Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Ultimate Criminality Guide - Explained by Devs!
Hello Comrades!
The Honeybadger here this month's guide highlight: Criminality guide!
This one's juicy af! Since Peter, the game developer helped me understand how Criminality works from the code base, and, after watching this video, you will be able to set up your:

- Police Station
- Court Offices
- Prisons
- Orphanage
In a efficient manner with proper understanding why everything goes where it goes!

Here's the link!
https://www.youtube.com/watch?v=nmASWezjwvE&list=PLgTF0ZAmIhfZmHiPrhxGPMoW19B8OV1x4&index=24

Happy viewing!

I do have other guides you might be interested in:
Check out the Zero to Hero guides here: https://www.youtube.com/playlist?list=PLgTF0ZAmIhfZmHiPrhxGPMoW19B8OV1x4

And the optimized Industry Layout guides here(PS: They are included in the Zero to Hero guides also!):
https://www.youtube.com/playlist?list=PLgTF0ZAmIhfa1IpvN1d8Q3agKFLy1PKBE
Last edited by The Honey Badger; 6 hours ago
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Showing 1-10 of 10 comments
Bufnitza 31 Jul @ 5:50am 
This is amazing! Thank you The Honey Badger, and thank you Peter! We need so much more of this!

Silent_Shadow or Czech Sirius, can we please sticky this?

Or if not this topic, a simple topic with a collation of many useful guides (either linked to YT or the Steam guides section) to sticky would go a very long way with newcomers and people who are trying to understand how the game works. Many people use these forums as a first point of contact before they delve into guides and walkthroughs.
Last edited by Bufnitza; 31 Jul @ 5:53am
Kaia 31 Jul @ 6:07am 
Good stuff, i am sure it will help people better understand it.

I don't mean to be negative here and i really appreciate this sort of well put together guide you do, but this is something the devs should have taken on explaining through in game tutorials and tooltips. I do hope they do a better job of that for their next endeavours because i am sure it is to the detriment of their game when they don't.

(by the way it's not loyality it's loyalty) :)
Last edited by Kaia; 31 Jul @ 6:12am
Bet_1112 31 Jul @ 6:44am 
I still wonder why multiple prisons take so long to equalize their prisoner numbers. At first, i built two prisons, and only the first one filled (the small one..); i had to manually transfer to the big prison, but after some long time, i realized the courthouse finally got it right and filled them accordingly.

But then, many years ago, i built an other set of two prisons (both sets are small early and big vanilla), and the same is happening : small prison gets all, and none to the big one. They're both properly staffed and supplied, with both designed as alcohol re-education centers.

What's the mechanic here?


(Mister Kaia, sorry for any typos or stuff, this is not my first language. Thank you for your tolerance)
Last edited by Bet_1112; 31 Jul @ 6:48am
Bufnitza 31 Jul @ 6:57am 
Originally posted by Bet_1112:
I still wonder why multiple prisons take so long to equalize their prisoner numbers. At first, i built two prisons, and only the first one filled (the small one..); i had to manually transfer to the big prison, but after some long time, i realized the courthouse finally got it right and filled them accordingly.

But then, many years ago, i built an other set of two prisons (both sets are small early and big vanilla), and the same is happening : small prison gets all, and none to the big one. They're both properly staffed and supplied, with both designed as alcohol re-education centers.

What's the mechanic here?


(Mister Kaia, sorry for any typos or stuff, this is not my first language. Thank you for your tolerance)

This is not limited to prisons. I also see this imbalance with Orphanges and even residential buildings. When I finish 3 identical residential buildings, they never get filled equally, there's always one which receives a lot more residents. There's certainly some algorithm at play, but I'm not sure how it's coded. It's not by proximity either, since then you'd have them filled sequentially...
Kaia 23 hours ago 
Originally posted by Bet_1112:


(Mister Kaia, sorry for any typos or stuff, this is not my first language. Thank you for your tolerance)

Hey that's no worries, i only mentioned it to OP as a point of interest because i believe it's always positive to wish to improve and do better, not to scold anyone for not being a native speaker or anything.
Originally posted by Kaia:
Originally posted by Bet_1112:


(Mister Kaia, sorry for any typos or stuff, this is not my first language. Thank you for your tolerance)

Hey that's no worries, i only mentioned it to OP as a point of interest because i believe it's always positive to wish to improve and do better, not to scold anyone for not being a native speaker or anything.

+1
Hi, Badger, will take a look at it. Can you please correct some mistakes in the description/post?

As a parentless child is an orphan, the building to accomodate them is ORPHANage, not orpharinage or what goes on inside. There are also changes in sound intensity at the beginning of the video.
Originally posted by Sirius Czech:
Hi, Badger, will take a look at it. Can you please correct some mistakes in the description/post?

As a parentless child is an orphan, the building to accomodate them is ORPHANage, not orpharinage or what goes on inside. There are also changes in sound intensity at the beginning of the video.

Fixed keyword Oprhanage :D



Originally posted by Kaia:
Good stuff, i am sure it will help people better understand it.

I don't mean to be negative here and i really appreciate this sort of well put together guide you do, but this is something the devs should have taken on explaining through in game tutorials and tooltips. I do hope they do a better job of that for their next endeavours because i am sure it is to the detriment of their game when they don't.

(by the way it's not loyality it's loyalty) :)
I am unsure how I always get these wrong, most likely its coming from my mother tongue, Romanian. Since in romanian all words are written as close to their fonetic representation as possible and we don't have hidden/unpronounceable letter rules like English have.
So for me, "loialitate", the romanian word for loyalty, is easier to pronounce "loiality" than "loyalty".
Similar for "orfelinat" which its easier for my brain to process as "orpherinage" than "orphanage" :D

I'm also unsure why I needed to explain myself lol! But still good catch!
It was just a "grammar nazi" window from us, no serious harm meant. Cheers to Romania, been there twice, lovely country.

Anyway to the crime - 11 months ago my second season died to a crime spiral after a long battle with funds and challenge played rules. That lead to some in-depth investigations on my part, result of which was this topic on steam and video included

https://steamhost.cn/steamcommunity_com/app/784150/discussions/0/4759829624073575260/

The discussion under it is very interesting with many good points presented. Nothing changed. After your video some things got confirmed from the code (like my 13 cases per station - in fact it being 12) and so on.

I would still love to have a dedicated criminal police office, though. Because nothing was changed since the publishing of the video and thus those issues are still present and waiting to deliver a finishing blow after you get into problems.
I also noticed a "point of no return" for crime investigations during my playthroughs... I've reloaded a few times a 3-4 in-game months old save because of it, but I could never put a number on it. It's good to finally have that number and confirmation of this.
Last edited by Bufnitza; 4 hours ago
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