Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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MG83 13 Feb, 2020 @ 12:12am
Sharing save game .
Greetings .

Since there is no constructed city or missions in the game yet i have uploaded two saves of my game .

One is named plan that i planed much i can. Other one is the one i played and improved the plans.

The game has somewhat complex rail system and planning ideas blocks that you can use for your own game.

i hope it will be useful .

Below is the link. it will stay for a while.

https://files.fm/u/hk6knuer


Here is a screenshot from game.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1996202297


Note : save is opt for beta.


Best wishes.
Last edited by MG83; 13 Feb, 2020 @ 12:54am
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Showing 1-15 of 53 comments
PoZiTiff 13 Feb, 2020 @ 10:45am 
Thanks a lot!
You are real builder!
PoZiTiff 13 Feb, 2020 @ 11:15am 
MG83, how do you manage the terraforming in that scale?
And, be so kind, to tell, for a what reason the are a buses at the bus stops, that stay and load\unload passangers ? in town and on stops at production facilities ?
Last edited by PoZiTiff; 13 Feb, 2020 @ 11:28am
Thomas 13 Feb, 2020 @ 10:00pm 
Can you upload it on Google drive,please? Antivirus blocked fishing attempts every time I was going to that page.
MG83 13 Feb, 2020 @ 10:49pm 
Originally posted by Thomas:
Can you upload it on Google drive,please? Antivirus blocked fishing attempts every time I was going to that page.
Sorry i dont have google drive :(
anything else works for you ? that i can upload ?
Last edited by MG83; 13 Feb, 2020 @ 10:52pm
MG83 13 Feb, 2020 @ 10:49pm 
Originally posted by PoZiTiff:
MG83, how do you manage the terraforming in that scale?
And, be so kind, to tell, for a what reason the are a buses at the bus stops, that stay and load\unload passangers ? in town and on stops at production facilities ?
terraforming done by using lots of construction yards with lots of buldozers like 50 . some are destroyed after the work is done so you cant see
MG83 13 Feb, 2020 @ 10:52pm 
Originally posted by PoZiTiff:
MG83, how do you manage the terraforming in that scale?
And, be so kind, to tell, for a what reason the are a buses at the bus stops, that stay and load\unload passangers ? in town and on stops at production facilities ?

when a worker or passenger comes to a station he waits for hour to pass to next destination. To reduce this time period that system is used to push them to next destinations . in short they push people :)

Try to remove one set from a half quarter of cityblock. you will realise that bus station will be overcrowded and people will not be able to get their needs due to long waits
MG83 13 Feb, 2020 @ 10:54pm 
Originally posted by PoZiTiff:
Thanks a lot!
You are real builder!
Thanks :D however last touches such as planting trees and memorials are not done. this one was focused on functionality :)
Growbag 14 Feb, 2020 @ 8:48am 
Some interesting builds here. You obviously went to great length to separate rail tracks...what benefits does bigger spacing have? I like the / - \ instead of X crossings...does this help prevent chain locks?
What is going on at the Power plants with all those transformers?
I am still playing vanilla so didnt download any workshop items - perhaps breaks your power supply because all trains had no power.
Thomas 14 Feb, 2020 @ 10:16pm 
Originally posted by MG83:
Originally posted by Thomas:
Can you upload it on Google drive,please? Antivirus blocked fishing attempts every time I was going to that page.
Sorry i dont have google drive :(
anything else works for you ? that i can upload ?
Can you upload it to Workshop, as map? Makes sense to have it here ,because you always explain how railroad signals are working .Then everyone can just look on your railroad build and signal location. Thanks.
Last edited by Thomas; 14 Feb, 2020 @ 10:17pm
MG83 15 Feb, 2020 @ 1:23am 
Originally posted by Thomas:
Originally posted by MG83:
Sorry i dont have google drive :(
anything else works for you ? that i can upload ?
Can you upload it to Workshop, as map? Makes sense to have it here ,because you always explain how railroad signals are working .Then everyone can just look on your railroad build and signal location. Thanks.

can this be done by having the buildings trains roads etc inside ? If yes how ? i dont know how to do it.
Last edited by MG83; 15 Feb, 2020 @ 1:24am
MG83 15 Feb, 2020 @ 1:33am 
Originally posted by Growbag:
Some interesting builds here. You obviously went to great length to separate rail tracks...what benefits does bigger spacing have? I like the / - \ instead of X crossings...does this help prevent chain locks?
What is going on at the Power plants with all those transformers?
I am still playing vanilla so didnt download any workshop items - perhaps breaks your power supply because all trains had no power.


1 speration allows you to place another semapore between two parallelrail . this seperates junctions from parallel sides allows two train to pass same junction in opposing direction. It speeds traffic and reduces jams and eliminates gridlocks.

2. those transformers generates interconnective power grid . (benefit of being engineer) that allows 6 for the power plant to connect to each HV line there fore if one power plant is down load is distributed to other power plants and grid never loses power until the total drawn power is higher than the produced one . in that setup there is 2x6 HV lines that can draw 13x2x6= 156 MW power and there is 6 power plant produces 6x23 = 138MW . If all power lines draw maximum power the powerplant would start to fail . However none of the power lines used to % 100 capacity (average use is around %60) as result there is always reserved power and no blackout occur. in game with this method 8 year of no blackout occur.
Last edited by MG83; 15 Feb, 2020 @ 1:34am
fjorkar 15 Feb, 2020 @ 2:02am 

2. those transformers generates interconnective power grid . (benefit of being engineer) that allows 6 for the power plant to connect to each HV line there fore if one power plant is down load is distributed to other power plants and grid never loses power until the total drawn power is higher than the produced one . in that setup there is 2x6 HV lines that can draw 13x2x6= 156 MW power and there is 6 power plant produces 6x23 = 138MW . If all power lines draw maximum power the powerplant would start to fail . However none of the power lines used to % 100 capacity (average use is around %60) as result there is always reserved power and no blackout occur. in game with this method 8 year of no blackout occur. [/quote]

Hello MG83, I am fascinated by your idea of the power grid, unfortunately I cannot build up at the moment for financial reasons. can i build smaller format? so 2 or 3 power plants.
If so, could you explain it more easily? (Power plant >> transformer >>> etc ...). thank you in advance
Growbag 15 Feb, 2020 @ 3:47am 
So power can be transferred both ways through a transformer? I assumed they were HV to LV only.
Growbag 15 Feb, 2020 @ 4:47am 
Originally posted by fjorkar:

Hello MG83, I am fascinated by your idea of the power grid, unfortunately I cannot build up at the moment for financial reasons. can i build smaller format? so 2 or 3 power plants.
If so, could you explain it more easily? (Power plant >> transformer >>> etc ...). thank you in advance
There is a 3 power station set-up in NW area nr Miergeni
fjorkar 15 Feb, 2020 @ 5:08am 
OK, thank you very much, Growbag
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Date Posted: 13 Feb, 2020 @ 12:12am
Posts: 53