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Battletech is going to feel different then other mech IPs, because the focuses aren't the same. The first version of Battletech was released in 1984 when people were very war weary. Therefor the main focus is on mechs as a deescalation of violence instead of an escalation of technology. Battletech mechs feel, and act as if we made bipedal tanks in the future. I wouldn't go so far as to call it realistic, but it has much more realism then the average mech IP. As for the other part to how mech combat in Battletech is a deescalation it primarily has the elite fighting in very expensive hardware when these groups are (or at least were) more than capable of wielding weapons that could destroy planets at a time, or could have armies in the trillions without batting an eye about it. That time period also means the moral alignments are different then most games which tend to focus on other time periods for inspiration.