MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

View Stats:
Hurricane (Banned) 3 Jul @ 7:54am
Ammo types
In lore its says acs use different ammo types but this isn't implemented in the game?

Not sure if missiles have different types too? I know there's inferno type missiles for heat damage.

I see some in game have a slug varient for the shotgun acs not sure what's the difference never specced them up yet.

Theres also supposed lasers that do damage and heat damage too but they are not in the game?

Again the more you read about the lore the more you see the game has hardly cracked the shell!

Comparing it again with starpoint gemini eventually they went from merc pilot to empire builder.

Do you think that would be a good road to go down? Basically having a home planet and expanding your system like the clans and eventually running factories and stuff where you collect resources to build mechs and weapons along side the full battles and even sending out lances to fight missions too.
< >
Showing 1-10 of 10 comments
Originally posted by Hurricane:
In lore its says acs use different ammo types but this isn't implemented in the game?
Now you HAVE to be trolling for attention...
Hurricane (Banned) 3 Jul @ 7:49pm 
Originally posted by Cursed Hawkins:
Originally posted by Hurricane:
In lore its says acs use different ammo types but this isn't implemented in the game?
Now you HAVE to be trolling for attention...

I don't mean 2 5 10 20... I mean the lore has different types like explosive, ap ect... the game has 1 type.
Originally posted by Hurricane:
Originally posted by Cursed Hawkins:
Now you HAVE to be trolling for attention...

I don't mean 2 5 10 20... I mean the lore has different types like explosive, ap ect... the game has 1 type.
Yep, one type per weapon type.
Originally posted by Hurricane:
Originally posted by Cursed Hawkins:
Now you HAVE to be trolling for attention...

I don't mean 2 5 10 20... I mean the lore has different types like explosive, ap ect... the game has 1 type.
Probably because there's not much need for he shells in mercenaries. I mean. It's not like you have many thin skinned targets to sling them at really
I don't think any Mechwarrior has implemented switchable ammo types. My memory might be failing me though.
You might be thinking of plasma rifles when it comes to lasers that do heat as well as damage. But they're not lasers, they're plasma.
Hurricane (Banned) 4 Jul @ 6:58am 
Originally posted by Targaryen22:
Originally posted by Hurricane:

I don't mean 2 5 10 20... I mean the lore has different types like explosive, ap ect... the game has 1 type.
Probably because there's not much need for he shells in mercenaries. I mean. It's not like you have many thin skinned targets to sling them at really

Well he could ignite ammo and stuff to cause explosions, and then if thr game had stability damage knock mechs over.

Ap has different ap types if you read the lore so there's loads diff kinds of ammo even ones to cause heat/radiation damage too.

So there's a good few types that we could play with if they added them.
I cannot find any ammo type in Sarna that do radiation damage. The idea seems fairly pointless since radiation isn't going to do anything to the mech (except maybe interfer with the sensors) and if it's going to kill the pilot you would have to have it inside the cockpit and you would need a large amount of enriched U235 or plutonium to kill a pilot so fast that it would matter in a fight. And if you did penetrate the cockpit with that much molten (because it would be penetrating armor) uranium or plutonium, the pilot is already going to be dead long before the radiation would matter.

Eh, they could have added knock down physics to the game as well as a chance to stand up based on your piloting rating. I think a lot of people would complain if there was such because if your piloting is low your going to end up stuck on the ground for a significant amount of time. Which if your already getting focused by the enemy AI just means your dead. And later on it would make shooting out a leg and incredibly easy way to kill mechs. On top of that, there isn't any reason why weapons mounted on the arms (at least) wouldn't be fireable from a prone positions so PGI should include that as well. This is all a lot of programming I would imagine for little benefit to the overall enjoyment of the game.

The game already has caseless AC ammo (and all other ammo) since the amount of ammo you get per ton (for everything) is double the shots you get per ton in tabletop. And you don't have that 1 in 36 chance of jamming your weapon for the rest of the game.

LB-X in Mercs can be of the shotgun style or slug style. Shotgun fires a spread so you tend to hit many different parts of the mech and I think they have an increased chance to cause a critical hit. Solids are a single round, so you get all that damage in one location. I never liked the shotgun version but I know others love them.

Some of the later lore ... it bad. And by later lore I mean not only stuff that comes much later then the Clans but stuff added by companies after FASA sold the rights to the IP. That magic stone that one of the Clans have that allows them to spray out vaporized material to do some armor repair in no way makes sense. Now, there are other things, like the binary lasers, which are far more reasonable I would like to see added to the core game.

While a Civilization type Battletech game would be interesting, this isn't that game and nothing like it should (or will) be implemented in this game. I think it would be highly unlikely a merc company could ever have the industrial base you suggest because that would make them a threat to the IS government their planet would be in and a prime target for any neighboring IS government. Even if located outside the IS, it would make you a prime target for pirates as well as IS forces. And such a game should span many decades to over a century if you were going from an world with a decent industrial base to being able to build a regiment of battlemechs nevermind needing to develop aerospace fighters and probably dropships as well.
Last edited by hilburnashua; 4 Jul @ 11:35am
A lot of alt ammo relies on game mechanics that would overly complex a video game and not be that much fun. Most are extremely situational and based around hit rolls and crit rules. You do not want to be dealing with the latter as its no fun for a single MG hit to suddenly one shot an untouched Atlas from the front as hilarious as it would seem. Implementing the former would require a drastic overall of the game mechanics especially when it comes to aiming.
Others are basically utility only and can involve things like mine clearing to just simply deploying smoke with some designed around increasing heat as well as messing with accuracy. Some are even simply just for hunting whales.

Anti-Radiation missiles which I assume they are talking about do exist as an alt ammo type and they're mainly for countering units that use ECM, BAP and more notably, C3. Against targets running electronics they get a bonus to hit and cluster rolls where as those without it well they get a debuff to accuracy and clustering. If you want a breakdown of what all these alt ammo types do and what they are then you need access both Total Warfare and Tactical Operations Advanced Units and Equipment rulebooks as you will not get it from sarna.
phfor 5 Jul @ 12:16am 
Originally posted by Bovril Brigadier:
A lot of alt ammo relies on game mechanics that would overly complex a video game and not be that much fun. Most are extremely situational and based around hit rolls and crit rules. You do not want to be dealing with the latter as its no fun for a single MG hit to suddenly one shot an untouched Atlas from the front as hilarious as it would seem. Implementing the former would require a drastic overall of the game mechanics especially when it comes to aiming.
Others are basically utility only and can involve things like mine clearing to just simply deploying smoke with some designed around increasing heat as well as messing with accuracy. Some are even simply just for hunting whales.

Anti-Radiation missiles which I assume they are talking about do exist as an alt ammo type and they're mainly for countering units that use ECM, BAP and more notably, C3. Against targets running electronics they get a bonus to hit and cluster rolls where as those without it well they get a debuff to accuracy and clustering. If you want a breakdown of what all these alt ammo types do and what they are then you need access both Total Warfare and Tactical Operations Advanced Units and Equipment rulebooks as you will not get it from sarna.
May I interest you in Yet Another Revamped Weapon mod?
Originally posted by phfor:
May I interest you in Yet Another Revamped Weapon mod?
No you may not.
< >
Showing 1-10 of 10 comments
Per page: 1530 50