Colony Ship: A Post-Earth Role Playing Game

Colony Ship: A Post-Earth Role Playing Game

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Vince  [developer] 9 Nov, 2023 @ 6:26am
Player-submitted builds (post-release edition)
Please share your builds here. It helps us to see how people play and it helps new players still trying to figure it out. Thank you in advance.
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Showing 16-30 of 177 comments
aXlem 13 Nov, 2023 @ 2:33am 
Originally posted by flaviolunardon:
https://steamuserimages-a.akamaihd.net/ugc/2178114146536289679/D9E764FB9D9262AB124038CA3FAA5C2384CA02CA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

My bionic pistolero. During the playthrough I felt that pistols are way better than other weapons. I made Jed a melee character for the first time but I'd say I wasn't impressed

Could u show other team builds? Evans, Faythe, Jed...
Especially melee-Jed - i wonder what wrong with him? IMO Blunt-Jed >> Shotgun-Jed, but maybe i miss something.
flaviolunardon 13 Nov, 2023 @ 3:03am 
Originally posted by stadtpark-hartmut:
Originally posted by flaviolunardon:
https://steamuserimages-a.akamaihd.net/ugc/2178114146536289679/D9E764FB9D9262AB124038CA3FAA5C2384CA02CA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

My bionic pistolero. During the playthrough I felt that pistols are way better than other weapons. I made Jed a melee character for the first time but I'd say I wasn't impressed

I like it: 81 Combat AND 80 Diplomacy Rating (- seems my own Talker / Diplo build with just 75 Diplo was not used often enough for talking, for all the sneaking Faythe did... - should have called it a mixed-build.)

Your MC reaching level 8 without Cultist Leader (or Mastermind for that matter), just from extra xp due to 10 Int. - Interesting.

I should wait for more player submitted builds, before I start my next run.

Edit: Could you show the companion builds as well?
Edit 2: As for Blunt-Jed: well, Bullseye and Knockdown are the only ways to bring the enemy to the floor, so the less gifted team members can also hit... - so: aside from the Officer Pistol, I think only Non-Auto-Rifles and the blunt weapons can do that?

Sure, I'll post them, but I wouldn't say they're very optimized. Faythe was just a super skill monkey/ninja, in the previous run I gave her an SMG and it was a NO-NO, this time with a pistol she was way more useful in combat (also swapping from energy armor to stealht gadget to survive the toughest fights), with her tweaked implant I managed to tag the pistol for the endgame. Nice tip on Blunt Jed, I didn't use KO consistently, maybe I should have been smarter, I mainly runned him around as a spotter/bullet sponge for the damage dealers.

EDIT:

Faythe: https://steamuserimages-a.akamaihd.net/ugc/2178114146536639645/A5CFC5E1158DA13040C3A48599936D0515E5F994/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Evan: https://steamuserimages-a.akamaihd.net/ugc/2178114146536639384/07EA03198367ADD9C4FD237B9FC94B3CC8120EE3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Jed: https://steamuserimages-a.akamaihd.net/ugc/2178114146536638685/0C9DFA8E5B095C3CDA0ECD1FF9800B8B19492770/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Last edited by flaviolunardon; 13 Nov, 2023 @ 3:44am
lotnik_xaos 13 Nov, 2023 @ 7:37am 
I have an idea for a build and a playthrough/playstyle/story, I'll think about it some more, but I'll be happy to hear your suggestions and ideas for it.

Soooo, two person party - MC and Faythe, two infiltration specialists, me an assassin and a sweet-talker and Faythe a thief/security expert. Scavengers and, later, pro-badass-l33t-operatives. I'd focus on stealth, critical strike takedowns, and social skills, while she'd be doing all the security/stealing checks + easier takedowns. We'd be able to get everywhere by stealth or just by sweet-talking (or both), we'd of course get rich as hell, we'd change the course of history even if most people would never hear our names, we'd also bloody our hands (in the shadows though, no non-stealth combat if I can make it), ofc Faythe would be my conscience, she would be against killing innocent, while I'd be a more psychopatic sandman-boy. I think such a duo could shake the foundations of this damn ship and make for a really fun gameplay. If you have ideas on how and where to go with this playthrough, which quests to tackle, whom to work for and so on, bring it in.
grraf 13 Nov, 2023 @ 8:12am 
Yeah i can see what is wrong with Jed from a mile away... to put it bluntly hes poorly spec for the job...

