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In case the train is present on the train cargo, it is counted as storage.. we can't somehow resolve as we need this mechanics to be able to load/unloading from train into train
But I think not a big problem as it can be a quite rare setup
The quantity in actual oil tank is not even counted by DO in this scenario. DO sends trains just because another train arrived to the station. This bug affects everyone.
Source train filling % in real game will be at best, random, or at worst, 100%. First scenario means DO just ignores player's orders completely and works randomly. Second scenario will never fill the oil tank at all.
This wouldn't be a problem if DO's logic considered oil tank plus source train capacity. But that's not the case. This means, in a lot of industries at the moment RDOs work completely at random.
Oil field ---> Refinery with storage ---> Customs surplus export
If RDO is involved with such "quite rare setup", like half the oil is gonna go to customs.
I dont mind going around wonky mechanics, but please pls pls dont call it rare.
On a never-(yet)-finished season on my EN channel I had a simple setup in mind:
- dedicated train (piggy+boxcars) from food factory via city (unload whatever possible) to HUB (6rails cargo station) -> wait until unloaded
- another dedicated similar train from distillery nearby (same setup)
The idea: let them fill the HUB to brim and vehicle DOs will fill up nearby cities storages (other 3 cities in range from there afair). To not waste resources and to export as well I had an RDO with "HUB - load if 80% or more" for boxcars goods; which sometimes resulted in the warehouse for food being completely emptied by this RDO train with no apparent trigger reason. As population was growing, the risk of a famine grew with each of such misbehavior (which were irregular due to the unloading city stop before reaching the hub).
It forced me to go for containering instead, there could 2 DOs collect excess instead and that worked well enough.
Now I know.
And my point is - it is not rare. And the biggest problem is that people have NO IDEA this is happening to them (or can be happening) and thus are not reporting it. Because to reach such a thing you need to be able to grow to a substantially big republic, at which point you have no chance of noticing this besides an accident (my case).
Thanks Phoenix for diagnosing this.
Anyway, i made my point, it's something being presented wrong in the game. Should at least have an warning like the one with the conveyors.
Wouldn´t there be a possibility of "a second check" instead? Normally DOs react with few s delay for any trigger, only this case seems somewhat premature trigger. Something like a 5-10s for confirmation (in RDO timeschedule miniscule delay) before the train will actually depart? Because in the video it seems it reacts to the train BEFORE it even stops in the station...
If I get above devs' response right, they were arguing that the mechanic is intentional to allow transferring cargo from train to train "without any storage involved at all". I highly doubt the idea of building a cargo station without any connected storage, for such specific usage, comes to an average player often (if it all). So, currently, I'd say the mechanic brings way more harm than usefulness. But the idea has, at least, some elegance to it.
If they intend to keep it as it is though, some kind the warning looks like the best solution.
Same is probably with trains. You can have a train waiting at a station to unload and it would be able to transfer materials to second train without needing a storage. Yes, absolute rare case, because once you have a storage, you do not need this mechanic at all.
The question is - is it possible to get rid of this easily, or better not go down the hole too much? Because realistically this will affect minority of players. For most goods and stations you either load there with RDO, or unload there with RDO. The flow is not usually a bidirectional; they go from source to customers and excess for exports. The only big risk is the "hub" thing, where delivering with a line from nearby factory may result in early trigger. At which point you can use containers to export covered hull goods and you are ok.
Not a great thing and it is good we know about it.
I, of course, would rather sacrifice train-to-train transfer altogether and never count trains as a separate storage, just for the sake of RDO transparency.
I checked other train cargo stations across the republic and luckly, aside crops, no one was affected. I tend to use storage with rails included whenever possible so that helped a lot, as they can see the storage amount directly.