MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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AI targeting priorities
Does the AI just target the player character or does it prioritize whoever is dealing the most damage?
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Showing 1-15 of 32 comments
Ironlegion 22 May @ 10:53pm 
Most damage
Most damage
Thank you, I guess I better get better at finding cover with my long range builds
pete (Banned) 23 May @ 3:26am 
Originally posted by knowthyself2:
Thank you, I guess I better get better at finding cover with my long range builds
or order your lancemates more
Stalectos 23 May @ 12:14pm 
Originally posted by pete:
Originally posted by knowthyself2:
Thank you, I guess I better get better at finding cover with my long range builds
or order your lancemates more
yeah unironically as long as your teammates have decent damage loadouts just going F1 F1 (order all and attack my locked target) can draw some fire away from you. I usually change locked targets after giving that order unless I did it because of something dangerous enough that I need it dead right this ♥♥♥♥♥♥♥ instant (the AI will continue to target whatever you had locked when the order was given rather than updating when you change locks).
Last edited by Stalectos; 23 May @ 12:15pm
Originally posted by pete:
Originally posted by knowthyself2:
Thank you, I guess I better get better at finding cover with my long range builds
or order your lancemates more


Originally posted by Stalectos:
yeah unironically as long as your teammates have decent damage loadouts just going F1 F1 (order all and attack my locked target) can draw some fire away from you. I usually change locked targets after giving that order unless I did it because of something dangerous enough that I need it dead right this ♥♥♥♥♥♥♥ instant (the AI will continue to target whatever you had locked when the order was given rather than updating when you change locks).

I don't love the vanilla game's lance behavior. I feel like a bullet sponge for them. I'll try spamming F1 some more.
Anyways the impetus behind this thread was my tactic for the last mission of Dragon's Gambit. I decided to run a Longbow for the first half of the mission, staying behind the 4th Arkab units to shower the enemy with missiles keeping my mechs damage green until the last few fights. I wanted to be sure exactly why everybody was targeting me from the other side of the battlefield despite them having much closer targets to shoot
Caz 23 May @ 7:24pm 
Originally posted by knowthyself2:
Thank you, I guess I better get better at finding cover with my long range builds
Just stop being good at the game, yo! XD
Originally posted by Caz:
Originally posted by knowthyself2:
Thank you, I guess I better get better at finding cover with my long range builds
Just stop being good at the game, yo! XD
I know you're joking but without spamming all units attack this target I'm fairly certain even somebody with a room temperature IQ could outperform the AI to the point where they are getting focused even while drunk. my reasoning for this is I'm not exactly a god at the game and I've managed to pull aggro in a vanilla Locust-1E before while my team was piloting mediums (this was before I figured out Locusts are kinda bad).
Caz 23 May @ 8:32pm 
Originally posted by Stalectos:
Originally posted by Caz:
Just stop being good at the game, yo! XD
I know you're joking but without spamming all units attack this target I'm fairly certain even somebody with a room temperature IQ could outperform the AI to the point where they are getting focused even while drunk. my reasoning for this is I'm not exactly a god at the game and I've managed to pull aggro in a vanilla Locust-1E before while my team was piloting mediums (this was before I figured out Locusts are kinda bad).
I was indeed joking. I actually caught myself saying "stop being so good at the game" when I kept pulling off my AI lancemantes after they'd been assigned to a target for a decent amount of time while I dealt with a larger threat.

But I can relate to what you're saying.
Originally posted by Ironlegion:
Most damage
Really?! I always thought the AI had player bias. Literally I've seen enemy mecs far of in the distance fighting one of my lance mates, who are right in front of them by the way, and turn to shoot at me. Then again I was making the most damage with my LRMs. 🤔
Originally posted by Vinnie DAngelo:
Originally posted by Ironlegion:
Most damage
Really?! I always thought the AI had player bias. Literally I've seen enemy mecs far of in the distance fighting one of my lance mates, who are right in front of them by the way, and turn to shoot at me. Then again I was making the most damage with my LRMs. 🤔
Yeah, the end mission scoreboard will usually show your AI allies are useless goobers. :D
Originally posted by Ironlegion:
Originally posted by Vinnie DAngelo:
Really?! I always thought the AI had player bias. Literally I've seen enemy mecs far of in the distance fighting one of my lance mates, who are right in front of them by the way, and turn to shoot at me. Then again I was making the most damage with my LRMs. 🤔
Yeah, the end mission scoreboard will usually show your AI allies are useless goobers. :D
No cap... I had forgotten that thing existed. I usually just click away in a heartbeat from that screen.
Last edited by Vinnie DAngelo; 24 May @ 5:50pm
Ironlegion 24 May @ 10:12pm 
Originally posted by Vinnie DAngelo:
Originally posted by Ironlegion:
Yeah, the end mission scoreboard will usually show your AI allies are useless goobers. :D
No cap... I had forgotten that thing existed. I usually just click away in a heartbeat from that screen.
Yeah, the game runs deep. I constantly forget cantina upgrades.
They target based on a few things. If nobody is doing damage and you're just sprinting toward a location, they will typically target the closest party member to them, which is often you, as you're leading the charge.

When a battle breaks out, they'll target whoever is dealing a higher amount of damage and stay locked on to that target for roughly 8-12 seconds. If you and lancemates all have the same mechs and same loadouts, but you're using linked weapons to fire sequentially, then the AI lancemates tend to pull aggro off you since they never use group weapon/sequential firing, and will fully unload whatever they can and will only hold off when they are managing heat.

For example, my primary lance setup is 4 black knights, with 3 PPC-X and the rest all flamers. With 3 PPC-X weapons, they can fire in sequence once per second, non stop. The AI lancemates won't do that, though. They'll fire all three at once, so when heading toward a group of enemies, I get close enough for them to engage (targeting me every time), then I break left or right and start circling them without firing. Allies start alpha striking and pull the attention off after a few seconds have passed, and then I start firing the PPCs in linked sequence. With 12 PPC-Xs going off, the enemy tends to not last very long, either way. (Always focus fire on a single target when possible)
phfor 25 May @ 2:45pm 
Originally posted by Colonel Angus:
They target based on a few things. If nobody is doing damage and you're just sprinting toward a location, they will typically target the closest party member to them, which is often you, as you're leading the charge.

When a battle breaks out, they'll target whoever is dealing a higher amount of damage and stay locked on to that target for roughly 8-12 seconds. If you and lancemates all have the same mechs and same loadouts, but you're using linked weapons to fire sequentially, then the AI lancemates tend to pull aggro off you since they never use group weapon/sequential firing, and will fully unload whatever they can and will only hold off when they are managing heat.

For example, my primary lance setup is 4 black knights, with 3 PPC-X and the rest all flamers. With 3 PPC-X weapons, they can fire in sequence once per second, non stop. The AI lancemates won't do that, though. They'll fire all three at once, so when heading toward a group of enemies, I get close enough for them to engage (targeting me every time), then I break left or right and start circling them without firing. Allies start alpha striking and pull the attention off after a few seconds have passed, and then I start firing the PPCs in linked sequence. With 12 PPC-Xs going off, the enemy tends to not last very long, either way. (Always focus fire on a single target when possible)

If you want your AI pilots to not fire them all at once, don't stick them all in the same weapon group - you could even not assign them to any weapon groups to ensure they only fire those weapons individually.
Last edited by phfor; 25 May @ 8:47pm
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