Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Suggestion
Dear developer

Good evening, can you do something about the gravel quarry?

There are very few places where you can build a quarry in high quality areas such as 70% or 75% where there are mountains and exposed rock surfaces. No matter how much you flatten it, it's no good.

After a few hours, I finally found a place where I could build a quarry at 50% quality on the 155th candidate site, but I gave up because I couldn't connect the road satisfactorily because it said "The slope is too steep." I kept building and removing, building and removing, and rebuilding again, and more than 50 hours passed, and I ran out of money and went bankrupt without progressing a single day on the map. I spent 50 hours just looking for a gravel quarry and flattening it, and my map was finished. It's the same for all maps.

It's frustrating, it's ridiculous. Has the development team ever been able to build a quarry satisfactorily even once? I think the hit judgment is too strict.
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Showing 1-6 of 6 comments
You are just flattening it wrong then. Take a look here and use this mechanics to flatten the ground if regular flattening is not enough for You:
https://youtu.be/utBk51ONE4o?si=RPIo9DYjajqd415K&t=717
Joney-F 9 Jul @ 2:14pm 
Originally posted by bajecznie nawdychany:
You are just flattening it wrong then. Take a look here and use this mechanics to flatten the ground if regular flattening is not enough for You:
https://youtu.be/utBk51ONE4o?si=RPIo9DYjajqd415K&t=717
Did the dev team really intend for people to edit terrain this way? It's ridiculous that this is the default.
Placing of bigger structures is a pain and there are many tricks to it, but if anything i'd expect the intended way for people to get stone is to have 33% quality at best.

Two small quarries at 15% quality will give you more than one at 100% because trucks are limiting factor. And for big quarry 100% quality means 350 tons of stone per day with excavators avilable in 1960. Enough for 3 big processing plants.
Originally posted by Joney-F:
Did the dev team really intend for people to edit terrain this way? It's ridiculous that this is the default.
I said "If the regular flattening is not enough". For me it is enough. I am just giving You additional option.
Vanilla generated maps have strange deposits sometimes, workshop maps can make funny quarry sites deliberately.

Good news for you:
a) stone quarry can have excavators instead of workers (or with workers on top of them), excavators that are working 24/7 if provided with fuel (and power for the fuel pump), so quality of source, when it is over 25%, is hardly a bottleneck. Getting stone consistently from there to gravel processing is usually a bigger challenge (at least when not using quarry with conveyor output)

b) building buildings is not that hard, but needs to be accounted for road connection as well. Turn the quarry on a hillside facing alongside contour lines where road connection is and you are fine
dobrt 10 Jul @ 10:13am 
OP, May I suggest you look at the issue as a perfect opportunity to plan for cable ways as you do need 10 cable ways for one of the achievements.
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Showing 1-6 of 6 comments
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