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I had over 100 components found from world map, before I started building electric. Make a few "power farms": wind/solar/battery - surrounding one lightning rod. Then only Transformers and some electric powered buildings are not covered.
Thanks both for the feedback - I will forward it to the rest of the team so that they can take a look at the balance of the Magnetic Storm. Just to check - do you remember what difficulty you were playing at? You can see the % from the Milestone Menu but also if you remember the pregame choices and which ones you selected? This will help them in knowing what level to check and balance.
Thanks again and of course, thanks for playing!
"... if you remember the pregame choices..."
I've made a few in-game reports, one of them included: "While writing this I wanted to review my game start difficulty choices, but all I can find is total % difficulty, on the Milestones page. HINT :)"
And yes indeed, the pregame selections are not visible anywhere (except the % in the Milestone Menu), but some players might always go for the choices that are first on the different categories of the pregame choices, or the choices that are lowest - so have to ask if they might remember their choices this time :)
It would also be good info to have for an "end-of-game" summary / review screen - no need to go animated like Frostpunk, which was very cool - but, their endgame review of the choices you made, how many people you saved and how many died through your action or in-action, was classic.
("end-of-game" in quotes because many players will want to keep a colony going afterward, to push just how far they can go before the wheels fall off - even if main quest is over.)
That is exactly my experience. Lightning towers survive maybe two hits, tops. Lightning rods, one. Even if they survive, they're on fire, and burn down faster than carriers can get repair supplies to that many burning lightning rods at once. And once they blow up or burn down, the lightning does the same amount of damage to the stuff they were protecting as if you hadn't built them in the first place.
I'm hoping the day-zero patch rebalances this, a lot. If not, I'll just shrug my shoulders and be grateful that it's a very, very rare catastrophe, accept the fact that I'll have rebuilding to do after it's over.
Worst part is that without it buildings only seem to take like 50% anyways or less. So it's worthless late game since you have to rebuild stuff anyways.
My first gameplay was on easy but was too easy for me, now on my second run at 200% difficulty.
First time i didn`t faced magnetic storm, now i`m on my first one, and gotta say, doesn`t feel unbalanced, if you know what you doing.
I don`t have lightining rods but was well prepared to completely shut down all my electric buildings and halt everything to wait the storm out.
If you do pause all electric buildings, means no damage to them, meaning no cost.
Now am being careful with not growing too quickly, about day 130 with about 150 population, i`m trying hard to keep my resources in check because 200% is one catastrophe after the other, when it comes, u better be ready!
Now the MAIN thing that annoys me about this game, is the absence of infinite base resources (metals and plastic), i know there`s plenty of resources to go very far, but i cant avoid to keep thinking about late-late game, i`m trading heavily already and i feel i cannot maintain a large colony by virtue of trading (metals and plastic), so its sad that this game cannot go on too far.
I like playing those games to reach economy equilibrium, this is what i enjoy the most in those games, and gotta say, i`m sad about late-late game, cause i cannot:
- Build, Balance & Repeat.
Knowing i can`t keep it going late-late game in terms of resources is my main pain point with the game.
This run is a challenge in which I'm trying to stay at around - 100-200 pop, then trying to reach full round equilibrium, meds, energy, resources, and try to estimate what is the minimum average setup to keep colony alive and fairly happy (mid), through full cycle of catastrophes, without relying on outside scavengers, specially in regards to meds. We'll see..
But so far, gotta say, not easy.
Even for 100 pop, you gotta have some serious infrastructure in order to not rely on meds from trade or scavenging.
I'm looking at a min 4 med labs, 4 green houses, for a 100pop, I'm guesstimating here, but let me know if you're curious about how this goes and I'll update.
You dug this sh`t up lol
make me want play a bit again. they already abandoned the game, sadly.. no more updates for long time.
But i believe its in a good state right now, back in the days had so many problems..
You alive!
Hahahahahha
Yeah I'm playing vanilla, got a good discount, it's a fun game, sad seeing it abandoned, so much potential, but it is what it is, next I'll play Endzone, see if it's any good.