Hexologic

Hexologic

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JPlay 4 Feb, 2019 @ 12:44pm
Can't right-click on basic levels?
I was playing the special levels as I went through and noticed I could right click to fill in notes, like with most sudoku-style games, but I don't get this option when I right click on basic levels?

I'm playing on hard mode if that makes any difference.
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Showing 1-8 of 8 comments
mythicowl  [developer] 13 Feb, 2019 @ 2:09am 
Originally posted by JPlay:
I was playing the special levels as I went through and noticed I could right click to fill in notes, like with most sudoku-style games, but I don't get this option when I right click on basic levels?

I'm playing on hard mode if that makes any difference.

Hi JPlay,

Thanks, we will look into it. Looks like a minor 'bug' and hopefuly it didn't affect your gameplay. :)
JPlay 13 Feb, 2019 @ 9:37am 
For the level I was stuck on I ended up print screening and making notes in an image editing program :MohawkFleen:

I finished the basic levels now though, just the rest of the special levels to go.
Sandy McArthur 26 Dec, 2020 @ 7:39pm 
I noticed this is still the case in December 2020 that you can only right click cells in the special levels to enter notes. "Normal" levels aren't allowing the entering of notes.

I'm guessing this game is done getting updates.
PrOF 9 Jun, 2021 @ 2:17pm 
This is still happening
Alchemist's Fire 3 Jul, 2021 @ 9:08pm 
I find myself wishing I could right-click in normal mode to remove a dot. Eg left click +1, right click -1
tomasz  [developer] 10 Jul, 2021 @ 8:26am 
We had been thinking a lot about enabling the right-click on the normal levels when designing the game initially, but after testing this feature it seemed to be very confusing for new players, so it ended up as a tool which was only used for hardest levels.
Deebster 30 Mar, 2022 @ 11:20pm 
Can you make it an option? Or at least disable the feedback when you right click because I also spent a lot of time trying to figure it out.

Also, why does the middle mouse button highlight the centre hex?
Subscribenstein 29 Jan, 2023 @ 4:09pm 
Originally posted by tomasz:
We had been thinking a lot about enabling the right-click on the normal levels when designing the game initially, but after testing this feature it seemed to be very confusing for new players, so it ended up as a tool which was only used for hardest levels.

As a user, I would find it confusing to add new mechanics to specific without an on-ramping to their existence.

In the current state of the game, no in-game non-numeral text or animations exist to teach the player of any mechanic in the game.

As such, adding conditional mechanics to specific levels leads to outcomes such as the one reported here where users will view the lack of access to the marking feature as a bug in other levels. Additionally, you have an even greater issue where users can become confused as to why correct solutions to levels won't be accepted due to hexes marked with the right mouse button don't count towards a final solution. This is an internal disconnect with your semiotics as without in game tutorials, there is visually no reason for left clicked hexes and right clicked hexes to function differently mechanically.

This is compounded by having no system within the game to assist the player with the math of all the hexes in any given line, which then offloads the player to do all such calculations. This offload removes any in game feedback that left and right clicked hexes are not the same.

Please consider revising this system, and/or adding more affordances to users in your future games.

If you're not going to have a tutorials in your game, the game's controls should be exist everywhere, or not at all.
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