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If revolts or diplomatic standing reductions are triggered from other spies, you don't know, but seems sometimes !
I think it’s more balanced than the first game honestly, that you have some form of protection. First game even spy at court might not save you from ALL marshals deserting if dice rolls. There were one trick that 100% guarantee that your marshal is not a spy tho.
Maybe it depends on your knights skills.
More skilful knights are more interesting target.
I'm not sure. But an AI killed several of my knights just in one game. Bribed my best marshall and stole entire legendary army. Had to declare war on Poland and kill them before they left my country.
Now I maxed up 2 of my spies. Also transferring troops from marshal to city every time he is not in battle. And making witch hunt regularly.
Usually capturing 2-3 spies from countries that I didn't even know they exist
The other way I see it is that I never get anything done with witch hunt, its just a massive gold sink.
You must mean getting a knight with an unbefitting name for the kingdom you're playing so you just exile and re-hire until you get a familiar name, but yea this trick does not seem to apply here, had some court members are with names that don't make sense (having Aaron when playing as Byzantium), yet even after multiple witch hunts at 84% success it never found a spy.