Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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3division  [developer] 10 Dec, 2024 @ 1:21pm
1.0.0.16 (.17) (.18) (.19)
Finally, a new version is arriving on the test branch. It contains various announced features as well as the code for integrating new DLCs. Please let us know if anything is broken.

  • Improved controller support with better controls and added ability to zoom UI when playing with a controller.
  • Added new garages (functionality remains the same as parking lots).
  • Corrected Ukrainian localization.
  • Fixed rendering issue with one of the tower cranes when loaded onto a vehicle.
  • Fixed issue with the "Black Gold Pursuit" objective, where extended gameplay caused a decrease in FPS.
  • Disabled collisions for trains entering end stations or depots.
  • Added a priority power switch warning message when the same building is connected to both output and input.
  • Fixed issue where the wrong waste material could be unloaded when a train was unloading other resources at a station.
  • Fixed issue where one distribution office was used for both crop delivery and fertilizer distribution.
  • Fixed issue where a vehicle with 100% wear & tear could not be transported as a used vehicle to the scrapyard.
  • Fixed autosearch function for helicopter construction offices when reconstructing.
  • In realistic mode, you can now manually replace vehicles from a depot only by clicking on a specific vehicle within the depot (not on the entire building).
  • Added $TURNPIKE_WORKSHOP, $MOVEABLE_DOOR_WORKSHOP, and $MOVEABLE_DOOR_PASS_WORKSHOP tokens to support modded content.
  • In the new two-spot road cargo station, extended the road connection space to avoid truck collisions when entering or leaving.
  • Fixed acceleration issue with trains at 100% wear and tear.
  • Removed the ability to change slider values in gameplay windows using mouse scroll.
  • Fixed issue where tram SFX would remain when a multi-car unit entered the depot.
  • Added code to prevent ships from getting stuck when leaving a harbor on narrow rivers
  • Fixed issue where container stands were not always properly assigned to nearby buildings
  • Fixed issue with scrapping facilities not placing toxic waste in proper containers when generated
  • Fixed crash issue when demolishing small buildings
  • Fixed issue where small amounts of toxic waste were not displayed as toxic waste if too minimal

1.0.0.12
  • Various gamepad control tweaks
  • Fixed an issue where free buildings required a demolition office
  • Fixed non-functional "Wait Until Loaded" checkbox when loading trains by train from the harbor
  • Removed invalid hints for pipelines, conveyors, and bridges
  • Personal cars in garages now experience less wear and tear
  • Added control hints above the bottom menu for mouse and keyboard controls
  • Fixed engine prioritization during reconstruction
  • Fixed the surface water intake not accounting for humidity levels on desert maps
  • Fixed an issue where the rail DO launched a train because another train entered the station
  • Fixed an issue where the regular DO launched trucks because another waste truck was moving in the building
  • Added support for future DLCs and unlocking


1.0.0.13
  • Introduced a new railway depot and construction offices (the old ones will be part of the Early Start package).
  • Fixed an issue where heat or electricity was sometimes teleported to the first building instead of going through pipes or wires.
  • Fixed a Steam Deck input keyboard special character issue.
  • Made the river deeper in the map for the first campaign, allowing ships to find routes in realistic mode.
  • Disabled the possibility to load bulldozers, asphalt pavers, or other vehicles directly onto flatbeds at a custom house while the game is paused (as it caused issues with stuck custom houses).
  • Fixed a problem where some types of airplanes were unable to land at certain airports without graphical glitches

1.0.0.14
  • Corrected issues with waste containers for new buildings.
  • Fixed distortion of vehicle categories in the schedule when loading/unloading brand-new or used vehicles.

1.0.0.15
  • Corrected an issue where one research item from Early Start was present incorrectly.
  • Added more connections to the Eiffel Tower, which is now passable by pedestrians.
  • Added a promotion message in map selection if the World Map DLC is not installed.

1.0.0.16
  • Fixed issue that sometimes was displayed researches from the early start research tree

1.0.0.17
  • Fixed metro tutorial and boring machine selection.
  • Restored the old railway depot and COs.
  • Fixed crash when demolishing roads.

1.0.0.18
  • Hotfix for the issue where Western tourists were being charged an exorbitant amount for transportation.

1.0.0.19
  • Blank map variants have been added for the World Maps DLC.
  • DLC maps are now better visible if the user does not have them purchased.
  • Fixed the railway tutorial objective with Rail CO.
  • Added landmark - mostar bridge into Yugoslavia map.
Last edited by 3division; 28 Dec, 2024 @ 4:34am
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Showing 1-15 of 37 comments
Fiend 8 Dec, 2024 @ 6:06am 
1.0.0.10 Helicopters and ships reset their wear & tear.
If you leave a helicopter or ship to age and don't repair it, then the estimated wear % after repair gradually increases, but after a certain point it resets to 0%.
For helicopters this happens when the actual wear & tear is around 93%. For ships it is well over 100%. I increased the age to around 45 years before the reset happened with a ship.
I couldn't make it happen with road or rail vehicles.

