Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What do you mean?
The only thing that I could really see done with DW2 itself is a few relatively minor fixes here/there, but it's otherwise Feature Complete and pretty much finished - which to some people means "Dead game".
Edit; (A third game), not the current dw2 one.
Am i missing something?
I took it to mean that they had stopped working on this franchise. I would like to see a 3rd game (or more stuff for the 2nd one) but I don't think it is going to happen.
He didn't exclude the possibility though, that there might be a sequel one day.
Some people's expectations seem sometimes just... a bit too demanding or so...
if there were a DWIII I might like to see trap building (as in designing) and trap synergy (unique effects from combinations of traps) and map creator.
A DW3... would be really awesome...
Isn´t the creator Asian? I would give him stereotypical +1000 honor for making DW3 somehow in the future! The sooner the more honor!
It's a couple of people I think, maybe just two, yes I seem to recall finding Asian names when I investigated it before (in hopes of finding DWIII news), whoever it is the Dev(s) are a rare breed of brilliant. Sure the game balance is great but the balance of game play elements is really what shines. DWII never asks you to drown yourself in minutia or gimmicky game mechanics that are just there because SOMETHING NEEDED TO BE there. You spend your time PLAYING and the playing is intuitive and fun to learn then it's even more fun to put what you learned to the test and not just that, I would say you learn real principles of strategy and flow dynamics from playing.
The only thing I would want from DWIII is the ability to take a deep dive into trap design as part of the game, I feel like that is where all the runes and items should have gone but just didn't.
Imagine that...if all the item and rune drops were instead trap components you could save up to build your ULTIMATE trap?
That's all I want out of DWIII if it ever shows up.
I have also played "Opus Magnum" (which is a great game [zachtronics]), whqat I loved the most about that game was how even though you beat a level you can go back and "golf" your solutions for a long ...long time and not get bored. trying to find more efficient , more elegant machine designs and then watching how those actually play out is extremely satisfying. I can see how A hypothetical DWIII which had a mechanic like this which extended through multiple ascensions would just make it endlessly entertaining.
First i didn´t understand what you meant with trap design, i thought like creating better animations ^^ But in your next sentence i understood and that is indeed an awesome idea!!! So like unwanted runes and items going into trap-components... wow, impressive!
I also hope that if there is a DW3 in the future, it doesn´t lose it´s retro-charm.
I have the same feeling like you with DW2, it´s really chilling, and replayable. Not much games have this no matter which genre. Still i grind around before finishing the "Endboss" because when the story ends, most time the game ends for me too. I hope this isn´t the case here.
Thanks for the hint with Opus Magnum i will take a look at it! I could bet you know the Gemcraft Tower Defense Games? If not, it´s maybe a nice time-filler for you or everyone until our wish from a DW3 come true haha! I am very good at maths, but first i didn´t like gemcraft, but after some time it became more and more enjoyable. Still DW2 beated everything for me in this genre!
If it don´t have to be Tower Defense genre, but from charm and chilling gameplay, last thing i played was Steamworld Dig 1 and 2, Steamworld Quest and Steamworld Heist. Or. a bit crazy but was fun too before Steamworld stuff, was Jimmy and the pulsating Mass... More i don´t remember at the moment, think before there were a time i played big games again like Witcher, Fallout, etc... Soon need to upgrade HDD my 2TB explodes from unplayed big games because of games like DW2 ^^ Have a nice time!