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The majority of the bugs will be fixed in an update released today, as well as implementing request #2. I've also implemented a file check for the Workshop preview image which will tell you if the path is invalid upon submitting the update.
I'll definitely keep note of the requests too and will look to continue improving Creator by implementing QoL changes over time.
Regarding the edges on platforms in official levels, you're right, they are just cylinders added to the edges of boxes.
Thanks for the fixes and QOL !!
Would it be possible to have cylinder/boxes as a preset object?
Also in one of my maps the I have vertical platform side ways pushing the player. I noticed this only pushes you if you are moving and if you stand still there is no colliding it only hits you if you are moving. Is this fixable or just a part of the enginet that isn't a quick fix?
Seen the patch its great thanks!!!
Btw fog still carrys over when opening on map then loading the next but its much better now!!!
In official levels I use a blueprint which automatically adds cylinder edges to boxes based on splines, it's something I am looking to add into the creator but it's not as easy as the other elements unfortunately.
Just regarding the vertical platform pushing the player, I believe that's just how the physics are handled for that specific element but I'll take a look into it.
Would be awesome to see those platforms in the future. As it is tedious to make manually.
By the way on the inertia store page it says you can make levels and "mods" through workshop are you planning on implementing workshop mod support or is it a typo?
Is it possible to have an option next to wall running to allow to make objects deadly/kill you?
This could help prevent abusing running along lights on walls and or make for an interesting new mechanic
Thanks for the update.
Mod support is something I am interested in adding, but I've removed it from the store page for now as it's not part of the game as of right now.
Regarding deadly objects, there's nothing implemented to make certain objects kill you at the moment, it's probably best done with death volumes for now but it could be an interesting feature to have in the future. I do plan on adding new level elements in the near future so it's something for me to think about when working on those.
Thanks for all of your feedback, it's been incredibly useful!