Dungeon Warfare 2

Dungeon Warfare 2

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Which traps have pyshical force?
I know Harpoon and Bola do but what about traps like Spike, Dart, Bolt, etc? And Lightning?
Originally posted by BigSilverHotdog:
Bolt with knockback yes, of course dart with knockback ult, and Chakram with the unique special item knockback effect. Spike trap that knocks enemies in the air seems to use it, too. Don't think there's any way for lightning trap to use physical force.

Also, don't forget about spinblade, push, shockwave generator, and axe. All can be very powerful with high levels of physical force boost.

I also think rocket trap explosions use physical force for the blast effect, but I'm not 100% certain about this yet.
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omega 21 Apr, 2019 @ 7:00am 
Push trap, grav well and spring trap. One of the ultimate upgrades of the dart trap adds knockback. I havent used the bolt trap yet, but I'm pretty sure spike and lightning dont have any physical force.
The author of this thread has indicated that this post answers the original topic.
BigSilverHotdog 21 Apr, 2019 @ 9:42am 
Bolt with knockback yes, of course dart with knockback ult, and Chakram with the unique special item knockback effect. Spike trap that knocks enemies in the air seems to use it, too. Don't think there's any way for lightning trap to use physical force.

Also, don't forget about spinblade, push, shockwave generator, and axe. All can be very powerful with high levels of physical force boost.

I also think rocket trap explosions use physical force for the blast effect, but I'm not 100% certain about this yet.
Last edited by BigSilverHotdog; 21 Apr, 2019 @ 9:45am
omega 21 Apr, 2019 @ 11:29am 
Originally posted by Rainbow Droid:
All can be very powerful with high levels of physical force boost.
How far into endless mode are the traps useful with max boost? I'm not sure at the moment if I want to spend too many skillpoints on this.
BigSilverHotdog 21 Apr, 2019 @ 1:18pm 
Endless is pretty much irrelevant to the long game which is all about Ascendency levels, permanent bonuses, clever item combinations, and runes, so I can't really answer that question for you. Probably not long enough for your purposes.

I do know that I got to endless wave 450 or something the other night (A11) when I accidentally clicked the endless button after one of the levels and just decided to go with it to see how far I could go on that level. Physical force definitely contributed to getting me that far, for whatever it's worth. Chakram knockback with at least 2 or 3 +Chakram Chain Count and high physical force is so much fun to watch, and so insanely powerful... you really ought to try it sometime.

I find myself never using Blackhole traps, however, which simply aren't powerful like they were in the first game, even with 700 points in the trap and gigantic physical force bonuses and +2 extra ultimates... still not remotely worth it. Sad. Was one of my favourite traps in the first game.

edit: And the reason I dismiss Endless as irrelevant is that the gigantic number of enemies found in Endless makes the game crawl and simply not fun to play. Hell, the game crawls for me in non-endless maps with even as little as +200% number of enemies when you autorush all waves... even with a super, super fast killrate. Again, sad, cause I love the carnage.
Last edited by BigSilverHotdog; 21 Apr, 2019 @ 1:21pm
omega 21 Apr, 2019 @ 2:28pm 
Originally posted by Rainbow Droid:
Endless is pretty much irrelevant to the long game which is all about Ascendency levels, permanent bonuses, clever item combinations, and runes, so I can't really answer that question for you. Probably not long enough for your purposes.
I see... I guess I'll be able to ascend when I complete all maps?
Originally posted by Rainbow Droid:
I find myself never using Blackhole traps, however, which simply aren't powerful like they were in the first game, even with 700 points in the trap and gigantic physical force bonuses and +2 extra ultimates... still not remotely worth it. Sad. Was one of my favourite traps in the first game.
Yeah, they're fun, at least for me at the moment.
Originally posted by Rainbow Droid:
edit: And the reason I dismiss Endless as irrelevant is that the gigantic number of enemies found in Endless makes the game crawl and simply not fun to play. Hell, the game crawls for me in non-endless maps with even as little as +200% number of enemies when you autorush all waves... even with a super, super fast killrate. Again, sad, cause I love the carnage.
Just on "+200% on autorush" lol
WanderingHero 22 Apr, 2019 @ 12:36am 
Ah thanks, thought darts an stuff might have it as a damage type or something but now I understand its the thing that moves enemies around
BigSilverHotdog 22 Apr, 2019 @ 7:55am 
Omega: Yes when you beat all the maps you ascend to higher difficulty ("New Game+" basically). Make sure you go back and clear every goal on every map before you do! Those bonuses you get to pick 1-out-of-3 from are PERMANENT.

Well, almost all of them are, anyway. ;)
Last edited by BigSilverHotdog; 22 Apr, 2019 @ 7:56am
omega 22 Apr, 2019 @ 11:24am 
Thanks for the answers. Reached ascension one a few minutes ago :D
BigSilverHotdog 22 Apr, 2019 @ 12:24pm 
Each clearing will start to follow a formula of "harder at the start, easier later" until you have enough permanent bonuses to start pumping up the runes and skils right from the first stage, then it gets a bit more fun/crazy at the start and obviously much less hard overall because you have tons of flexibility.

When you make the rune modifier seemingly too hard for a stage don't give up immediately!!! Try new tactics and be determined to beat it anyway! I've found only "damage resistance on hit" containing runes to be the unplayable ones when you autorush every wave but you could potentially get around this (at least on a level with cliffs) with physical force traps. There's usually at least 1 or 2 solutions available to you for any challenge you care to make for yourself in this game, regardless of how ridiculous it seems at first. Experiment!
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