Dragon Cliff 龙崖

Dragon Cliff 龙崖

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Homiedachi 16 May, 2018 @ 10:15pm
How much does Growth Potential actually matter?
I'm not too sure if the rarity is more important or the potential
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Showing 1-15 of 15 comments
MiNours 16 May, 2018 @ 10:20pm 
Rarity & GP are linked ...
i have not the database exact number , but i have observe myself big difference

i have look this for Rarity - Gp number :

1) in White
GP 2 to 47

2) in Legendary
GP 114 to 190

3) in Ancient
GP 193 to 284

( Observation in my own heroes )

Edit :
i had test myself in 3x Ancient Killer with GP 209 - 225 - 261
i have upgrade each one to lv 50 ( cost "nothing" in points )
their statistics were really enormously different ( bigger in high level )
( characters naked - without gear )
Last edited by MiNours; 16 May, 2018 @ 10:41pm
Valatros 16 May, 2018 @ 10:28pm 
Potential determines rarity, so... potential is all that matters. What I mean is, when potential is high enough the rarity would be higher. 191 potential is where the "Ancient" potential bracket begins, for instance. Think of potential as just *really precise* rarity. Your 284 potential ancient has *more than double* the growth potential of your 114 legendary. I'm not sure how many stats that actually turns out to, but it's just as much stronger than your legendary as your legendary is compared to your White.

Edit: Formatting. Clarity.
Last edited by Valatros; 16 May, 2018 @ 10:30pm
MiNours 16 May, 2018 @ 10:45pm 
aims for Ancient heroes with each GP 270+ and you will have the best chances to have a Good base for a very Good team :hana2: :steamhappy:
Last edited by MiNours; 16 May, 2018 @ 10:46pm
dubesor 16 May, 2018 @ 10:48pm 
Yes, Rating/growth potential is the same as rarity, just more accurate. I have already fired anyone who isn't at least legend but for me the ancient ratings go from 194 to 292, legend 107-191. So, if you have a 194 rated ancient and a 191 rated paladin for example, one is ancient and 1 whole rarity higher than the legendary, while there is almost no difference, while 2 paladins being the same ancient rarity but being at 194 and 292 there is a gigantic difference.

As for the stats impact it's pretty significant. I tested on two naked lvl70 tough woman, one being red/ancient 256 rating (577 STR, 1014 VIT (4058 HP), 1647 AGI), the other legend 122 rating (352 STR, 631 VIT (2572 HP), 1048 AGI), so as you can see with 134 rating difference the better rated one had ~60% more stats.
Homiedachi 16 May, 2018 @ 10:56pm 
Originally thought the rarity determined the potential, but since they go hand & hand I suppose that doesn't matter too much really
So hard to get high pot. ancient units too
dubesor 16 May, 2018 @ 11:14pm 
I actually just found out an outlier to this rule, dunno why, it's the last class I discovered but somehow I have an EPIC conjurer with rating in between legendaries.

He is rated epic, 116 and higher than other epics, and even legendaries
Screenshot: https://i.imgur.com/amPNzVm.png

edit: looks like ratings can somewhat merge, saw it twice now that one guy of lower rarity had higher rating than one with rarity above. From what I've seen from my own rooster as well as observing ratings on applicants it's approximately like this:

Rarity - Growth Potential/Rating

Common: 0-37
Rare: 39-73
Epic: 74-122
Legendary: 107-191
Ancient: 194-282
Last edited by dubesor; 17 May, 2018 @ 1:38am
Ancients go to 285 but they are so damn rare it's hardly worth the 1 or 2 extra stat points.

Bottom line as depicted by everyone above here, 270+ is more than enough. Anything else is extra and not even huge impact wise.
Last edited by The Last Helldiver™; 17 May, 2018 @ 5:07pm
AiponGkooja 18 May, 2018 @ 6:15am 
As an FYI, the rating has a large (50%+ as noted above) on BASE stats, but this is only additive with stats from gear. So the % increase decreases significantly the higher your gear stats go.

