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Copying this custom node into DLL0 and then saving or testing causes the game to crash.
1) Occupancy. It would be nice to see how many are in the output streams while running, without having to wait for the summary at the end.
2) Snap to grid, it would be nice to line up nodes when building.
3) Fade feature. So if you select a node, any nodes that are not connected to it is faded slightly. It would help to see what is conencted to what. Example, if you click at the root node, all others would be visible, but if you selected a node futher down, any nodes not directly connected to that path would be faded.
Kudos to the developers, I've really enjoy solving these puzzles.
Just so you won't miss it.
The fix did it's job, thank you. :)
Also, double right clicking my custom nodes takes quite some time to load and then clicking the arrow in the upper left corner doesn't always take me back to the scheme that I came from - sometimes it doesn't take me anywhere, or it takes me to a completely unrelated scheme. Don't know the exact repro, tho. :(
Other than that, I'm really enjoying the game, thanks!