MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Finarfin (Banned) 5 May @ 11:41am
'Mech Roster Quantity
How many 'mechs do the long-time players keep active at any given time? I currently have 20 active and another ~30 in storage, and it's costing me ~2.5 million in maintenance. Honestly, I like to be able to do any size mission and actually would like to have more active, but I don't know that it's financially feasible.
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mmmm, about 4 main mechs and maybe 8-12 in the active roster. Back when I was playing COop with others, id keep many different variants in cold storage for others to use w/e they wanted......but now, I tend to keep my cold storage mostly dead....
Finarfin (Banned) 5 May @ 12:41pm 
Originally posted by Lord-Knight Fandragon:
mmmm, about 4 main mechs and maybe 8-12 in the active roster.

Does this give you enough 'mechs to cover everything from low tonnage to high tonnage missions?
I want to say there are vanilla settings to reduce the cost of keeping more active mechs but if not there are definitely mods for it. I think if there are settings for it it's under custom difficulty settings.
Finarfin (Banned) 5 May @ 12:57pm 
Originally posted by Stalectos:
I want to say there are vanilla settings to reduce the cost of keeping more active mechs but if not there are definitely mods for it. I think if there are settings for it it's under custom difficulty settings.

I don't really want to game the system. I accept the full cost that the developers determined is required to maintain however many 'mechs I keep active. I was just curious if there was a consensus on a good and reliable range of numbers to keep active at any given time, considering the cost to re-equip them when you bring them out of storage.
Originally posted by Finarfin:
Originally posted by Stalectos:
I want to say there are vanilla settings to reduce the cost of keeping more active mechs but if not there are definitely mods for it. I think if there are settings for it it's under custom difficulty settings.

I don't really want to game the system. I accept the full cost that the developers determined is required to maintain however many 'mechs I keep active. I was just curious if there was a consensus on a good and reliable range of numbers to keep active at any given time, considering the cost to re-equip them when you bring them out of storage.
the developers gave you the tools to play the version of MW5 you want to play both through official workshop support and later through custom difficulty sliders. the developer accepted costs are largely arbitrary anyway seeing as they retroactively made mechs 5-12 have a maintenance cost when before the active mech count expansion they previously did not.

all that aside 12 mechs is enough for any situation if you pick the correct mechs. you want a few fast mechs sitting around and the rest can safely be dedicated towards firepower and armor depending on the mission types you do. the main thing having more mechs does other than increase gameplay variety by letting you pilot more mechs and builds without waiting for refits is it makes multi-mission operations easier. you realistically shouldn't usually need more than 12 mechs for most multi-mission operations anyway because you can repair the mechs used in mission 1 during missions 2 and 3 for example.
Finarfin (Banned) 5 May @ 1:08pm 
Originally posted by Stalectos:
Originally posted by Finarfin:

I don't really want to game the system. I accept the full cost that the developers determined is required to maintain however many 'mechs I keep active. I was just curious if there was a consensus on a good and reliable range of numbers to keep active at any given time, considering the cost to re-equip them when you bring them out of storage.

...

all that aside 12 mechs is enough for any situation if you pick the correct mechs. you want a few fast mechs sitting around and the rest can safely be dedicated towards firepower and armor depending on the mission types you do.

Are there any rules of thumb on an average number of the various weight classes to keep around? I mean, if there are missions with a 400 ton allowance, wouldn't you want to keep at least 4 assaults of 100 tons around?

because you can repair the mechs used in mission 1 during missions 2 and 3 for example.

Hold on here. I thought you immediately had to jump into the next mission. Are you saying I could queue up the repairs on the 'mechs that just finished before I start the next part of the multi-mission assignment?
Originally posted by Finarfin:
Originally posted by Stalectos:

...

all that aside 12 mechs is enough for any situation if you pick the correct mechs. you want a few fast mechs sitting around and the rest can safely be dedicated towards firepower and armor depending on the mission types you do.

Are there any rules of thumb on an average number of the various weight classes to keep around? I mean, if there are missions with a 400 ton allowance, wouldn't you want to keep at least 4 assaults of 100 tons around?

because you can repair the mechs used in mission 1 during missions 2 and 3 for example.

Hold on here. I thought you immediately had to jump into the next mission. Are you saying I could queue up the repairs on the 'mechs that just finished before I start the next part of the multi-mission assignment?
keep stuff around that can fit within the tonnage range of the missions you are doing yes. you mostly want fast stuff around for stuff like objective raids but other mission types might as well be as heavy as they'll let you be unless you have a reason to go lighter.

and as for multi-missions yes you do have to immediately jump into the next assignment but an oft omitted detail is that all missions in MW5 pass some amount of time (sometimes as much as a month even) while you are doing them. it's listed on the job as duration. multi-mission contracts have a duration on each individual mission and while you cannot delay the next mission for repairs without a mod repairs do progress during the time that passes during subsequent missions.
Originally posted by Finarfin:
Originally posted by Lord-Knight Fandragon:
mmmm, about 4 main mechs and maybe 8-12 in the active roster.

Does this give you enough 'mechs to cover everything from low tonnage to high tonnage missions?

Yes honestly. I usually wind up using the same 6-8 mechs, just swapping em back n forth. Ive done several of those DLC campaigns numerous times and rarely use that many mechs. Granted, my settings are a bit easier, I run 50% repair time, enemies dont fk my guys up quite as hard, etc. I also run YAML so my mechs are more powerful than vanilla.

I typically have tons of mechs to use but rarely use more than my select like 8 mechs......never mind the ones you get during the campaigns, never use em.
Last edited by Lord-Knight Fandragon; 5 May @ 4:16pm
I keep 1 set of each weight class and then any other mechs i like. so 16 to 18 active. i do play with other players a lot tho
Last edited by lordpooky; 6 May @ 4:31am
N313-1995 6 May @ 11:35am 
You can adjust the game's difficulty options to severely reduce the penalty for mech storage, as well as over-tonnage penalties for angering the 'this must be tabletop' gods because ya brought 4 chonky mechs into a fight that demanded small fry only.
Last edited by N313-1995; 6 May @ 2:04pm
A mech for every occasion is my rule of thumb. How many occasions do you see yourself in? That's the question.
Finarfin (Banned) 6 May @ 4:07pm 
Originally posted by MOSQUITO BURGERS:
A mech for every occasion is my rule of thumb. How many occasions do you see yourself in? That's the question.

All of them.
Originally posted by Finarfin:
Originally posted by MOSQUITO BURGERS:
A mech for every occasion is my rule of thumb. How many occasions do you see yourself in? That's the question.

All of them.
There you go. Go forth and cultivate.
40 Active Mechs. Costs about 8 Million a quarter, but I make a crap load of money a quarter, so...

...Really not an issue.
Finarfin (Banned) 7 May @ 8:10am 
Originally posted by A Bioluminescent Tumor:
40 Active Mechs. Costs about 8 Million a quarter, but I make a crap load of money a quarter, so...

...Really not an issue.

Nice! I would like to be able to do that, but I'm finding it hard to just pay the 2.5 million I have for my 20 'mechs. I'm stuck with low-paying jobs because it seems I take too much damage on higher paying jobs. I just repaired one heavy that cost me 7.5 million to repair, and that was without buying any new parts and without and conflict zone fees. I must really suck at this game.

The other problem I'm starting to run into is a lack of components for my heavies and assaults. I used to always take the most valuable items as salvage. Now, I try to grab things I don't have in stock, but that leaves me without things to sell. It's a vicious world, I tell ya!
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