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You need to unlock farms in the tech tree to reasonably meet population goals, but if you're new to the game and haven't played any survival maps good luck knowing that.
two possible answers.
1- you made enough sound to make the zombies that are on the map at start get attracted and they then got close enough to agro.
2- it got to the last wave (think its only 1 wave that map) and you have not cleared the map. this makes the whole map agro you.
the first user had made poor research decisions and it screwed his campaign. a casual AAA game would have a way around this. I was under the impression farms were mandatory early on from the first two missions, they didn't realize some people wouldn't get farms first.
lowlands is also likely impossible without farms.
not going to justify it. just stating what happened. the devs did not consider the possibility that you would reach that point without farms.
---
the other user.
you have a map, you have one entry point over the bridge or whatever to the northwest.
you also have the entire map which lies south of your base you need to clear before the final wave or it will approach your base.
the wave is on day 40 or something so I normally clear the south by day 20 or 30 and then build up army and defenses like crazy. I *think* about 400 soldiers in wooden towers WILL do it. lemme check. ideally you have AOE towers like shocking towers or even ballista, but without that, econ and then just defend with walls of towers and bodies.
Yes you can soft-lock yourself in the campaign with bad research choices, and maybe that is a design flaw. (El Dorado is another mission where it's easy to get stuck.) But I think you have to almost deliberately *try* to make bad research choices for that to happen. You didn't notice how important food was becoming as the campaign progressed, and didn't think about better ways of getting it when going through the research tree? If you didn't that really isn't the game's fault if you ask me. Also, according to my notes, it is possible to do Coast of Bones without farms, but you have to be pretty good at placing fishing and hunter cottages to get the most food, and that doesn't necessarily mean putting in as many as possible. (The Bearings and Pulleys & Hunting Weapons research nodes are useful for this, though they aren't that useful late campaign and you might want to save the points for other things.)
I do this before every mission.
And have a second backup once every few missions.
And YES, farms are basically mandatory.
Warehouses are too, and tier 2 houses likely as well.
On the hardest diffs, you will even need to manage which maps you do in what order.
Lowlands, I would treat it as a difficulty 4 map.
Narrow lands and Lowlands leave them after ALL the difficulty 3s are done.
The bridge map waits until you have shocking towers, at least stone walls can also help.
The raven map is much easier and allows you to do some easy difficulty 3 missions.......
And obviously, NEW players have no idea what is important, what is not also somewhat depends on the difficulty.
You can likely do all maps without farms, BUT you would need to min-max macro placement, likely retire some of the army to clear up food, and have way too slow economy growth for above the very easy difficulties.
And on almost every campaign mission, the final wave will cause ALL on-map zeds to head towards your HQ.
So if you did not do a map clear, you can be attacked from anywhere.
Some zeds are slightly outside the map and can only be killed with the"chase" command.
(They usually noise aggro and get killed normally).
After"full map" clear always test with chase command and most mission will also send out random waves so map is never fully clear so all spot have defences.
Also if you put your soldiers next to the barracks you can dismiss them without having to kill them.
Also yeah game is bad at teaching and never expects you could reach certain point without some tech. When i first played the game on easy i even got and finished all missions without stone walls lol.
If you'd really cover almost everything, it would be providing food for more than 1000 colonists.
So you are just not trying good enough I guess.
Last zombie horde is brutal though, I wonder if I could build my defenses better...
did it on 800% with the tech available I just had unupgraded soldiers and wooden towers. kinda needed to kite the enemies away so you have more time to deal with them. my defenses werent doing so good.
I would recommend buying the wooden stakes defense upgrades. which should take the teeth out of the wave. Ballista would also be nice, but I'm having trouble with research points enough as it is. I went with econ upgrades (warehouse and market) and I don't think I placed one warehouse.
There are certain technologies which are essential to succeed, but it isn't obvious what they are. If you choose the wrong technology, at the wrong time, you're effectively screwed.
A while back I made a post about how it's mathematically impossible to get enough food without researching farms and other food tech. They aren't optional despite the research tree suggesting they are.
This is one of the few games I suggest following a guide to determine an optimal research path, and adjusting the difficulty down.
You're not a bad player. The developers are bad balancers.
Maps are misplaced and mislabeled difficulty wise
Some research is mandatory while others are useless.
Some research is only useful for the horde missions and useless for the actual building missions.
Can't respec research.
It's an absolute mess.
Granted, the core gameplay is nearly perfect, but the campaign screws it up so bad that this game becomes borderline mediocre. Shame too because they could fix its issues within a few hours of work and elevate this game into a tier all to itself.
I then went back and did it on 300% with good research and didn't have any issues clearing it. 800% narrow pass is in my opinion, insane.
lowlands also.
none of the other maps with good research are anywhere near these maps 2 star difficulty.
coast of bones is rough, but you can kite.
cape storm can be beaten with enough soldiers and wooden towers.
I watched kensai's 3200% narrow pass. he took many attempts, eventually managed a super kensai economy and 2 shocking towers before the first wave (and like 8 ballista)