MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Shadows of Kerensky wishlist
Things I'm hoping were included in the campaign for the new DLC:

1. The Battle of Luthien

2. The Battle of Tukayyid

Also (and this goes without saying for those of us who have modded the game with YAML)

4. YAML compatibility
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Showing 1-15 of 25 comments
#4 is a fun one - mostly because updates are *never* YAML compatible, the team just work really quick to get their mods updated for the new version.

DR has put out a statement on the YAML discord for whats going to happen with YACM and YAWC with the new update, fwiw.


As for the first two things - yeah, would be cool, especially considering DLC5 roped you into working for the DC via Focht
Originally posted by GojiKaichou1:
Things I'm hoping were included in the campaign for the new DLC:

1. The Battle of Luthien

2. The Battle of Tukayyid

Also (and this goes without saying for those of us who have modded the game with YAML)

4. YAML compatibility
for number 4 it the other way around, it is up to the modder to make there mod compatible with the new DLC. PGI has nothing to do with YAML
Yvaralys 27 Jun @ 4:03pm 
I already have Clan mods added to MW5Mercs AND I have MW5Clans, so this might be a pass for me. I've already spent 50+ hours blasting my way across the settled worlds in a Mad Cat MK II, so I would just wait for a Mechwarrior 6 at this point. I always hated this arcadey physics machine anyway. One of the first things I did was mod the Mechwarrior 4 interface and fx back into the game. You're welcome. Check out my mod for Command and Conquer 3 called Alien Prophecies. Peace out.
Wayz 27 Jun @ 4:18pm 
To do The Battle of Tukayyid justice would require an entire DLC devoted to a step by step clanner ass kicking rather than a quick mission to tie up the end of DLC7 campaign.

Also whats #3?
Last edited by Wayz; 27 Jun @ 4:20pm
Tukayyid without half the Mechs that actually took part would be pretty lame.
Originally posted by Wayz:
Also whats #3?
You are aware of the meme?
Originally posted by Wayz:
To do The Battle of Tukayyid justice would require an entire DLC devoted to a step by step clanner ass kicking rather than a quick mission to tie up the end of DLC7 campaign.
I do think they could be saving that for another DLC, or for Clans. In any case, none of the Clan BattleMechs (of which MWO has quite a few) are going to be included, just the omnis. The next logical step is to expand the Clan lineup with second line designs.

I wonder if they ever get to the FedCom Civil War. Quite a few iconic BattleMechs from the era already exist in MWO, not to mention Duncan Fisher. :) In fact, this would allow them to bring over all MWO 'mechs save the (completely anachronistic at this point) Gauntlet. Of course, Mason would be an old geezer at that point (and so would Fahad and Ryana, I guess future tech will keep them all from looking their age :) ), but it's not without precedent in canon, either.
Originally posted by dragonflyer:
Originally posted by Wayz:
To do The Battle of Tukayyid justice would require an entire DLC devoted to a step by step clanner ass kicking rather than a quick mission to tie up the end of DLC7 campaign.
I do think they could be saving that for another DLC, or for Clans. In any case, none of the Clan BattleMechs (of which MWO has quite a few) are going to be included, just the omnis. The next logical step is to expand the Clan lineup with second line designs.

I wonder if they ever get to the FedCom Civil War. Quite a few iconic BattleMechs from the era already exist in MWO, not to mention Duncan Fisher. :) In fact, this would allow them to bring over all MWO 'mechs save the (completely anachronistic at this point) Gauntlet. Of course, Mason would be an old geezer at that point (and so would Fahad and Ryana, I guess future tech will keep them all from looking their age :) ), but it's not without precedent in canon, either.
Was Smoke Jaguar even at the Battle of Tukayyid? I know Clan Wolf was but that was also because they were using their own information about the Inner Sphere to their advantage, information they DID offer to the other clans but they rather stupidly rejected out of stupid pride.
Originally posted by Cursed Hawkins:
Originally posted by dragonflyer:
I do think they could be saving that for another DLC, or for Clans. In any case, none of the Clan BattleMechs (of which MWO has quite a few) are going to be included, just the omnis. The next logical step is to expand the Clan lineup with second line designs.

I wonder if they ever get to the FedCom Civil War. Quite a few iconic BattleMechs from the era already exist in MWO, not to mention Duncan Fisher. :) In fact, this would allow them to bring over all MWO 'mechs save the (completely anachronistic at this point) Gauntlet. Of course, Mason would be an old geezer at that point (and so would Fahad and Ryana, I guess future tech will keep them all from looking their age :) ), but it's not without precedent in canon, either.
Was Smoke Jaguar even at the Battle of Tukayyid? I know Clan Wolf was but that was also because they were using their own information about the Inner Sphere to their advantage, information they DID offer to the other clans but they rather stupidly rejected out of stupid pride.

"In the end, the battle objectives were divided by the Council as follows:

• The Smoke Jaguars would land first with the cities of Dinju Heights and Port Racice their targets, two of the largest cities on the planet.

• The Nova Cats would then attack the cities of Joje and Tost.

• The Ghost Bears were assigned to take the cities of Spanac and Luk.

• The Steel Vipers bid for the objectives of Kelly Springs and the Kozice Ranch Station.

• Urcunat and Kozice Prime were the targets of the Diamond Sharks.

• The Jade Falcons chose Humptulips and Olalla as their targets.

• And the Wolves were given the remaining targets of Brzo and Skupo, as well as the final 'drop slot' onto the planet — five days after the Smoke Jaguars would set foot on the soil of Tukayyid.