https://imgur.com/rusoLlU.png <--this is a proper build for him as a blunt melee user like this hes got above 90% odds to KO smth(human/frog/bot) and with a baton he can do two KO's per round or if using a Mace hes got enough APs for a limb shot(arm/leg)&a KO OR limb shot&head/weak point OR two double strikes(nices vs turets as in one turn they can be down 40hp from their energy shield)

This^ is just a screen shot from my latest mid game before i realized i need a course correction in order to get a special ending(solid covenant rep needed to succeed so Jed's vendetta had to be canceled for that run)

As for hes standard equipment just OC hes dermal and use the heavy energy armor that is more then enough to keep him alive and depending on each encounter you can either tank his initiative to go last and setup KO's for hes teammates next turn or have him wear a lighter kit(enforcer armguards&trooper boots) so he can simply bump up in the turn order towards the top....
Last edited by grraf; 13 Nov, 2023 @ 8:27am
flaviolunardon 13 Nov, 2023 @ 8:24am 
Originally posted by grraf:
Yeah i can see what is wrong with Jed from a mile away... to put it bluntly hes poorly spec for the job...

Wrong feats you mean?
grraf 13 Nov, 2023 @ 8:27am 
Originally posted by flaviolunardon:
Originally posted by grraf:
Yeah i can see what is wrong with Jed from a mile away... to put it bluntly hes poorly spec for the job...

Wrong feats you mean?

That&implants choice...
Quickpawmaud 14 Nov, 2023 @ 4:51pm 
I need help with my Terminator build. https://steamhost.cn/steamcommunity_com/profiles/76561198215847501/screenshot/2246794675834078344/ The idea is to use maxed out implants all overclocked. I want to use burst shotguns, wear heavy armor, and also have a full party. How can I make improvements?
Quickpawmaud 14 Nov, 2023 @ 5:26pm 
Originally posted by grraf:
https://imgur.com/45CUeJ8.png <-- my latest hybrid build that excelled at every thing only thing he barely missed was reaching 100 combat reputation but i already did that with a previous build on this run i just focused on bumping up speech enough to get a very special 'heartfelt' ending
Which implants did you use?
grraf 14 Nov, 2023 @ 5:45pm 
Originally posted by Quickpawmaud:
Originally posted by grraf:
https://imgur.com/45CUeJ8.png <-- my latest hybrid build that excelled at every thing only thing he barely missed was reaching 100 combat reputation but i already did that with a previous build on this run i just focused on bumping up speech enough to get a very special 'heartfelt' ending
Which implants did you use?

Eye, cortex(OC) , dermal(OC) , squad(OC) , data jack(very late game OC just so i can get a special game ending if it wouldn't have been for that one 6-7 streetwise would have been more then plenty for my general needs and as a result i would have started my build with just 7int with no need to further OC my jack in the late game shifting a point somewhere else(con(+10hp) or perhaps cha to get master trader eventually)
As for why are my combat skills that good without any tags(lots of CS from stealth killing, two basic combat tokens+two breach team tokens+predictive analytics upgrade chip)

On the implant side of things you can also safely roll with the heart implant instead of the dermal and be just fine(perhaps even do better then with the dermal as you simply passively heal with no need for steams) that is until you start to tango with the monks those bastards chew trough 15DR like its a bunch of card board boxes and its in those few fights where the OC-ed dermal pushing yr base DR above 17 really shines)

https://imgur.com/K5ZKLOG.png <-- this would be hes top tier heavy fighting kit and the shotgun selection is especially optimized for heavy duty dmg over range or accuracy because the team's sniper Faythe with her 2X KO-ed targets per turn allows him to double barrel blast hes way trough the opponents with excellent accuracy...
While on the lower profile combats he would roll significantly lighter like this: https://imgur.com/M4NvjmL.png<-- this would be the standard deployment kit for him as in this configuration hes got very high initiative(irrelevant vs monks s they simply are faster on draw then yr crew is regardless of just about any build you may use) and more then plentifull DR for the vanilla opponents human opponents...suffice to say he can do a lot more then it may be apparent as first sight because of the sniper or Jed(has blunts and can be made to go last(very heavy kit) to do 2X KO attempts with above 90% to KO on hit) prepping the kills for him and as such second wind generally triggering 2-3 times per turn as a result pumping him with 12-18AP extra APs each turn.

Either way hes an extremely combat capable build with the aid of hes crew setting up easy pickings for him to blast trough... tho the real star of the team would literally be Faythe the gal can out draw just about anyone and has real scary acc&crit&penetration values to such a degree that she either severely wounds 3 opponents or outright kills one and severely damages(1-10 HP range) two others...
Last edited by grraf; 14 Nov, 2023 @ 6:14pm
Quickpawmaud 14 Nov, 2023 @ 5:57pm 
Originally posted by grraf:
Originally posted by Quickpawmaud:
Which implants did you use?

