Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Bug
1. There is a bug that existed before the release of the Early Start DLC. If you buy a vehicle at the customs office without a vehicle depot, it will be treated as a purchase and money will be deducted, but the vehicle will not be displayed. This bug has not been fixed. Please fix it as soon as possible.

2. Also, when the game started in 1930, there was an apartment building with a Ukrainian flag mark in the Housing (Large) from the beginning, but was it designed to be much more expensive to build than the others? Isn't there a digit wrong?

3. And this is a pretty crucial bug. If you start in 1930 on a map of Slovakia, there is a town called Pratislava on the left side of the map, bordering the west. This town has a large customs office, but there is a river between the town and the customs office, and the road is connected by a bridge. There is an electric wire right next to it, but since medium voltage lines cannot cross the river, the wire cannot be laid to the substation in the town of Pratislava. This power connection with the rest of the country is practically non-functional. Please extend the electric wire to the other side of the river as soon as possible.

4. Yanino's farm, on the far right side of the St. Petersburg map, is slightly outside the border. Is this a feature? A bug?

5. After starting with reality mode enabled, even if you disable reality mode from the menu settings on the left, it does not switch to automatic construction.
Last edited by Joney-F; 9 Jul @ 1:53pm
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Showing 1-4 of 4 comments
1 - isn´t the vehicle just inside the CH waiting to be picked up/sent to it´s workplace? Maybe stupid suggestion, but considering the rest of your points ... try opening the CH window and scroll down, the vehicle should be there.

2 - Dnipro´s are meant to be expensive and definitely buildable from the ES start. Afaik it is fixed on beta already

3 - The town is called Bratislava (not P...) and is a SK capital. And let me remind you that underground cables exist for both big wires and small wires, wires that absolutely CAN go underwater.

4 - many maps have things outside their borders for better looking stuff. My workshop maps (Praha, Brno, Rugen) have them as well. St. Peterburg might be the same case. You cannot interact with them, but that doesn´t matter.

5 - Settings on right bottom of your screen has tickboxes for all newly places construction sites:
1 - autobuild for rubles
2 - autobuild for dollars
3 - build from own resources

In realistic mode are first two unselectable, same with in-buildings "finish for money" buttons.

But there is nothing preventing you to change it after turning of realistic mode (though I strongly recommend you not to, because in planning people then waste TONS of money).

There are also three other buttons
4 - batch construction for RUB
5 - batch construction for USD
6 - batch stop all constructions
These three allows you to pick and then drag over zones you want the effect to be done; so after planning your city/industry zone with everything set and ready, just click 4 or 5 and drag over it all/parts you want to construct right now and it will start building it.
-_______-

Hope this helps and let us know about the point 1; rest are not bugs
Joney-F 10 Jul @ 2:31am 
No, starting in 1930, there are probably no electric cables that go underwater. Even if you run a medium voltage cable right up to the edge of the shore, you can't run it to the other side, and you get the message "The poles are too far apart." This is probably a bug caused by a mistake in adjusting the width of the river. Since all cities are on the other side of the river, it is impossible to import from this border voltage device unless there is an electric cable that can cross the river. However, there were no such electric cables in 1930.

This is definitely a bug, and a pretty serious one.
There is a 5MW wire right from the start, at least was when I played 1930 ES saves (two weeks back for the last time, no update changelog mentioned changes in this so far though). Same for medium voltage wires; both I used extensively and without research.
Last edited by Sirius Czech; 10 Jul @ 2:59am
dobrt 10 Jul @ 10:32am 
Originally posted by Joney-F:
No, starting in 1930, there are probably no electric cables that go underwater. Even if you run a medium voltage cable right up to the edge of the shore, you can't run it to the other side, and you get the message "The poles are too far apart." This is probably a bug caused by a mistake in adjusting the width of the river. Since all cities are on the other side of the river, it is impossible to import from this border voltage device unless there is an electric cable that can cross the river. However, there were no such electric cables in 1930.

This is definitely a bug, and a pretty serious one.

1901 was the first "waterproof" high voltage cable electric cable, tested and tried in London England.

I do find the game to be fairly historically accurate, with a satisfying complexity, and acceptable and timely fixes. Some helper forum issues.....are it's only niggle.
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