Each Clan would fight its own battle and stand or fall on its own leadership; the ilKhan's offers of advice and warning would, henceforth, be ignored by all Clans save his own. "
Rattler 28 Jun @ 4:37pm 
Originally posted by Princess_Daystar:
Originally posted by Cursed Hawkins:
Was Smoke Jaguar even at the Battle of Tukayyid? I know Clan Wolf was but that was also because they were using their own information about the Inner Sphere to their advantage, information they DID offer to the other clans but they rather stupidly rejected out of stupid pride.

"In the end, the battle objectives were divided by the Council as follows:

• The Smoke Jaguars would land first with the cities of Dinju Heights and Port Racice their targets, two of the largest cities on the planet.

• The Nova Cats would then attack the cities of Joje and Tost.

• The Ghost Bears were assigned to take the cities of Spanac and Luk.

• The Steel Vipers bid for the objectives of Kelly Springs and the Kozice Ranch Station.

• Urcunat and Kozice Prime were the targets of the Diamond Sharks.

• The Jade Falcons chose Humptulips and Olalla as their targets.

• And the Wolves were given the remaining targets of Brzo and Skupo, as well as the final 'drop slot' onto the planet — five days after the Smoke Jaguars would set foot on the soil of Tukayyid.

Each Clan would fight its own battle and stand or fall on its own leadership; the ilKhan's offers of advice and warning would, henceforth, be ignored by all Clans save his own. "

And I believe only Clan Wolf was able to achieve all objectives. The rest were mixed or totally defeated.
Midas 28 Jun @ 4:43pm 
Not sure battle of Tukayyid would make sense for this game, unless you only played a small part of it. As far as I know, no one lance was present for ALL the battles, so it would be a bit absurd if some merc shows up and plays a critical role in winning all the battles of Tukayyid.

I guess they could do something like pick a theater where the opposing clan canonically got utterly annihilated, and have you just participate in those sets of battles.
Originally posted by Midas:
Not sure battle of Tukayyid would make sense for this game, unless you only played a small part of it. As far as I know, no one lance was present for ALL the battles, so it would be a bit absurd if some merc shows up and plays a critical role in winning all the battles of Tukayyid.

I guess they could do something like pick a theater where the opposing clan canonically got utterly annihilated, and have you just participate in those sets of battles.
Except it was mainly Comstar doing all the fighting then correct because the challenge was specifically from Comstar so Comstar having merc units (especially since in-game story wise Comstar would be gunning for the player's outfit because of a few "skirmishes" with Comstar forces) would be in violation to the challenge Comstar themselves issued to the Clans.
Originally posted by Rattler:
Originally posted by Princess_Daystar:

"In the end, the battle objectives were divided by the Council as follows:

• The Smoke Jaguars would land first with the cities of Dinju Heights and Port Racice their targets, two of the largest cities on the planet.

• The Nova Cats would then attack the cities of Joje and Tost.

• The Ghost Bears were assigned to take the cities of Spanac and Luk.

• The Steel Vipers bid for the objectives of Kelly Springs and the Kozice Ranch Station.

• Urcunat and Kozice Prime were the targets of the Diamond Sharks.

• The Jade Falcons chose Humptulips and Olalla as their targets.

• And the Wolves were given the remaining targets of Brzo and Skupo, as well as the final 'drop slot' onto the planet — five days after the Smoke Jaguars would set foot on the soil of Tukayyid.

Each Clan would fight its own battle and stand or fall on its own leadership; the ilKhan's offers of advice and warning would, henceforth, be ignored by all Clans save his own. "

And I believe only Clan Wolf was able to achieve all objectives. The rest were mixed or totally defeated.
That's because Clan Wolf unlike all the other clans didn't let their egos get in the way, seriously they were the ONLY clan smart enough to move all of their logistics from their homeworld to the Inner Sphere and setup shop on the worlds they took, leaving them a short period to resupply, rearm and repair their mechs while everyone else took years at most going back n forth thus slowing down their own progress in comparison to Clan Wolf that was blitzing towards Terra, a blitz that was pissing the other clans off to high hell.
Originally posted by Cursed Hawkins:
Originally posted by Rattler:

And I believe only Clan Wolf was able to achieve all objectives. The rest were mixed or totally defeated.
That's because Clan Wolf unlike all the other clans didn't let their egos get in the way, seriously they were the ONLY clan smart enough to move all of their logistics from their homeworld to the Inner Sphere and setup shop on the worlds they took, leaving them a short period to resupply, rearm and repair their mechs while everyone else took years at most going back n forth thus slowing down their own progress in comparison to Clan Wolf that was blitzing towards Terra, a blitz that was pissing the other clans off to high hell.
the reason Wolf was able to beat Comstar was because they knew how the Innersphere fought due to the Wolf Dragoons actually, and they had both trained and adapted for that. The other clans didnt have that information nor did Clan Wolf share it.

As a side note, Clan Wolf wasnt the only clan to migrate to the IS in such a way, a few of the Wardens would, the most prominent aside from Clan Snow Raven would be Clan Ghostbear as they created the Rasalhague Dominion, both because they were impressed by the Rasalhagians during the invasion but also because they shared some views.
Originally posted by Midas:
Not sure battle of Tukayyid would make sense for this game, unless you only played a small part of it. As far as I know, no one lance was present for ALL the battles, so it would be a bit absurd if some merc shows up and plays a critical role in winning all the battles of Tukayyid.

I guess they could do something like pick a theater where the opposing clan canonically got utterly annihilated, and have you just participate in those sets of battles.
Mercs did not take part at Tukayyid. Period.
Second is that Comstar do not operate in Lances, they operate in Levels and a Level II which is the basic formation is a six Mech squad not four.
About the only way you could do it justice is having multiple different POV's from different characters and different battles which honestly could work as an epic tutorial for a third game if PGI ever considers doing that.
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