Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Myran  [developer] 4 Jun @ 7:11pm
2
Next patch
Hey everyone, I'm sorry about not releasing anything in so long! We've been working on some features with more content but it's taken much longer than we expected, so in order to get a patch out we've separated out some fixes and improvements. For now the patch is placed in the public_testing Beta branch just to verify things are working properly.

  • Combo reworked. Removed Combo Nova skill sphere upgrade so it no longer reduces the change of getting a skill upgrade. Added a new skill tree for combo upgrades to library containing both linear upgrades to Combo Nova and Combo Time, and also several different choices of combo effects.
  • Added 3 tavern drinks Burning Force, Icy Touch, and Electric Sting.
  • Added some new hairstyles and mouth portait pieces.
  • Paladins Divine Pillars damage lowered from 200/250/350/450/600 to 200/250/300/350/400
  • Paladins Divine Pillars cooldown lowered from 15s to 15s/13.5s/12s/10.5s/9s
  • Fixed Paladins Inner Flames damage aura duration.
  • Wizard Conjure Hydras cooldown lowered from 6s to 4s.
  • Increased the max amount of Hydra heads you can have up by 2.
  • Fixed Conjure Hydras visual effects after having upgraded the skill with more hydra heads.
  • Fixed Wizard Magic Missile not properly doing damage when bouncing on the same enemy over and over.
  • Fixed Berserker Warrior Leap skill getting stuck mid-leap when updating modifiers.
  • Fixed Warlocks Demons Tail losing melee tag when upgraded with lightning or fire.
  • Rangers bonus to crit from Rhythm stacks now shows up properly in the stats screen.
  • Increased library building wood cost slightly.
  • Skill Sphere rerolling should no longer be able to get the same results in the same order.
  • Fixed Crossbow Explosive Shot not always properly counting as an attack.
  • Fixed Temple entrance to Crypt teleporting the player out of bounds when entering the room after doors have closed.
  • Fixed Equipment tooltips where damage based on your attributes would show up slightly lower than it actually was.
  • Fixed Enchanter NPC showing up in multiplayer for clients who had already rescued her.
  • Fixed mouse input when using zoomed out UI scale.
  • Reduced duplicate enchantment blueprints that you have to find.
  • Shady Trader material deals now show how much you get after accounting for material gain stats.
  • Trinket picker UI now closes right when you pick something.
  • Combo bar in HUD now shows timing.
  • Fixed several skill sphere upgrades not properly scaling with spellpower and not properly critting.
  • Added "Save File Backups" game option to disable saving backups of saves.
  • Some cleanups to collision in forest.
  • Fixed netsync of taking shared equipment, equipment used to be duped and given to everyone - only relevant for modders and when cheating.
  • Fixed revive cheat having to be used twice to work - only relevant for modders and when cheating.
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Showing 1-6 of 6 comments
Combo rework is nice to see. Keep it up guys.
Skenjin 7 Jun @ 11:38pm 
Thank you for all your hard work! I am personally waiting/hoping for purple quality gear.
AreiX 13 Jun @ 9:29pm 
Great remake! Thanks to the production team for their hard work, and I look forward to seeing higher-level equipment and professions, and even more DLC exploration areas in the future.
alandalus 18 Jun @ 10:43pm 
Looking forward to jumping back into the game with the next update.
Gadzooks 29 Jun @ 6:23pm 
Any fixes for the issue where guests get stuck on the "loading playable level start" or whatever it is bug? Gets frustrating getting stuck on that screen.
Jae 7 Aug @ 10:02am 
it would be cool if we could compare equipment without having to press R everytime we change the compared equipment ^^
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Showing 1-6 of 6 comments
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