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Thanks to the clowning loser for some free points :P
OP, yes, some of them will start almost dead. It's an annoying game mechanic. Yes, there's mods that fix it, like "Modular Allied Start Damage" (cant link as nexus is broken right now)
Even lordpooky has already pointed out that in some missions the allied faction is explicitly stated to has been engaging the enemy for quite a while before your arrival.
Bloody hell, I can quote you a couple of Ryana's lines during a couple of such missions if you've never bothered to listen to them: 1)"It looks like friendlies are already engaged with hostile forces. Their survival is not our priority, but there's always safety in numbers in a combat zone. We should do what we can to help them out..." + 2)"We have to help the remaining ally forces, Commander. They're on their last stand".
I can even quote one of the very easy to understand mission descriptions: "Our militia is faltering, and we are in dire need of additional troops to bolster our front line...".
Some particular campaign/quest-related missions may have "damaged allies" as part of the story. Everything becomes clear once you start paying attention.
If I remember correctly, only 3 mission types (excluding the campaign/quest-related ones) - Warzone, Garrison Duty and Defense missions have the chance of including battered allies at all and the in-game briefings from Ryana for TWO of these missions + one mission description I've already provided in my previous comment, so I don't know what your imaginary "majority" is supposed to even mean. The actual "majority" of these missions EXPLICITLY mention whether the allies will be present or not even before accepting the contract. If you want me to quote every single line from Ryana or every single variation of mission descriptions - oh, I could do it out of pure spite, don't get me wrong, but I honestly don't want to waste any more of my time just to prove your careless assumptions wrong beyond what has already been established.
Ahh, what a shame... you know, I was really expecting to see some different words from you here - something along the lines of: "I admit I was wrong, Hykril. Please, accept my deepest apologies for brazenly calling you an idiot - that was very rude and disrespectful of me, I promise to be mindful of my attitude next time".
Alas, I guess, not having at least a semblance of conscience isn't something you can fix with mods.
Thanks to the clowning loser for some free points :P
Ok, so why did you land us 1000m from the base?
But apparently it is what it is and you certainly can't try to reason with this forum regulars, even on basic issues absolutely everybody should agree on based on logic alone.
Sure, it makes sense they would be damaged after a long fight with the enemy, but have you ever managed to actually survive with a fully and seemingly evenly stripped mech? I know the damage I take is always quite....all over the place. It'd honestly take skill to get your mech evenly stripped without losing any bits lol.
I have a single time I managed to live in a Warzone until I made over 5 million cbills, I did north of 11,000 damage with just me and my lancemates all did multiple thousands of damage. At the end, my mech was all the colors of the rainbow, arms were stripped, torso was stripped, armor was red, orange and yellow on the other parts....
It'd make more sense if the allies were different levels of damaged, instead of all 1 hp from dead on every location equally. Hell, it even makes sense that you might occasionally find a guy who isnt all that damaged, hes like us, a random reinforcing unit that arrived not that long ago and hes damaged, but not terribly.
Yes there is a mod now that can change this.
Posting since last mention couldn't link.*