Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Skinner 3 Dec, 2024 @ 12:54am
Early Start DLC - wants and haves
Greetings, greetings!
With it's announcement, we can now start dreaming about the new features this DLC will bring us . For this purpose, I am making this thread to keep track of what's confirmed and what we, the community, want, dream and hope for.
Please, keep this thread with discussions relevant to this DLC!
Because the road mechanics was added in the beginning and wasn't built with the full complexity of roads in mind, there will never be any changes to anything that's road related. The devs mentioned that the mechanics behind are rooted in many aspects of the engine.

There are ongoing threads about different topics:

Haves:
  1. Confirmed in Report #98[www.sovietrepublic.net] among with the next ones
    • First update with the WIP[www.sovietrepublic.net] of this DLC is here after only 2 months. It has some nice pics of track builders, planes, cars and new buildings. Great that they included already existing mods into it!
    • The next report will delight us with more details about steam trains!
  2. Steam engines. Chooo, chooo!
    • And steam track builders
  3. Release date: 22nd of May! Nailed it with 6 months estim.
  4. Starting years: 1930, 1940 and 1950.
  5. Airplanes
  6. New buildings
  7. New research
  8. Buildings will be unlocked with passing it and, if enabled, with research. I loooove this part!

Wants:
  1. Date and price. Yes, I know it's too early... I would say 6-9 months and 10-15 euros.
  2. Horses, carts and refueling with grain and water at a barn or something similar. My 2 cents is that if they managed to add a steam locomotives with coal and water mechanics, they will surprise us with this too. Cars became more accessible after Ford's assembly line in the '20s
  3. Steam and/or fuel powered vehicles, not only trains.
  4. "Narrow gauge" tracks, which can be constructed also by road CO. Basically, train on tram tracks as the mechanics is already there.
  5. Boats, smaller harbors and inland shipping! :D And, why not, expanded sailing system for the base game.
  6. Newspaper (radios became widespread in the '30s)
  7. Wood/coal distribution for heating? Centralized heating became more common post WW2 and I find it a shame for every building to be magically heated for a few decades.
  8. Cobblestones with a similar mechanics to pergolas
  9. Materials locked by years so you won't be able to buy them either. Details here
  10. Smaller and less efficient buildings similar to Novu's workshop list. And other examples such as:
    • Fishing
    • Chicken farm for direct conversion of crops to food and meat.
    • Oil rig for base game
  11. No electricity and different sewage system
  12. Wells, their limited placement and water distribution
  13. Progressive population requirements; see this, this, and this
  14. Early building material: cement+water+gravel instead of concrete and cast iron (metal scrap?) instead of steel
  15. Landfills for waste and to take into consideration the haz. waste import exploit.
  16. Ability to spend many years in this early stage epoch. No idea how this can be achieved; slow speed, stretch time.
  17. Expand the farming industry to fit the needs for the animal-powered industry
  18. Semi self sufficient old housing
  19. Pop your suggestions here!
Last edited by Skinner; 24 Apr @ 6:34am
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Showing 1-15 of 282 comments
Polkovnik Berezin 3 Dec, 2024 @ 2:43am 
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Narrow-gauge railway systems! Would have relevance even beyond the early-start setting.
Duke Flapjack 3 Dec, 2024 @ 2:53am 
Animated locomotive bogeys. That's been LONG overdue.
gwahazar 3 Dec, 2024 @ 3:05am 
I agree, horses are a must have (eating corn, not drinking fuel), also proper animations for horses and locomotive gears.
Narrow gauge tracks, which can be constructed also by road CO, would be also very convenient. Especially if heavy industry will be equipped with narrow track connections, similar to factory connections, but for bulk and waste (working automagically at short distance or with help of loco shed, for long and complicated network). Narrow track would have limited speed, but less restriction for track radius.
gonzaldd 3 Dec, 2024 @ 5:45am 
For now I can think of few things, but for example old train signals, newspapers and written press, perhaps it is going back a long way, but perhaps horse-drawn carriages and trams, also old style visuals, sidewalks, streetlights, etc.
Last edited by gonzaldd; 3 Dec, 2024 @ 6:47am
gwahazar 3 Dec, 2024 @ 7:06am 
Oh, I forgot - of course cobblestone roads - these can be build over gravel road, with quarried stone, but pure by hand (no machinery). Stats similar to prefab roads (maybe slower vehicle speed but faster pedestrians).
Can be upgraded to asphalt.
And of course asphalt and prefab roads needs research.
Saviliana 3 Dec, 2024 @ 8:32am 
Originally posted by Duke Flapjack:
Animated locomotive bogeys. That's been LONG overdue.
Are you playing in low visual effect? That would cause that to happen.
Kenobi 3 Dec, 2024 @ 12:45pm 
I just want robs' brick houses (and especially the various skins) to be included in vanilla. That is the quintessential 50s architecture and it is just so glorious.
Duke Flapjack 3 Dec, 2024 @ 1:41pm 
Originally posted by Saviliana:
Originally posted by Duke Flapjack:
Animated locomotive bogeys. That's been LONG overdue.
Are you playing in low visual effect? That would cause that to happen.

