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A. Demon Portal
The best bodyblockers. Their use is to stand stupid and hope they survive the encounter. They need something going for them if they are to stand out from the other traps.
Suggestion = Demons gain an innate/passive skill where they burn enemies close to them.
Traits
At level 1 they get
A. + 20% Rearm Speed
B. + 20% Bonus Health
C 5 Gold per kill.
Suggestion = A is ok for zerg swarm tactics.
B should be buffed to 30%.
C should be 5 Gold AND +1 bonus max health per kill (bonus health is permanent and capped to 50)
At level 2 they get
A. +1 more demon
B. Explosion on death equal to their damage
C. +200% Bonus Damage
The weakest link here is 1 more demon. Is that bonus demon really worth sacrificing a level 2 trait? And choosing Demon Lord from the level 3 trait makes this useless as you cannot have 1 more demon lord.
Suggestion = replace A with "Blood Bond" where they return damage to enemies attacking them.
B should buff explosion to also receive bonus damage from max health.
C is fine.
At level 3 they get
A. 2 more demons
B. Demon Lord which gains 1 max health per kill.
Suggestion = replace A with Demonic Zeal = + 1 more demon, + 10% rearm speed, + 10% max health
B = Demon Lord gains
-Cleave where his attacks damage enemies in an area
-Innate HP regen is increased
-Max health per kill is buffed to 3 and is passed on to the next Demon Lord
but yeah they're always the first to be cut on any map where I'm having trouble. the friendly fire of the black hole is brutal, and they don't work against thieves, master thieves, horsemen, and - unless it's a demon lord - against gyrocopters. they deseprately need eitehr better scaling or more effective body-blocking ability!
Lichs need a faster attack AND the magic missle itself should phase. the great benefit of the lich should be that you can place it in places normally not able to put projectile traps in, but they too often get in their own way.