Wave Break

Wave Break

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Linkblade 16 Jul, 2022 @ 1:38pm
The timer ruins it
Timers in games often are annoying, also here. There is really no need to put a 3 minute timer for the first level, it disrupts the free roaming experience so much having to restart over and over the get all the objectives. Would be much cooler if I could take my time and do as I want as long as I want. I guess the timer is there to make getting B-R-E-A-K and all magazines not too easy. All other objectives which are the majority are "do this one thing and you're done" and don't need a timer. I suggest to remove the timer and only add it when picking up the first letter of Break or the first magazine and when the timer runs out all items of this objective respawn, but you stay in the level and retry immediately.

Honestly from my current view the timer also does not make any sense story-wise for the campaign at all.
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Showing 1-6 of 6 comments
Coty  [developer] 18 Jul, 2022 @ 3:39pm 
Hey there. If the timer is making the campaign too difficult, you can try practicing in freeplay via a custom lobby. Or even trying the other game modes with customizable and removable timers.
Linkblade 27 Jul, 2022 @ 7:10am 
Originally posted by Coty:
Hey there. If the timer is making the campaign too difficult, you can try practicing in freeplay via a custom lobby. Or even trying the other game modes with customizable and removable timers.
Thanks for the tips.
Would you explain to me why you decided to put a timer in the campaign? I don't see the need to hurry for most of the missions. Most missions are "do this trick in this place" and don't get harder with a timer. It will only take longer to retry. The timer really spoils the experience of freely exploring the environment, learning the mechanics and having fun while retrying. It adds a layer of "oh no, only 1 minute left, what can I achieve in this time frame?" with strategic planning and stop being creative / messing around while this game totally should be about the latter mentioned imo.

If it's for the collectibles, just start a timer with the first collectible and if it runs out let them respawn, but don't get me out of the level. If it's for the highscore, I suggest to just make a highscore chasing mode with a timer. But please remove the timer off the campaign.

I want to achieve the campaign mission goals without a timer. Is there a way?
Coty  [developer] 27 Jul, 2022 @ 10:42am 
Originally posted by Linkblade:
I want to achieve the campaign mission goals without a timer. Is there a way?
Have you played similar games in the genre? It's kind of a staple of the entire genre. Many of the missions would be trivialized by removing the timer, as you mentioned. Some are not linked to the timer though, so why are you stressed about them? Just hit 'again' and keep going. There's no penalty for hitting again over and over.
Last edited by Coty; 27 Jul, 2022 @ 10:42am
Chocos Ramabotti 16 Jan, 2023 @ 7:35am 
Weird critique, timers in the such kind of games are pretty much a standard and it feels good to achieve most out of the limited time you have, just like an arcade game. Tony Hawk was all like this and you hear no complains for its system.
There is an free roam mode to explore the environment if you like, otherwise the game would degrade to an pointless collect-a-thon, with no tension at all.
Last edited by Chocos Ramabotti; 16 Jan, 2023 @ 7:36am
Linkblade 16 Jan, 2023 @ 9:40am 
Originally posted by Chocos Ramabotti:
Weird critique, timers in the such kind of games are pretty much a standard and it feels good to achieve most out of the limited time you have, just like an arcade game. Tony Hawk was all like this and you hear no complains for its system.
There is an free roam mode to explore the environment if you like, otherwise the game would degrade to an pointless collect-a-thon, with no tension at all.

Only because others like Tony Hawk do it similar doesn't mean that it's good.

It doesn't feel good to search for the cryptic described thing to do and be stopped by a timer when there is no need for it. Like it doesn't matter if I jump through the window in the time limit, but only that I find it and do it.

There should be a timer, but only where necessary. And a timer running out shouldn't kick me out into a menu, but should just reset the challenge progress if I didn't finish it yet. Like I take "B" the timer starts, if I don't get all other letters in x seconds the BREAK progress is lost, the letters reappear and the timer resets, but I would stay in the level. That would be a good design. same with a high score, which could just reset.
Linkblade 16 Jan, 2023 @ 12:10pm 
Imagine having sex and being interrupted every 2 minutes for 10 seconds. That's about how I feel about the timer.
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