Eye, cortex(OC) , dermal(OC) , squad(OC) , data jack(very late game OC just so i can get a special game ending if it wouldn't have been for that one 6-7 streetwise would have been more then plenty for my needs and as a result i would have started my build with just 7int with no need to further OC my jack in the late game)
As for why are my combat skills that good without any tags(lots of CS from stealth killing, two basic combat tokens+two breach team tokens+predictive analytics upgrade chip)

On the implant side of things you can also safely roll with the heart implant instead of the dermal and be just fine(perhaps even do better then with the dermal as you simply passively heal with no need for steams) that is until you start to tango with the monks those bastards chew trough 15DR like its a bunch of card board boxes and its in those few fights where the OC-ed dermal pushing yr base DR above 17 really shines)
So your base stats were 4/8/10/7/8/6? Also you know you could have taken fast runner for free and kept gifted right? Or got double gifted I guess. What were your companion builds?
Last edited by Quickpawmaud; 14 Nov, 2023 @ 5:59pm
grraf 14 Nov, 2023 @ 6:16pm 
Originally posted by Quickpawmaud:
Originally posted by grraf:

Eye, cortex(OC) , dermal(OC) , squad(OC) , data jack(very late game OC just so i can get a special game ending if it wouldn't have been for that one 6-7 streetwise would have been more then plenty for my needs and as a result i would have started my build with just 7int with no need to further OC my jack in the late game)
As for why are my combat skills that good without any tags(lots of CS from stealth killing, two basic combat tokens+two breach team tokens+predictive analytics upgrade chip)

On the implant side of things you can also safely roll with the heart implant instead of the dermal and be just fine(perhaps even do better then with the dermal as you simply passively heal with no need for steams) that is until you start to tango with the monks those bastards chew trough 15DR like its a bunch of card board boxes and its in those few fights where the OC-ed dermal pushing yr base DR above 17 really shines)
So your base stats were 4/8/10/7/8/6? Also you know you could have taken fast runner for free and kept gifted right? Or got double gifted I guess. What were your companion builds?

I don't feel the need to cheat or abuse exploits it simply ruins the challenge for me...

Faythe: https://imgur.com/fiXNnLx.png & https://imgur.com/n4QbNte.png <--hauser instead of the officer pistol on easy combats to conserve energy cells
Jed : https://imgur.com/aLxQfkx.png (normally he would also get punisher but for the special ending i mentioned hes vendetta had to be put on ice due to needing good covenant rep) https://imgur.com/mNqn63R.png <-- this is hes high init&dmg configuration while this https://imgur.com/QPJNynk.png is hes low init tank&KO specialized build(in a round about way him going last makes him go first for the second round aka the opponents that he KOs as the turn ends remain prone for both Faythe(capable of two bursts/fanns a turn) and MC to capitalize on...
Last edited by grraf; 14 Nov, 2023 @ 6:43pm
Quickpawmaud 14 Nov, 2023 @ 6:54pm 
Originally posted by flaviolunardon:
Originally posted by stadtpark-hartmut:

I like it: 81 Combat AND 80 Diplomacy Rating (- seems my own Talker / Diplo build with just 75 Diplo was not used often enough for talking, for all the sneaking Faythe did... - should have called it a mixed-build.)

Your MC reaching level 8 without Cultist Leader (or Mastermind for that matter), just from extra xp due to 10 Int. - Interesting.

I should wait for more player submitted builds, before I start my next run.

Edit: Could you show the companion builds as well?
Edit 2: As for Blunt-Jed: well, Bullseye and Knockdown are the only ways to bring the enemy to the floor, so the less gifted team members can also hit... - so: aside from the Officer Pistol, I think only Non-Auto-Rifles and the blunt weapons can do that?

Sure, I'll post them, but I wouldn't say they're very optimized. Faythe was just a super skill monkey/ninja, in the previous run I gave her an SMG and it was a NO-NO, this time with a pistol she was way more useful in combat (also swapping from energy armor to stealht gadget to survive the toughest fights), with her tweaked implant I managed to tag the pistol for the endgame. Nice tip on Blunt Jed, I didn't use KO consistently, maybe I should have been smarter, I mainly runned him around as a spotter/bullet sponge for the damage dealers.

