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Secret police install equipment during construction phase! (Secret Loyal CO workers)
(That should be logic)
And after just check equipment / update when people arrive to flat.
More efficient! 350% of norm!
So there are couple of questions we do not have answer for we need to ask to see how much time is wasted here.
Surveillance have direct effect only on buildings that are loyalty sensitive so we need to know how many schools, universities or other sensitive facilities are affected by lack of Surveillance due to wasted time. Then we need to know how many citizens are attending these to see the impact because there may be staff that does not provide sufficient loyalty bonus because he was not checked by the secret police. Then we need to know what is the rate between habited and unhabited residentials and if there was some tragic event that cause the residentials become empty or the player just want to build a huge city first and take 10 years to fill it with residents. And lastly we need to know the size of secret police and the number of vehicles involved to simulate and finally get some reasonable estimates of wasted time and fuel I the case.
After that there may be a significant reason to adjust the range mechanic for secret police compared to fire station or hospital and risk more systematic problem.
Hope this answer is even more stupid than the previous one.
The secret police should have additional logic for finding places to visit.
I started the game on the "Poland" map with buildings and roads, but no inhabitants.
Before starting the gameplay, after the map first loaded, I went through the entire list of towns and forbade moving to them.
I currently have a secret police in the city I'm developing.
Unfortunately, the logic of visiting buildings doesn't include skipping uninhabited buildings, so the secret police go to neighboring towns where no one lives and no one can move to.
I am on the test branch, the game version is 1.1.0.11
It's possible, but it's just a workaround.
Imagine having to do this for dozens of buildings: remove all access roads (often with the help of a demolition office, since many roads and footpaths are gravel), get rid of the waste, and rebuild it all when you want to develop the towns
Just being able to limit the reach of the secret police would help a lot.