MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Finarfin (Banned) 2 May @ 4:10pm
Destroy The Settlement Campaign Mission (not Bring Her Home Pt. I)
Is there any known fix/workaround for the bug in this mission where this is no evac zone to go to?

(I erroneously thought BHH I was the only campaign mission in this system. The one actually bugging out was a strange level 1 mission for 71,000 credits in the same system. Interstellar Expeditions wants you to destroy a bandit settlement. I'm not even sure how I acquired this mission, if I really did.)
Last edited by Finarfin; 2 May @ 8:39pm
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Showing 1-15 of 16 comments
there is no bug that is your mods
Finarfin (Banned) 2 May @ 4:14pm 
Originally posted by lordpooky:
there is no bug that is your mods

I've read where people have the bug without any mods, but I'll try disabling all of them and see what happens. I just want to get that quest marker off my screen.
pete (Banned) 2 May @ 4:21pm 
Originally posted by Finarfin:
Originally posted by lordpooky:
there is no bug that is your mods

I've read where people have the bug without any mods, but I'll try disabling all of them and see what happens. I just want to get that quest marker off my screen.
You read wrong and lordpooky is correct
Finarfin (Banned) 2 May @ 4:23pm 
Originally posted by pete:
Originally posted by Finarfin:

I've read where people have the bug without any mods, but I'll try disabling all of them and see what happens. I just want to get that quest marker off my screen.
You read wrong and lordpooky is correct

I know how to read. I know what the written words said, and I've just confirmed that even with no mods the mission still doesn't give you an evac position.
mods in this game will continue being active after being disabled and it can sometimes be difficult to remove them
Finarfin (Banned) 2 May @ 4:29pm 
Originally posted by lordpooky:
mods in this game will continue being active after being disabled and it can sometimes be difficult to remove them

Is there a proper way to do then, at least temporarily? I can see visually in game that the various mods aren't active during the mission, but is there a particular folder or something that needs to be wiped?
if you go into the game folder and delete a file called modlst.jsn that is half of where those files are activated the other half is in your windows user files. both will regenerate if deleted and both will SOMETIMES hold onto mods that you have turned off
pete (Banned) 2 May @ 4:40pm 
Originally posted by Finarfin:
Originally posted by pete:
You read wrong and lordpooky is correct

I know how to read. I know what the written words said, and I've just confirmed that even with no mods the mission still doesn't give you an evac position.
ok then you made a poor choice of source material - there is no bug in that mission.
Finarfin (Banned) 2 May @ 4:53pm 
Originally posted by pete:
Originally posted by Finarfin:

I know how to read. I know what the written words said, and I've just confirmed that even with no mods the mission still doesn't give you an evac position.
ok then you made a poor choice of source material - there is no bug in that mission.

Yet you think I should take what you say as good source material. You're no different than anyone else spouting off on the Internet.
pete (Banned) 2 May @ 5:25pm 
Originally posted by Finarfin:
Originally posted by pete:
ok then you made a poor choice of source material - there is no bug in that mission.

Yet you think I should take what you say as good source material. You're no different than anyone else spouting off on the Internet.
Please re-read my posts. I have 6613 hours in this game and there is NO bug you claim in that mission. Another poster has already stated this

So
1) you misread something - which you deny - so ok
2) Where you saw it is a dodgy source.. I avoid like the plague the echo chamber of reddit
Finarfin (Banned) 2 May @ 5:35pm 
It's clear you don't understand the meaning of the word 'misread.'

If a sentence, in English, reads, 'I encountered this issue, as well, and did not have any mods running,' there is really no possibility of 'misreading' what is written. It's quite literal and not open to interpretation. Note the use of the words 'encountered' and 'did not have any,' which is the equivalent in English of 'none'. If anything, the person writing those words was in error or misremembering something. However, there is no possibility of misreading the sentence unless someone is not a native English speaker.

As for the sources that claim the same as that person, some of them actually exist on Steam.
Finarfin (Banned) 2 May @ 7:48pm 
Anyway, I did a complete uninstall and reinstall without mods, and the mission still bugs out, so I don't know you would get it back to pristine.
Originally posted by Finarfin:
Anyway, I did a complete uninstall and reinstall without mods, and the mission still bugs out, so I don't know you would get it back to pristine.
If you're getting the TUTORIAL mission for the contract, that's due to the map failing in its generation and defaulted back to the tutorial map which is a bug that's mainly the result of a mod or two. This is even an example of a map failing in its generation as a result of a mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3149120229
While it didn't completely break and default to the tutorial mission, this is still something that can happen if you run mods that do affect map generation.
phfor 2 May @ 11:38pm 
Originally posted by pete:
Originally posted by Finarfin:

I've read where people have the bug without any mods, but I'll try disabling all of them and see what happens. I just want to get that quest marker off my screen.
You read wrong and lordpooky is correct
Sorry pete, but you're incredibly wrong.

While rare, it can happen without mods - even on console. Mods, particularly badly made ones, will make it more frequent. This mission that shows up is actually the games failsafe protocols kicking in to prevent a bad mapgen being deployed.
pete (Banned) 3 May @ 3:10am 
Originally posted by phfor:
Originally posted by pete:
You read wrong and lordpooky is correct
Sorry pete, but you're incredibly wrong.

While rare, it can happen without mods - even on console. Mods, particularly badly made ones, will make it more frequent. This mission that shows up is actually the games failsafe protocols kicking in to prevent a bad mapgen being deployed.
Ok. I have never seen this modded or unmodded
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