If you then repair the vehicle after the reset has happened, the wear & tear comes down to 0% and the vehicle's age resets to 0.
Vimes 9 Dec, 2024 @ 2:19am 
Have you tried to see if this is still the case by taking a look over in the Internal section and trying the later builds..? See the change logs there also :)
anok_peace 10 Dec, 2024 @ 12:32pm 
Just in case: Did you perhaps activate the purchase option when automatically replacing old vehicles and the vehicles were simply bought new?
SongAngel 10 Dec, 2024 @ 1:51pm 
Awesome! Can't wait to try out this version.
vajeeking 10 Dec, 2024 @ 2:31pm 
Nice lot of fixes, so can you add ? no fog and clouds in terrain editor, just to make it easier to see clear.
Last edited by vajeeking; 10 Dec, 2024 @ 5:10pm
Sirius Czech 11 Dec, 2024 @ 4:30am 
Originally posted by 3division:
Added $TURNPIKE_WORKSHOP, $MOVEABLE_DOOR_WORKSHOP, and $MOVEABLE_DOOR_PASS_WORKSHOP tokens to support modded content.
What is a turnpike workshop? New building type?
Originally posted by 3division:
Removed the ability to change slider values in gameplay windows using mouse scroll.
Yes! Lovely! No more "no wardens in prison" due to random previous scrolling!
Originally posted by 3division:
Fixed issue with scrapping facilities not placing toxic waste in proper containers when generated
Why are some materials from scrapyards deposited only inside them and not into adjacent containers, while other materials are (waste, scrap, ...)? Could some unification happen?
Originally posted by 3division:
Personal cars in garages now experience less wear and tear
Can ve get this for some vanilla vehicle storages as well? Vehicle storages are great to have in few rows next to vehicle manufacturing plant, but those are "open", so normal wear and tear and larger supply is usually not good to have thanks to this. Could it be made?
Originally posted by 3division:
Added a promotion message in map selection if the World Map DLC is not installed.
Should we fear?
Originally posted by 3division:
Fixed issue that sometimes was displayed researches from the early start research tree
Awww... I liked them, bring them back! :D
keng 11 Dec, 2024 @ 5:58am 
Originally posted by 3division:
  • Added $TURNPIKE_WORKSHOP, $MOVEABLE_DOOR_WORKSHOP, and $MOVEABLE_DOOR_PASS_WORKSHOP tokens to support modded content.
I would really like more details.
And not only about these keys. I think the modders could use some updated reference information.
Fiend 11 Dec, 2024 @ 10:03am 
Just tested with 1.0.0.16 and the issue still occurs.

Auto-replacement is not enabled.
Pitagoras991 11 Dec, 2024 @ 12:23pm 
-Introduced a new railway depot and construction offices (the old ones will be part of the Early Start package).


-Added a promotion message in map selection if the World Map DLC is not installed.


I do not want to sound rude

But for me this is rude and not eathical...

The old depots and COs schould remain in the game, together with new ones, just to have an new look for all players, whithout giving the old, which was present ingame for very long time only for people who buy the DLC... Not nice...
Those 2 buildings are something small enough that thay schould be in free update as an nice small addition (but not replace! Some people may prefer the old look) for all players. The DLC most likely will have dozens of new buildings, so why transfer to it something that was since the beginning of the game?

And the 2nd thing... This is an agressive advertisment, not nice...

Please do not consider me rude. This is the BEST computer game I have ever played! Made by people who love it for people who love it. Please do not behive like some rude AAA companies (which are greedy capitalists)

apart from that, an nice fix list!
Originally posted by Fiend:
Just tested with 1.0.0.16 and the issue still occurs.

Auto-replacement is not enabled.


You mean this:
Helicopters and ships reset their wear & tear.?

I will add to List, soon
gonzaldd 12 Dec, 2024 @ 1:05pm 
Originally posted by Pitagoras991:
-Introduced a new railway depot and construction offices (the old ones will be part of the Early Start package).


-Added a promotion message in map selection if the World Map DLC is not installed.


I do not want to sound rude

But for me this is rude and not eathical...

The old depots and COs schould remain in the game, together with new ones, just to have an new look for all players, whithout giving the old, which was present ingame for very long time only for people who buy the DLC... Not nice...
Those 2 buildings are something small enough that thay schould be in free update as an nice small addition (but not replace! Some people may prefer the old look) for all players. The DLC most likely will have dozens of new buildings, so why transfer to it something that was since the beginning of the game?

And the 2nd thing... This is an agressive advertisment, not nice...

Please do not consider me rude. This is the BEST computer game I have ever played! Made by people who love it for people who love it. Please do not behive like some rude AAA companies (which are greedy capitalists)

apart from that, an nice fix list!

They've reintroduced them into the base game, it's nice to see them listening to the community. :steamthumbsup:
Pitagoras991 13 Dec, 2024 @ 12:54am 
Yeah

I also had an problem with very low birthrate
With nearly all commodities for sims (-alkochol)

I used the form on thair website

I wonder if thay will fix it?

Did anyone had an bug like that?
Sirius Czech 13 Dec, 2024 @ 2:25am 
Originally posted by Pitagoras991:
Yeah

I also had an problem with very low birthrate
With nearly all commodities for sims (-alkochol)

I used the form on thair website

I wonder if thay will fix it?

Did anyone had an bug like that?
What do you mean by "low birthrate"?
Pitagoras991 13 Dec, 2024 @ 2:40am 
I mean that the population is decreasing
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