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Edit: Same with electrified wooden rail to electrified concrete rail, full rebuild.
As for upgrading electrified wooden ones to electrified concrete - the pillars are different between these so it makes sense that they have to be rebuilt.
These are called "Gravel road/square" in the menu.
Not a fan of sewer being locked behind prefab panel RnD. So now we have to sort out Rnd before we have a place to shuffle ♥♥♥♥? Yet water is not also restricted behind the same thing, for and lets face, the same pipe? I can understand maybe the med and lrg ones, but all of them? Just artificially made it harder for no real reason or game-play loop logic.
If we had different types of pipe materials that would make sense. Please consider changing this to something reasonable.
Edit; Why do you keep locking things behind Prefab panels? Are you out of ideas?
The more I look at the sewer changes, the less I like them. We cant lay sewer pipe, but know how to treat it w\o any Rnd? Common now, you're better then that.
Frankkly, the more I think about it, the more this looks like a fever dream of changes. We can place down sewer discharge, but can't hook up a single pipe. .WHUT? Agian, same with treatment and sewer load\unload. If you think about the logical progression of how this should play out it looks like this
Small pipe + tank + 5m pump + discharge to start. Everything beyond that should be locked and scaled behind logical RnD progression.
Sorry for the rant, but this is the first change that seems to be for early start DLC that has now corrupted the vanilla game-play.
Edit 2; After looking around a bit more, you've missed the mark completely.
Power; 1.5mw pole needs prefab, but the other 3 don't? WHUT? Among other things.
Water; Nothing is locked, yet by your design changes, most all of it should be.
Sewer; We discuss that above.
Heating; Same as water, nothing locked behind Rnd, though by your changes it should be.
Garbage; This might be the more balanced approve of how you progress. Well done.
Residential; Seems...fine, albeit the go to "Locked behind Prefab Panels"
State Inf.; Nothing locked for hospitals or fire. 3\4 schools are "Locked behind Prefab Panels", Uni should also follow the progression you've set forth with other changes, but haven't. Crime & Punishment seems alright. Maintenance, specifically the tech buildings are not locked, but once more, should be by how you've done other things.
If we keep going down the list, its just a repetitive example of impressiveness "Locked behind X". Some things are balanced well this way, others are not.
I emplor you to re factor your logic and reasons behind some of the changes.
https://imgur.com/MmLfyr1
The “small” Communist Party headquarters, which is intended to facilitate the start of the game for research purposes, cannot be built anymore because it contains prefabricated components.
Anyhow, multiple Buildings or structures can't be build anymore.