EDIT:

Faythe: https://steamuserimages-a.akamaihd.net/ugc/2178114146536639645/A5CFC5E1158DA13040C3A48599936D0515E5F994/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Evan: https://steamuserimages-a.akamaihd.net/ugc/2178114146536639384/07EA03198367ADD9C4FD237B9FC94B3CC8120EE3/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Jed: https://steamuserimages-a.akamaihd.net/ugc/2178114146536638685/0C9DFA8E5B095C3CDA0ECD1FF9800B8B19492770/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
What do you think about rifles vs pistols for Faythe?
grraf 14 Nov, 2023 @ 7:18pm 
Originally posted by Quickpawmaud:
Originally posted by flaviolunardon:
#snip

Umm you trade the versatility of two KOs per turn or a KO+burst/fann OR 2x bulls+grenade toss for what is in a best case scenario a bullseye+leg shot/arm shot not worth it in my opinion unless the rest of the crew is incapable of capitalizing on the prone targets and even then she would be able to finish the job herself on a single target by following up on the Ko-ed target with a burst/fan of her own.

True you would do more dmg on a per shot basis but you lack the flexibility of multiple combo folow up options for instance with a pistol build you can also do a leg shot+2 X fans/bursts and with most pistol combos you end up with just enough AP's to also activater yr gadget if you started out by taking an agro steam... on the rifle side of things you are so strapped for AP's its not even funy both bullseyes shots&burst are smth like 14AP not much left to work with after that is there ?! while the pistol has only 11AP bullseye and 9AP fanns(revolvers version of burst fire)

Now if you would switch the build for an MC with 12dex&acceled reaction III then oh boy is it worth having a rifle build instead of a pistol one as this time around you would have the needed AP to roll out 2XBulls/bursts/bulls+burst a turn... it would be for all intents and purposes a deluxe build of Faythe with the sole caveat that the gal was chosen as a sniper for a reason the +6crit&10 penetration make her deceptively competent at ensuring that crits are almost guaranteed(bulls with 94% certainty to KO) but also that even on regular shot&but also on crits the dmg that passes trough the armor is more substantial.

PS:If you wish to have a demo of how such a build would work in practice(tho it will be in a diminished capacity due to lower rifle&crit levels) take Cobra for a spin and make sure to OC her motor&eye as in that form she will essentially become rifle sniper Faythe because of having this excellent starting kit: https://colonyship.fandom.com/wiki/Cobra <-- this is hands down the most dangerous creature on the ship barring the monks.

PS: also notice the pistolero special feat: blabla AND +1% critical chance for each skill level that will also stack on top of critical striker's +!% crit chance per level...
Last edited by grraf; 14 Nov, 2023 @ 7:29pm
Quickpawmaud 14 Nov, 2023 @ 7:50pm 
Originally posted by grraf:
Originally posted by Quickpawmaud:

Umm you trade the versatility of two KOs per turn or a KO+burst/fann OR 2x bulls+grenade toss for what is in a best case scenario a bullseye+leg shot/arm shot not worth it in my opinion unless the rest of the crew is incapable of capitalizing on the prone targets and even then she would be able to finish the job herself on a single target by following up on the Ko-ed target with a burst/fan of her own.

True you would do more dmg on a per shot basis but you lack the flexibility of multiple combo folow up options for instance with a pistol build you can also do a leg shot+2 X fans/bursts and with most pistol combos you end up with just enough AP's to also activater yr gadget if you started out by taking an agro steam... on the rifle side of things you are so strapped for AP's its not even funy both bullseyes shots&burst are smth like 14AP not much left to work with after that is there ?! while the pistol has only 11AP bullseye and 9AP fanns(revolvers version of burst fire)

Now if you would switch the build for an MC with 12dex&acceled reaction III then oh boy is it worth having a rifle build instead of a pistol one as this time around you would have the needed AP to roll out 2XBulls/bursts/bulls+burst a turn... it would be for all intents and purposes a deluxe build of Faythe with the sole caveat that the gal was chosen as a sniper for a reason the +6crit&10 penetration make her deceptively competent at ensuring that crits are almost guaranteed(bulls with 94% certainty to KO) but also that even on regular shot&but also on crits the dmg that passes trough the armor is more substantial.

PS:If you wish to have a demo of how such a build would work in practice(tho it will be in a diminished capacity due to lower rifle&crit levels) take Cobra for a spin and make sure to OC her motor&eye as in that form she will essentially become rifle sniper Faythe because of having this excellent starting kit: https://colonyship.fandom.com/wiki/Cobra <-- this is hands down the most dangerous creature on the ship barring the monks.

PS: also notice the pistolero special feat: blabla AND +1% critical chance for each skill level that will also stack on top of critical striker's +!% crit chance per level...
Feels bad to waste that Sprayer feat tho
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