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As for the settings available, I've never had any problems with a mouse really. But one setting I always use is "counter torso rotation" or something like that. Basically it mean that when I'm moving my legs direction with S or D the torso will move accordingly to make sure my reticule stay on where I'm aiming instead of following the legs around and forcing me to adjust the aim manually all the time. It will only move by itself if I get to the very end of the torso rotation limit and I'm still turning at that point. So I'm just throwing this out because I'd imagine this to be even more of an issue if you are using a controller and don't really want to move your reticule around all the time.
This is actually the first PC game that has the aspects of an FPS that I've ever switched to a controller for. For some reason, I just didn't find mouse and keyboard comfortable for this game and find I do much better when I have all my buttons near my trigger fingers or thumbs. I can't say what it is about this game that made me make this decision, but I definitely don't want to switch back.
That's a setting I turned on quite early in my play and found it quite useful. The other thing I realized is that there probably isn't just one good setting since each 'mech class handles differently in response and also is affected by which mods you put on. I think I just found it jarring by spending a lot of time putting myself in heavies and assaults and then jumping back to lights for a bit. I just did my first mission with a weight limit of 360 since I finally have enough 'mechs to fill that limit. However, it seems like they threw extra enemies at me because they were just outnumbering me with heavy hitters and kept reinforcing. It almost felt like I was doing no damage at all to their assault 'mechs.
Left stick left, strafes left. Left stick to the right strafes right. Forward and backward on the same stick move forward (toward the camera) and backwackward. Right stick controls camera orientation and aiming.
Mech movement becomes much snappier and is more realistic with how they would actually control (you're fooling yourself if you think they'd work like walking turrets). The problem is that this setting only applies to the mech you control, so while your response time shoots up dramatically, all AI controlled units still walk into walls and move in death circles because the walking turret simulation wasn't designed for snappier movement. Mechs would need new AI scripts to make better sense of the updated control style. For example, this control style makes the peak out from cover a hell of a lot more reliable as the game then calculates the rotations or rotating the legs and torso by simply moving the stick left or right. Can pop out of cover, fire a shot, then move back in without staying rotated and moving the legs forward/back in an awkward position.
There's a few other settings in there as well, like torso counter rotation, which has the torso turn int he opposite direction of the legs when needed so they meet at a center point that much more quickly, and similarly there's the ability to lock the arms, which forces the arms to stay within the same aim range as torso mounted weapons, so you don't have the arms aiming at higher degrees than the rest of weapons. This one is more of a self nerf, but creates an equalized field of fire to ensure all weapons are centered. Helps mitigate the confusion of having several weapons on arms that can aim at higher angles than the torso weapons, but that's if you're not setting fire groups specifically by arm/arm/torso, and instead by weapon type.
IE: If you have M-Lasers on torso and arm mounts, setting the arm lock on would ensure that all lasers can train on the target and not only some of them. Again, this one only applies to the mech you're controlling, so lancemates controlled by AI will still have the full aiming range, so up to you if you want/need to use that or not.
Unsure if there's a mod out there that makes all AI controlled mech move like the first person control scheme, or similatly updates their AI to make actual use of the response time. The issues the AI have with walking into walls, randomly turning around and losing pathing to your location, etc could potentially be alleviated much by a mod like that existing and would probably be the first mod I install.