Live2DViewerEX

Live2DViewerEX

Motion Group > Advanced > Command cannot execute all commands within it? (Currently, there are 72+ commands within one single thing)
I wonder what's the limit of this, as currently I'm working on an important project (X-TREME OVERCLOCKED version of a skin).

After I have sorted through the parameters to find what's important, I have decided to push the entire software to the upper limit by what I can do like this:

parameters lock Limit_box2 0 500;parameters lock All_X 0 6000;parameters lock All_Y -7.58 6000;parameters lock All_Angle 0 6000;parameters lock All_Size 11.54 6000;eye_blink enable;parameters lock man_Angle 0 0;parameters lock feiwenposui 0 0;parameters lock ParamEyeRSmile10 2 0;parameters lock MB_fenweiTMD 1 0;parameters lock ParamEyeRSmile17 0 0;parameters lock ParamEyeRSmile21 0 0;parameters lock ParamEyeRSmile24 0 0;parameters lock ParamEyeRSmile25 0 0;parameters lock ParamEyeRSmile26 0 0;stop_sound 0;parameters lock ParamEyeLOpen 1 0;parameters lock ParamEyeROpen 1 0;parameters lock ParamEyeBallX -30 0;parameters lock ParamEyeBallY 0 0;parameters lock ParamBrowR1 0 0;parameters lock ParamBrowR2 0 0;parameters lock ParamBrowRAngle 0 0;parameters lock ParamEyeRSmile6 0 0;parameters lock ParamEyeRSmile9 0 0;parameters lock ParamEyeRSmile3 -1 0;parameters lock ParamEyeRSmile4 0 0;parameters lock ParamEyeRSmile2 1 0;stop_sound 0;parameters lock ParamAngleX 12 0;parameters lock ParamAngleY -10 0;parameters lock ParamAngleZ 0;parameters lock Param18 3 0;parameters lock ParamBodyAngleZ 0;parameters lock ParamBodyAngleZ2 0;parameters lock ParamBodyAngleX 0;parameters lock ParamBodyAngle2 0;parameters lock ParamBodyAngleY 0;parameters lock ParamBodyAngle4 0;parameters lock Param70 0;parameters lock ParamBodyAngle3 0;stop_sound 0;parameters lock ArmRAy 120 0;parameters lock Param34 -60 0;parameters lock Param35 -45 0;parameters lock Param36 25 0;parameters lock Param37 20 0;parameters lock Param38 30 0;parameters lock Param54 10 0;parameters lock Param41 -30 0;parameters lock Param 0 0;parameters lock Param4 10 0;parameters lock Param83 135 0;parameters lock Param129 0.5 0;parameters lock Param114 -30 0;eye_blink enable;parameters lock Param100 0;parameters lock Param28 0;parameters lock Param33 0;parameters lock Param31 0;parameters lock Param42 0;parameters lock Param103 0;parameters lock Param43 0;parameters lock Param52 0;eye_blink enable;parameters lock bow5 0;parameters lock bow_2 0;parameters lock Param61 0;parameters lock Param82 0;parameters lock bow_7 0;parameters lock bow_27 0;parameters lock bow_22 0;parameters lock bow_29 0;parameters lock bow_14 0;parameters lock Param60 0

Basically, it's over 70+ parameters adjustable for my project. But after i have execute it, it seems like only a few of them work, while the rest are not.

I wonder if there's any bug related to it, or is it the limitation of EX Studio...

If you want to, I will send the entire project file for you to test, alongside the instruction to check.
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Showing 1-5 of 5 comments
Please provide the test file. However, for cases with a large number of parameters, it’s recommended to save them as an expression file rather than using commands.
To implement the parameters lock feature, you need to open the generated file and replace all instances of Blend set to 'Add' with 'Override'.
Last edited by Pavo Studio; 31 Jul @ 4:41am
Hexacore 31 Jul @ 4:46am 
https://drive.google.com/file/d/1m4Od2h4yoCRVraBU2RRYYsTkRYvkZ7FD/view?usp=sharing

Here's the folder i'm working. Please open the .model3 file.

Within the left side of the Live2D Model, there will be a Manjuu (or a bird) at the activation cycle for the motion groups. At the same time, within Motion Groups, there are 2 groups named Pictures and PicturesBC. PictureBC is the original Picture Motion Group acting as a backup. You can delete the Picture motion group and renamed the PicturesBC Group back to Pictures to test even further. The activation sequence after you have clicked on the Manjuu will be: Taking Picture > Flashbang > Picture > End of Taking > Picture BTI. As of now, the Pictures and PicturesBC Motion Groups are what matters the most.

