Car Mechanic Simulator 2018

Car Mechanic Simulator 2018

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Home 4 May, 2018 @ 8:01pm
Modded Track List
Last edited by Home; 25 Nov, 2018 @ 5:23am
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Showing 1-15 of 29 comments
Golly 4 May, 2018 @ 8:02pm 
Monaco GP circuit
Home 4 May, 2018 @ 8:03pm 
No release date on this yet as code is still been written and has not been added to game at this stage but just want to give you all head start.

I will release a breif FAQ soon hopefully atleast rough idea how it will work

Also will update rules and guidelines soon these will be strict mainly quality but im sure what normal group of modders will make will be ok
Last edited by Home; 4 May, 2018 @ 8:09pm
deadbob777 4 May, 2018 @ 8:04pm 
Autumn Ring
Home 4 May, 2018 @ 8:06pm 
You can add more than one track if you like but max of four
Last edited by Home; 4 May, 2018 @ 8:06pm
not K 3 5 May, 2018 @ 3:55am 
Nürburgring
And custom rally stages(dont know how many)
LIT 5 May, 2018 @ 6:43am 
i'll try Spa Francorchamps
Sauler 5 May, 2018 @ 7:00am 
Los Santos
Last edited by Sauler; 22 May, 2018 @ 12:43am
MartinPL 5 May, 2018 @ 7:26am 
Well if this is how you play with this then i'm planning 1+1 Uphill/Downhill Asphalt map and Thaiti Road from Gran turismo 2
Last edited by MartinPL; 5 May, 2018 @ 7:26am
Home 5 May, 2018 @ 7:35am 
Originally posted by MartinPL:
Well if this is how you play with this then i'm planning 1+1 Uphill/Downhill Asphalt map and Thaiti Road from Gran turismo 2

added you but couldnt add you before because didnt list a track

looking forwards to Thaiti Road

As for rules mostly for quality for example if you upload untextured track it will be removed or if track has bug like hole where fall through map it will get removed if it causes black screen issues it will be removed

We are not limiting size of track and there will be no poly limit at this stage

Rules will be posted once i know it is close to getting released i will release more info when lead dev allows me to
MartinPL 5 May, 2018 @ 8:16am 
Originally posted by Fulysic:
...
added you but couldnt add you before because didnt list a track
...
It is hard to promise something when i have no data what we fully can and cannot.
I steped a mine once and it was literally thing that made me insane, i don't want repeat the same thing like i did in 2015...

About polys, it is hard to determine due to unknown client pc specs, like on toaster, any big map gonna generate heavy issues without LOD system.

Falling through solid map is mostly issue with too big Float point values in distance from 0,0,0. It would be good to mention for future reasons.

Another question is if untextured or unfinished maps gonna be removed then when i can create topic posting fresh updates on it?
Home 5 May, 2018 @ 8:58am 
well all this is still in discussion there is no poly limit

will need to upload it when its finished or very close to finished

This way i dont get flooded with complaints constantly dealing with complaints on cars released when there are no issue's so we just trying to limit that process

check FAQ section for updates on how to add track i will update it as it gets closer
Golly 7 May, 2018 @ 9:02am 
Battersea DC compound
MartinPL 7 May, 2018 @ 9:07am 
Adding to my list
Thaiti Safari course (Beta of Dirt route 3 in GT2),
Thaiti Maze (Gran Turismo 2)
If i'm making Thaiti road, it would be waste not use same resources in other thaiti maps like original devs of GT2.
not K 3 7 May, 2018 @ 11:39am 
Mazda Raceway Laguna Seca

and the Nürburgring is going to have the Nordschleife and Grand Prix Track
deadbob777 13 May, 2018 @ 12:35am 
Daytona Super Speedway, Dirt Track oval wips
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