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Thank you very much! =))))))))))))
I don't know a command that can use troop types.
I do it like ShadowFox described.
This seems to be the best method, it seems that modding this game and changing things in it is also a fun part bout this game.
"def Mountain : ProvinceFeature
{
name = "Hills and Mountains"
flavor = "Mountains province feature flavor"
tooltip = "Provinces, surrounded by mountains, are easier to defend and often offer valuable ores."
icon = "Assets/UI/Elements/Common/Icons/ProvinceFeatures/Icon_ProvinceFeature_Mountains.tga:Icon_ProvinceFeature_Mountains#2" //GUID:f84e61007c9352a41b355af54e29fb53
icon_big = "Assets/UI/Elements/Common/Icons/ProvinceFeatures/Icon_ProvinceFeature_Mountains_60x60.tga:Icon_ProvinceFeature_Mountains_60x60#2" //GUID:80a951fd253be144faff6de251cee17f
spawn_chance = 100
sort_id = 0
}
"
So it was just "Mountain" I feel dumb. But hey now I know where to find all the province features list :D
Do they work in MP?
It could be fun to use one player as GM and do some sort of survival game with players against entire AI world.
{
"Mountain" : {
"name" : "Hills and Mountains",
"flavor" : "Mountains province feature flavor",
"tooltip" : "Provinces surrounded by mountains are easier to defend and often offer valuable ores.",
"icon" : "Assets/UI/Elements/Common/Icons/ProvinceFeatures/Icon_ProvinceFeature_Mountains.tga:Icon_ProvinceFeature_Mountains#2",
"icon_big" : "Assets/UI/Elements/Common/Icons/ProvinceFeatures/Icon_ProvinceFeature_Mountains_60x60.tga:Icon_ProvinceFeature_Mountains_60x60#2",
"spawn_chance" : 100,
"sort_id" : 0
}
}
edited: nevermind, i misremembered.
The console replies:"Command ignored! Reauired cheat level is High, but current is None."