Here are the parameters which are used to make this work:

All_X: 0
All_Y: -7.58
All_Angle: (-30 to 30)
All_Size: 11.54

man_Angle: -30 to 0 (S)

feiwenposui: Heart 0 to 1 (S)
ParamEyeRSmile10: Shy 0 to 1 (S)

MB_fenweiTMD: Aura 1 to 0.5 (S)

ParamEyeRSmile17: Pissed 0 1
ParamEyeRSmile21: Bad thoughts 0 1
ParamEyeRSmile24: Excited Eyes 0 1 instant
ParamEyeRSmile25: Stunned Eyes 0 1
ParamEyeRSmile26: Shocked Eyes 0 1

ParamEyeLOpen: 0 1 1.2 (S)
ParamEyeROpen: 0 1 1.2 (S)

ParamEyeBallX: Eyes go LR -30 30
ParamEyeBallY: Eyes UD -30 30

ParamBrowR1: Brows coming closer farther -1 0 1
ParamBrowR2: Brows going down up -1 0 1
ParamBrowRAngle: Brows goes anger sad -1 0 1
ParamEyeRSmile6: Mouth going LR -1 0 1

ParamEyeRSmile9: Toggle Talk (0 on, 2 off) (IMPORTANT)

ParamEyeRSmile3: Mouth Smaller/Bigger -1 0 1
ParamEyeRSmile4: Mouth Sad/Happy -1 0 1
ParamEyeRSmile2: Close/Open Mouth 0 1

ParamAngleX: Face LR -30 30 (S)
ParamAngleY: Face UD -30 30 (S)
ParamAngleZ: Face Facing Up/Down -30 15 (S)
Param18: Neck Facing Up/Down -30 30 (S:

ParamBodyAngleZ: Leaning Upper half Body LR -10 10
ParamBodyAngleZ2: Leaning entire Upper half body LR -10 10
ParamBodyAngleX: Leaning Body facing LR -10 10
ParamBodyAngle2: Leaning body facing front back -30 30
ParamBodyAngleY: Jiggling body down up -30 30
ParamBodyAngle4: Leaning body to the left -30 30

Param70: Facing ass LR -30 30
ParamBodyAngle3: Leaning body facing back to front -30 30

ArmRAy: RArm Shoulder UD -180 180
Param34: Upper RArm Going LR -180 10
Param35: RForearm going LR -180 180
Param36: RHand going LR -90 45
Param37: RUpperArm Stretching -60 60
Param38: RForearm // -60 60
Param54: RForearm Bigger -60 60
Param41: RForearm Leaning Back Front -60 60
Param: Changing Hand Pose 0 10 (0)
Param4: // 0 10 (10)
Param83: RHandpose -60 135

Param55: RFinger -30 30

Param85: RFinger last -30 30

Param129: Nudging RForearm Clothes 0 1
Param114: Changing RArm Z -30 30

Param100: LArm Shoulder -15 30
Param28: Larm LR -80 65
Param33: LForearm LR -100 20
Param31: Lhand LR -60 60
Param42: Larm Stretch -30 30
Param103: Larm + Icecream Back to Front -30 30
Param43: LForearm stretching -30 30
Param52: Larm changing pose -60 90

bow5: Icecream going front back -30 0
bow_2: // LR -45 45

Param61: LFinger -30 30

Param82: LFinger last -30 30

bow_7: Spoon Vis 0 1
bow_27: Spoon on Ice 0 1

bow_22: Strawberry disappear 0 1
bow_29: Strawberry on spoon 0 1

bow_14: Card

Param60: Changing Leg Tex 0 1

Param27: L Foreleg LR -30 30
Param25: L Foot LR -30 30

And for the Expression File, I really have no idea what it does and how I can, well, edit it in the first place... If there's any good documents for this thing, I will have it in mind and try to use it. Thank you for taking your time. If there's any more problems, please tell me and I will try to provide more information.
https://imgur.com/a/AnhR68O
There is a button to save expression file.

Or use official cubism viewer
https://docs.live2d.com/en/cubism-editor-manual/cubism3-viewer-for-ow/
Hexacore 31 Jul @ 5:01am 
That's very interesting. I do wonder if the Cubism Viewer will also work as an editor to create entirely new motion files from scratch? Since well, creating/emulating motion files are what I have in mind.
Originally posted by Hexacore:
That's very interesting. I do wonder if the Cubism Viewer will also work as an editor to create entirely new motion files from scratch? Since well, creating/emulating motion files are what I have in mind.

As far as I know, Cubism Editor can load .moc3 files and create animations.
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