Dungeon Warfare 2

Dungeon Warfare 2

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Sylxeria 20 Jan, 2019 @ 9:09am
Buffs for certain Traps and Ultimate Upgrades


Black Hole:
--Expansion: "Increases Radius by 30%"
>>Currently this doesn't appear to do anything. The green square depicting the trap radius does not change, it does not activate at any further range, and it doesn't appear to pull from further away regardless. No reason to pick it over Attraction or Energy Manipulation.

--Explosive Reversal
>>In the original game this was fantastic to place near pits, as it'd throw a number of enemies into them. It doesn't scale as well currently, but that could be a result of a few traps needing to be very high in level as time goes on.

--Space Distortion
>>As reported in the Bugs section, this upgrade currently does nothing.

Spring Trap:
--Minibombs
>>The trap needs to be a very high level for this upgrade to really be worth it. Maybe raise it to 50%?

Shockwave Generator:
--Disorientation
>>It says it slows enemies by 20% but I've never noticed any slowing taking place. Either I'm just not noticing it, it's bugged, or 20% is just too small of a slowing to notice.

Hex Trap:
--Power Siphon
>>It increases the damage by 1, but as the map tiers go up, there's no reason to pick this over Giant Killer.

--Demonic Transformation
>>The problem with this one is twofold. Summons being weaker in this game (The problem isn't the Bonus% they get when leveling up, but their base stats and the enemies scaling faster) and the second problem is this trap upgrade still functions like the original game. Which would be fine if enemies used set-stats like before, but a 24 HP demon with 2 attack damage isn't going to be useful in anything beyond the first few Tier levels. It should - if possible - benefit from your level in the Hex Trap itself.



Thanks again for the great game, and for the new Axe Trap in the latest update - this thing is amazing and I love it!
Last edited by Sylxeria; 20 Jan, 2019 @ 9:12am