Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't love the vanilla game's lance behavior. I feel like a bullet sponge for them. I'll try spamming F1 some more.
Anyways the impetus behind this thread was my tactic for the last mission of Dragon's Gambit. I decided to run a Longbow for the first half of the mission, staying behind the 4th Arkab units to shower the enemy with missiles keeping my mechs damage green until the last few fights. I wanted to be sure exactly why everybody was targeting me from the other side of the battlefield despite them having much closer targets to shoot
But I can relate to what you're saying.
When a battle breaks out, they'll target whoever is dealing a higher amount of damage and stay locked on to that target for roughly 8-12 seconds. If you and lancemates all have the same mechs and same loadouts, but you're using linked weapons to fire sequentially, then the AI lancemates tend to pull aggro off you since they never use group weapon/sequential firing, and will fully unload whatever they can and will only hold off when they are managing heat.
For example, my primary lance setup is 4 black knights, with 3 PPC-X and the rest all flamers. With 3 PPC-X weapons, they can fire in sequence once per second, non stop. The AI lancemates won't do that, though. They'll fire all three at once, so when heading toward a group of enemies, I get close enough for them to engage (targeting me every time), then I break left or right and start circling them without firing. Allies start alpha striking and pull the attention off after a few seconds have passed, and then I start firing the PPCs in linked sequence. With 12 PPC-Xs going off, the enemy tends to not last very long, either way. (Always focus fire on a single target when possible)
If you want your AI pilots to not fire them all at once, don't stick them all in the same weapon group - you could even not assign them to any weapon groups to ensure they only fire those weapons individually.