Memories of Mars

Memories of Mars

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Ref; Solo Play
Lets just say it was a minor miracle I figured out how to get openssl errors to go away.

Now I saw some github stuff is out there to make this work. Better then when I last checked :D

But my question is can I some how use github mod to do solo play? Like a dedicated server and I connect to it?

Or is there actual servers out there to play on?
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Showing 1-15 of 20 comments
RFC1920 28 Mar @ 4:06am 
At this point, it's only good for one player to connect to their own private server. The very small change to allow the game to connect bypasses the steam login, but also does not negotiate the private IDs the game uses. So, everyone would be essentially the same user ID: 0.
Viator 28 Mar @ 9:17am 
Originally posted by RFC1920:
At this point, it's only good for one player to connect to their own private server. The very small change to allow the game to connect bypasses the steam login, but also does not negotiate the private IDs the game uses. So, everyone would be essentially the same user ID: 0.

I mean I'm fine with that, I just don't understand how to do it :(
RFC1920 29 Mar @ 5:24am 
Well, if we had a version of the server patch for Linux, I would have already setup a server for it. It's not as easy to find a cheap Windows host.
Viator 29 Mar @ 12:46pm 
I just wanna play on a local server for single player :(
RFC1920 1 Apr @ 4:46am 
Right, and you have to install the MoM Server on your windows machine, patch that and the client, and connect. It can be another machine possibly anywhere, but so far I have only gotten it to work running the server on the same local desktop as my client.
Wartai 19 Apr @ 11:46pm 
I run it on my LAN server and join just fine. The only issue I have is the saves, when you log out, just put everything in storage and its still in the bases storage. Just dont have anything in your inventory.
NPLAY_18 9 Jun @ 12:59am 
Someone write detailed instructions on how to play solo on your personal server.
Viator 12 Jun @ 5:09am 
Originally posted by RFC1920:
https://github.com/Remod-org/MoMRevisited

Now if only we could just force the original dev team to add native singleplayer... or you know, private hosted servers with bunch of bullocks
this is exactly the type of stuff the stopkillinggames movement is trying to address.
Hmm, followed the instructions but I'm getting invalid password, so I deleted the default mom password and now it says connection error. the server console says LogGameMode: Error: [Login]: AuthTicket in URL Options is invalid! They don't really explain very well how to setup up the launch parameters in the debug console in game. I just copied the default "open 127.0.0.1?accid=ABC123?authticket=ABC123?gender=male?bSpawnBot=false" what am I supposed to put in the accid=ABC123?authticket=ABC123?
Last edited by Dr.FragensteinM.D.; 24 Jul @ 1:25am
RFC1920 24 Jul @ 3:43am 
Those values should not matter. The server, if injection at the server is successful, will skip checking any of that since the servers are long gone. When starting the server from the command line, you should be using the batch file to inject the dll which accomplishes the bypass. Look for the following:

Injector x64 [Version 20240218]
Copyright (c) 2009 Cypher, 2012-2024 Nefarius. All rights reserved.

Successfully injected module!
I dunno man, it says "Injector x64 [Version 20240218] Copyright (c) 2009 Cypher, 2012-2024 Nefarius. All rights reserved.

Successfully injected module!

To see that output, you would need to run the batch file in cmd.exe." I'm just running the server.bat. I got the inector.exe and mom revisited.dll in the server root folder, I just extracted the mom revisted zip in the root and moved the game.bat to the game folder. It should inject as it says in the script. I just thought =maybe i was supposed to replace ABC123 with my steam id and server password or some :repoop: Even manually inject gives invalid password.
it doesn't say Successfully injected module! in the server console, should it?
RFC1920 24 Jul @ 4:39am 
Yes. You can manually run the injection any time after the server has started. Timing is not that critical. The script tries to do it but success depends on the machine, available resources, etc.
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