Nope, I'm maxed out on graphics; it's an issue with modded steam locomotives. They are all lacking moving parts.
Skinner 3 Dec, 2024 @ 11:35pm 
Originally posted by gonzaldd:
For now I can think of few things, but for example old train signals, newspapers and written press, perhaps it is going back a long way, but perhaps horse-drawn carriages and trams, also old style visuals, sidewalks, streetlights, etc.
Mmmm, newspapers instead of radio tower, good one!

Originally posted by gwahazar:
Oh, I forgot - of course cobblestone roads - these can be build over gravel road, with quarried stone, but pure by hand (no machinery). Stats similar to prefab roads (maybe slower vehicle speed but faster pedestrians).
Can be upgraded to asphalt.
And of course asphalt and prefab roads needs research.
Dirt is 35 and gravel is 60; I am not sure where a new type of road (and probably path) will fit. Cobblestones roads aren't an improvement over gravel and for gravel roads you just need to throw it down a path and it's done.
Cobblestones require a lot of manpower and end up uneven while asphalt is used for about 200 years already.

Originally posted by Kenobi:
I just want robs' brick houses (and especially the various skins) to be included in vanilla. That is the quintessential 50s architecture and it is just so glorious.
I think the developers bought the license to use other modder's work so I won't be surprised if part of the workshop will move to vanilla.

Originally posted by Duke Flapjack:
Nope, I'm maxed out on graphics; it's an issue with modded steam locomotives. They are all lacking moving parts.
Well, you said it yourself: mods. :) BUT if they were to be included in the game, that's another story.
gwahazar 4 Dec, 2024 @ 2:06am 
Originally posted by Skinner:
Originally posted by gwahazar:
Oh, I forgot - of course cobblestone roads - these can be build over gravel road, with quarried stone, but pure by hand (no machinery). Stats similar to prefab roads (maybe slower vehicle speed but faster pedestrians).
Can be upgraded to asphalt.
And of course asphalt and prefab roads needs research.
Dirt is 35 and gravel is 60; I am not sure where a new type of road (and probably path) will fit.
70 km/h for cars, 79% speed for pedestrians.
Of course, gravel path would be still better, but I'm talking about early DLC and populated maps, where is often no space for paralel footpaths in existing towns.
Such prebuild towns could have even already existing cobblestone roads, it would looks better than gravel ones and no need to upgrade all of them, which is tedious in realistic mode.
Sirius Czech 4 Dec, 2024 @ 3:01am 
Cobble stones ARE gravel roads basically; 60 km/h speed limit is reasonable and all processed stones are currently in the "gravel" category (be it minerals, limestone, precious ores or simply stonemason thing).

I would be more interested about narrow gauge rails - I would keep them similar to how trams operate and it would be hella cool!
Skinner 4 Dec, 2024 @ 3:04am 
Originally posted by Sirius Czech:
I would be more interested about narrow gauge rails - I would keep them similar to how trams operate and it would be hella cool!
Ha, good point! Ideally, upgrade-able, somehow, to normal/wide rails so the infrastructure will remain the same. Few more steel nuts and bolts, new logs and we're done!
Novu 4 Dec, 2024 @ 3:09am 
If they do put in cobblestones it should come with a max driving speed of only 40kph but allow for walking that is around 90%. Early roads were not designed for speed. Cars and trucks originally had to share the road with pedestrians.

Maybe allow tram tracks with cobblestones too.
Dolbadarn 5 Dec, 2024 @ 4:55am 
I would also like to see cobblestone roads, pedestrian paths and tramways, they could be constructed using bricks and given the same speed stats as the gravel roads to give the player an asthetic choice without compromising game play.
Sirius Czech 5 Dec, 2024 @ 5:04am 
Originally posted by Skinner:
Originally posted by Sirius Czech:
I would be more interested about narrow gauge rails - I would keep them similar to how trams operate and it would be hella cool!
Ha, good point! Ideally, upgrade-able, somehow, to normal/wide rails so the infrastructure will remain the same. Few more steel nuts and bolts, new logs and we're done!
That would be a problem. I would keep them as a mix between trams and forklifts - their own stations, depots and roads, but ability to turn in station like trains do (trams cannot). I am not sure about one-way tracks, probably not a doable thing (trams do not have one either for this reason), but having something like a direct lines AND possibility of narrow gauge DO (similar to RDO logic)...

All principles working already in game. Would be interesting to see it working. And no, there is no need in upgradability to big rails, irl there is none as well if you do not count demolishing and erecting new
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