Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Each turn you are war, and not doing anything against enemies, you will suffer a "-1 natural decline" malus.
To prevent this, you must either 1) conclude peace with your enemies, or 2) take some action against enemies, such as raid an enemy region, capture an enemy settlement, or defeat one of their forces in battle.
Without taking actions against enemies or concluding peace, you get a turn phase with no malus, but the following turn phase you will then see the malus come into the modifier list.
If you aren't in a position to be capturing new territory, or it doesn't seem strategically wise for some time, and similarly, you don't want to raid because of diplomatic relations with neutral factions or such, then the best strategy can often be to conclude peace, and preserve your Legitimacy.
Great thank you for this! I can confirm that this exact scenario applies to my current campaign, as I'm at war with a Norse faction that I am no longer attacking.
Your response is much appreciated!