Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Can someone help me understand electronics?
As far as I understand, in this game we have basically a quasi post-monetary society when it comes to internal trade. This means the State supplies people with their needs without the need for cash (no internal trade is shown).
So my questions are: i)why does it takes so long for people to buy the electronics and take them home? I literally have tons of radio and TV sets as well as PCs stocked in my stores, but people just don't take them home as quick as they would likely do if they were giving it to citizens, or even if selling them at an affordable price.
ii)once someone has an electronic at home, their need for electronics is gone right?
iii)when someone dies, does the electronic disappear or whomever gets to live there gets the electronic?
iv)when someone has an unmet electronic need, it means they can't get to a store and buy it because the store is already flooded with people as it is with any other item right?
Last edited by Deco Boladasso; 1 Aug @ 8:13am
Originally posted by kiky:
like the need for sport or culture the need for electronics only araises sometimes. it appears educated people gain it more often.

every time they bring electronics home they are happy and their electronics cound increases a little. lets say 0.1 units maybe.

when they reach 1.0 units this is a radio. 2.0 this is a tv and 3.0 this is a computer (which does nothing)

after a wile their need arraises again and they try to get an other lets saay 0.1 units.


when someone dies, their electronics are gone, they teleported to post soviet heaven with them.


unmeet electronics need can mean: shop to full of shoppers OR no electronics were available just at the moment they were there OR they can not even reach a shop that has electronics.
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The author of this thread has indicated that this post answers the original topic.
kiky 1 Aug @ 10:14am 
like the need for sport or culture the need for electronics only araises sometimes. it appears educated people gain it more often.

every time they bring electronics home they are happy and their electronics cound increases a little. lets say 0.1 units maybe.

when they reach 1.0 units this is a radio. 2.0 this is a tv and 3.0 this is a computer (which does nothing)

after a wile their need arraises again and they try to get an other lets saay 0.1 units.


when someone dies, their electronics are gone, they teleported to post soviet heaven with them.


unmeet electronics need can mean: shop to full of shoppers OR no electronics were available just at the moment they were there OR they can not even reach a shop that has electronics.
Originally posted by kiky:
like the need for sport or culture the need for electronics only araises sometimes. it appears educated people gain it more often.

every time they bring electronics home they are happy and their electronics cound increases a little. lets say 0.1 units maybe.

when they reach 1.0 units this is a radio. 2.0 this is a tv and 3.0 this is a computer (which does nothing)

after a wile their need arraises again and they try to get an other lets saay 0.1 units.


when someone dies, their electronics are gone, they teleported to post soviet heaven with them.


unmeet electronics need can mean: shop to full of shoppers OR no electronics were available just at the moment they were there OR they can not even reach a shop that has electronics.

Oh I see. Thank you comrade.
A few more details.

Electronics play a role in loyalty, because your radio station and TV station only apply their effects over happiness, culture, loyalty, alcohol/sports/religious preference (which you can see in their respective windows) only on citizens which are listening to the radio or watching TV during their spare time. This means that they must own the said device.

Therefore, it's beneficial for your citizens to have a higher electronics score.

The downside to this is that as this score grows, so does the frequency of this need, leading to an increase in electronics consumption around your republic, and electronics are not cheap.

It is true that citizens with higher education (score of at least 2.0) will have these needs more often, yes.

The computer, as far as I remember, was also supposed to have an influence effect. If I remember way back when, there were plans to make a similar propaganda mechanism as radio and TV, but for computers, but it never came to light. Back then (really far back in EA), there was speculation about this being something similar to the great chinese firewall or something, which could influence the stats of people using a computer.
Last edited by Bufnitza; 1 Aug @ 3:01pm
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