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Set the dififculty to 'custom' and a bunch of sliders will appear for you to tailor it. You can nerf the hell out of enemy AI accuracy, enemy artillery fire rates, reduce cost penalties and such, turn on infinite ammo and increased heat dissipation, severely reduce repair costs, reduce repair speed to be instant, etc, and can then start cruising through content as you rebuild your stockpiles and start saving cash. Can also remove the over-tonnage penalty so you're no longer restricted to bringing only a certain amount of weight into a deployments, and can bring heavy/assault mechs to roflstomp lower difficulty content, if wanted.
Once you have a better footing you can then tweak settings again so it's more challenging, etc.
Custom Difficulty: Lethality: 0, Accuracy around 70%, Artillery: 50%, Repair Time/Costs around 50% is good, I even set player/lance received damage to 80% so I get an early bonus until my pilots can double up with the defense skill. Game throws unholy amounts of BS at you, no need to sweat even more......chill the game out a bit.
The beginning of the game is always quite rough in either variant, however, so taking the simple jobs and knowing which particular mission types are easy to complete with minimal casualties is usually the best strategy...
...or lowering the difficulty, of course, but that's for pussiеs :]