Cubism
Feature Requests
Hello, I really enjoyed the first version of the demo and actually loved the menu on the left hand.
Do you think you could put it as an option to switch between the on-screen menu and the on-hand one?
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helemaalbigT 11 Mar, 2020 @ 12:11pm 
Hey Snuguru, thank you for your feedback!

There were a few reasons I decided to anchor the menu underneath the puzzle. Firstly, I found it worked better across different headsets, since inside-out tracked controllers on RiftS and WMR sometimes lose tracking when you hover one hand over the other when interacting with the menu.
From playtesting I also found that some people struggled to open the hand-anchored menu, especially if they were new to VR and weren't familiar with the button layout on the controllers.
Finally, the layout enables certain features I'm planning to implement in the full release which would be harder to add if the menu was anchored to the hand.

That all being said, I'd love to know what made you prefer the hand-anchored menu. Did it make it easier to use for you, or look/feel better?
Snuguru Maestro 29 Mar, 2020 @ 1:20pm 
Hey, thanks for taking the time to answer. I think it looked really cool and I see it as an intuitive place to keep it. Like the painter's color pallet. like the menu in unreal engine when you work in vr, but nicer :D I also thought that it kept in theme with the minimalist idea. it's not there unless you need it. I think it's more of a personal preference. The menu under the puzzle is good also but I enjoyed having just the puzzle in your view like it was a physical thing and concentrate only on that. Don't waste time on the menu... get the game out sooner! ;) I think it's already better and more polished than 90% of what's out there. Take care of yourself and your family and stay home :P
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