EG.

BASE stats
Level 81 Cube - potential 203
Int - 642
Vit - 1391
Agi - 1581

Level 81 Cube - potential 281 (~38% increase in potential)
Int - 892 +250 (~39%)
Vit - 1889 +498 (~36%)
Agi - 2153 +572 (~36%)

So no arguement here, 36%+ increases seems pretty significant. However, now we look at final stats (same exact gear and talent distribution).

FINAL stats (geared)
Level 81 Cube - potential 203
Int - 9017
Vit - 9996
Agi - 1959

Level 81 Cube - potential 281
Int - 9267 +250 (~2.7%)
Vit - 10494 +498 (~5.0%)
Agi - 2531 +572 (~29.2%)


Conclusion: You don't have to waste time and energy fretting over not having "perfect" adventurers. The higher level gear you find, the LESS the adventurer potential matters. Note: This is only with level 11 gear.

So just use what you have, put the best gear/gems on them that you can, and have fun. By the time you get a significant increase in potential on a new ancient, you'll probably have more Practice Points (XP) than you know what to do with and can just level your new adventurer at that time.



Side note on Practice Points costs (rounded):
Level ------PP --------------Cumulative PP ------next level PP
1-70 -------1.5 million -----1.5 million ------------340k
70-75 ------3 million -------4.5 million ------------1.1 million
75-80 ------10 million -----14.5 million -----------3.4 million
80-85 ------29 million -----43.5 million -----------10.5 million
85-90 ------87 million -----130 million ------------(max level)

Side note 2 on Practice Points acquisition:
250 ash (from Mystic Dimension) = 10 million Practice Points

Side note 3 on max level
Levels 85-90 give an insignificant increase to stats and no extra talent points. You can decide for yourself if it's worth it to get one adventurer to 90 for the cost of getting 2 adventurers to 85 (which unlocks all talents).
Last edited by AiponGkooja; 18 May, 2018 @ 6:31am
TadaceAce 18 May, 2018 @ 2:00pm 
It's worth pointing out that stat gain on level seems to be random. So two adventurers with the exact same potential will have different stats when leveled. Since practice points are so easily acquired endgame through ash, it's always worth leveling characters of similar or higher potential.
LostBoysStanley 18 May, 2018 @ 2:24pm 
285 is max? I have a 284 Paladin sitting at lvl1. HNNNG!
AiponGkooja 18 May, 2018 @ 2:26pm 
Originally posted by TadaceAce:
It's worth pointing out that stat gain on level seems to be random. So two adventurers with the exact same potential will have different stats when leveled. Since practice points are so easily acquired endgame through ash, it's always worth leveling characters of similar or higher potential.

Wanted to add to this.

I just leveled 3 different pairs of Adventurers with the same potentials all to 70. Highest difference was a little over 1%, and they were not comparable across different stats (some could be higher with others lower), so there does seem to be a randomization factor.

And yes, it should be clear that once Practice Points are excessively abundant for you, this cost/benefit analysis is no longer necessary - because you have removed the cost factor. Higher numbers are imperically better.
Vyrak 18 May, 2018 @ 2:27pm 
285 is definitely the max without cheating.
Iks 18 May, 2018 @ 5:01pm 
0 growth vs 275 growth at level 90 is about 1200 stats. It's about a 15%~10% difference in lv8+ gear. Not required by any means.
Lazarus 6 Oct, 2019 @ 4:46pm 
well i got 396 and i didnt cheat...
got many characters with 320+
Last edited by Lazarus; 6 Oct, 2019 @ 4:47pm
piccolo255 8 Oct, 2019 @ 5:07am 
Originally posted by Lazar:
well i got 396 and i didnt cheat...
got many characters with 320+
Congratulations.

The "285 is max" post is from May 2018; in February 2019 there was a patch with this change:
Star Adventurers can be acquired after Difficult Mode is unlocked
Star Adventurers have significantly higher growth potential, with maximum rating of 404
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