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Does this give you enough 'mechs to cover everything from low tonnage to high tonnage missions?
I don't really want to game the system. I accept the full cost that the developers determined is required to maintain however many 'mechs I keep active. I was just curious if there was a consensus on a good and reliable range of numbers to keep active at any given time, considering the cost to re-equip them when you bring them out of storage.
all that aside 12 mechs is enough for any situation if you pick the correct mechs. you want a few fast mechs sitting around and the rest can safely be dedicated towards firepower and armor depending on the mission types you do. the main thing having more mechs does other than increase gameplay variety by letting you pilot more mechs and builds without waiting for refits is it makes multi-mission operations easier. you realistically shouldn't usually need more than 12 mechs for most multi-mission operations anyway because you can repair the mechs used in mission 1 during missions 2 and 3 for example.
Are there any rules of thumb on an average number of the various weight classes to keep around? I mean, if there are missions with a 400 ton allowance, wouldn't you want to keep at least 4 assaults of 100 tons around?
Hold on here. I thought you immediately had to jump into the next mission. Are you saying I could queue up the repairs on the 'mechs that just finished before I start the next part of the multi-mission assignment?
and as for multi-missions yes you do have to immediately jump into the next assignment but an oft omitted detail is that all missions in MW5 pass some amount of time (sometimes as much as a month even) while you are doing them. it's listed on the job as duration. multi-mission contracts have a duration on each individual mission and while you cannot delay the next mission for repairs without a mod repairs do progress during the time that passes during subsequent missions.
Yes honestly. I usually wind up using the same 6-8 mechs, just swapping em back n forth. Ive done several of those DLC campaigns numerous times and rarely use that many mechs. Granted, my settings are a bit easier, I run 50% repair time, enemies dont fk my guys up quite as hard, etc. I also run YAML so my mechs are more powerful than vanilla.
I typically have tons of mechs to use but rarely use more than my select like 8 mechs......never mind the ones you get during the campaigns, never use em.
All of them.
...Really not an issue.
Nice! I would like to be able to do that, but I'm finding it hard to just pay the 2.5 million I have for my 20 'mechs. I'm stuck with low-paying jobs because it seems I take too much damage on higher paying jobs. I just repaired one heavy that cost me 7.5 million to repair, and that was without buying any new parts and without and conflict zone fees. I must really suck at this game.
The other problem I'm starting to run into is a lack of components for my heavies and assaults. I used to always take the most valuable items as salvage. Now, I try to grab things I don't have in stock, but that leaves me without things to sell. It's a vicious world, I tell ya!