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Silent_Shadow or Czech Sirius, can we please sticky this?
Or if not this topic, a simple topic with a collation of many useful guides (either linked to YT or the Steam guides section) to sticky would go a very long way with newcomers and people who are trying to understand how the game works. Many people use these forums as a first point of contact before they delve into guides and walkthroughs.
I don't mean to be negative here and i really appreciate this sort of well put together guide you do, but this is something the devs should have taken on explaining through in game tutorials and tooltips. I do hope they do a better job of that for their next endeavours because i am sure it is to the detriment of their game when they don't.
(by the way it's not loyality it's loyalty) :)
But then, many years ago, i built an other set of two prisons (both sets are small early and big vanilla), and the same is happening : small prison gets all, and none to the big one. They're both properly staffed and supplied, with both designed as alcohol re-education centers.
What's the mechanic here?
(Mister Kaia, sorry for any typos or stuff, this is not my first language. Thank you for your tolerance)
This is not limited to prisons. I also see this imbalance with Orphanges and even residential buildings. When I finish 3 identical residential buildings, they never get filled equally, there's always one which receives a lot more residents. There's certainly some algorithm at play, but I'm not sure how it's coded. It's not by proximity either, since then you'd have them filled sequentially...
Hey that's no worries, i only mentioned it to OP as a point of interest because i believe it's always positive to wish to improve and do better, not to scold anyone for not being a native speaker or anything.
+1
As a parentless child is an orphan, the building to accomodate them is ORPHANage, not orpharinage or what goes on inside. There are also changes in sound intensity at the beginning of the video.
Fixed keyword Oprhanage :D
I am unsure how I always get these wrong, most likely its coming from my mother tongue, Romanian. Since in romanian all words are written as close to their fonetic representation as possible and we don't have hidden/unpronounceable letter rules like English have.
So for me, "loialitate", the romanian word for loyalty, is easier to pronounce "loiality" than "loyalty".
Similar for "orfelinat" which its easier for my brain to process as "orpherinage" than "orphanage" :D
I'm also unsure why I needed to explain myself lol! But still good catch!
Anyway to the crime - 11 months ago my second season died to a crime spiral after a long battle with funds and challenge played rules. That lead to some in-depth investigations on my part, result of which was this topic on steam and video included
https://steamhost.cn/steamcommunity_com/app/784150/discussions/0/4759829624073575260/
The discussion under it is very interesting with many good points presented. Nothing changed. After your video some things got confirmed from the code (like my 13 cases per station - in fact it being 12) and so on.
I would still love to have a dedicated criminal police office, though. Because nothing was changed since the publishing of the video and thus those issues are still present and waiting to deliver a finishing blow after you get into problems.