior.
If this does happen to anyone nowadays please open a new thread!