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, we have spent hours talking about how you could implement multiplayer idk about sharing resources However it would be cool if you could send your friends in game resources via the train. also they could have added battle blimps maybe? fits the steam punk world and you could maybe even try one where your friend controls the zombies and the other defends/ fights against them. and so much more.
It's not as if there aren't eleventy bazillion other multiplayer games.
The pause button. It's very important to the game. Otherwise this game would not have the appeal that it does. It nullifies the mechanically steep learning curve of playing an RTS. This game is extremely complicated for an RTS because it is also a city builder game. If you can't pause, you can't plan out your colony without getting mobbed by swarms. Lose the pause, the difficulty curve goes wild and the game becomes a hardcore RTS.
In multiplayer the pause button could mean tons of pauses that you are not in control of. The game is already long with just your own pauses, imagine 1-3 other idiots freely hitting pause.
So then what can you do? Make it so that pause sends a message to the others and until the other players agree you don't get a pause? Imagine needing that pause during a zombie swarm and having to wait for democracy to get you killed. So if those two options suck, what's the alternative?
What if we remove the pause button only in multiplayer. Now who knows what other problems will come from trying to add multiplayer to the game. But we can ignore that. Once you get this type of multiplayer, it will play like a hardcore RTS. So it's not like it will appeal to all that many people.
Age of Darkness tried it, I would say its a poor experience, made worse by the technical networking issues they havent been able to fix. It has mixed reviews at the moment, I dont know if can be held up as an example of success at this concept of TAB but multiplayer. Do you really think TAB would fare any better?
There are already plenty of multiplayer games out there, if those games are as fun as you are saying this game has the potential to be then why are you here asking for this game concept to change? Shouldn't you be enjoying those games instead? What we see instead from the games as a service field of multiplayer/coop games is a brief explosion of hype and then a dead game a few months later, the player base is looking for something they can't find, but you really won't find what you are looking for here, so I mean it when I say you should just try to make the game you want for yourself, if it works out you might just succeed where everyone else has failed.