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(I've had two other reports of this bug and both of them came from french-speaking players, so I wonder if it may be a language encoding issue.)
Could you give me the exact name of the language setting you were using? That way I can try to reproduce the issue locally.
would be German(Germany) in english
-Oculus Rift
-I didn't have the demo installed
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
Vendor:
VRAM: 8011 MB
Driver: 27.21.14.5638
Begin MonoManager ReloadAssembly
- Completed reload, in 12.806 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
Created eye textures with a "double wide" layout. The "single-pass" stereo mode will be used.
(Filename: Line: 2319)
UnloadTime: 0.731000 ms
Unity v2018.4.23f1, Oculus Utilities v1.46.0, OVRPlugin v1.46.0, SDK v1.52.0.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Not Initialized (109)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting up OVR camerarig
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Application started
SDK: oculus
HMD: oculus rift cv1
CTRL: controller (xbox one for windows)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[MaterialCache] Creating new standard mat for color RGBA(9764706,000, 7960784,000, 5529412,000, 1,000) (00FFFF)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[MaterialCache] Creating new standard mat for color RGBA(5411765,000, 827451,000, 9568627,000, 1,000) (FFFF00)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[MaterialCache] Creating new standard mat for color RGBA(6745098,000, 9568627,000, 5843138,000, 1,000) (FF00FF)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[MaterialCache] Creating new standard mat for color RGBA(6039216,000, 5372549,000, 7529412,000, 1,000) (FFFFFF)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[MaterialCache] Creating new standard mat for color RGBA(8487952,000, 6539792,000, 9264706,000, 1,000) (00FF00)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Loading main progress from 0_steam_full
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Saving to: C:/Users/Louis/AppData/LocalLow/tvb/cubism/0_steam_full.save
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OptionsService] Setting theme: light
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[VolumeService] Setting Master Volume to 1, or log 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[VolumeService] Setting Sfx Volume to 1, or log 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[VolumeService] Setting Music Volume to 1, or log 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setup lighting: Desktop
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[VolumeService] Setting Master Volume to 1, or log 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[VolumeService] Setting Sfx Volume to 1, or log 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[VolumeService] Setting Music Volume to 1, or log 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] HMDAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] HMDMounted event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] VrFocusAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting up 4 worker threads for Enlighten.
Thread -> id: 254c -> priority: 1
Thread -> id: 46c8 -> priority: 1
Thread -> id: 1de8 -> priority: 1
Thread -> id: 2a38 -> priority: 1
A Canvas named "Canvas" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
(Filename: Line: 925)
Setting up controllers for rift (oculus rift cv1)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[MaterialCache] Creating new unlit mat for color RGBA(9764706,000, 7960784,000, 5529412,000, 1,000) (00FFFF)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[MaterialCache] Creating new unlit mat for color RGBA(5411765,000, 827451,000, 9568627,000, 1,000) (FFFF00)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[MaterialCache] Creating new unlit mat for color RGBA(6745098,000, 9568627,000, 5843138,000, 1,000) (FF00FF)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[MaterialCache] Creating new unlit mat for color RGBA(6039216,000, 5372549,000, 7529412,000, 1,000) (FFFFFF)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stageset contains duplicate puzzles!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[MaterialCache] Creating new unlit mat for color RGBA(8487952,000, 6539792,000, 9264706,000, 1,000) (00FF00)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stageset contains duplicate puzzles!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stageset contains duplicate puzzles!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stageset contains duplicate puzzles!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stageset contains duplicate puzzles!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stageset contains duplicate puzzles!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stageset contains duplicate puzzles!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stageset contains duplicate puzzles!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stageset contains duplicate puzzles!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Stageset contains duplicate puzzles!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] InputFocusLost event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] VrFocusLost event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] VrFocusAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] InputFocusAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] HMDUnmounted event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingLost event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] VrFocusLost event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] HMDMounted event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingLost event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] VrFocusAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] HMDUnmounted event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingLost event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] VrFocusLost event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] HMDMounted event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingLost event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] VrFocusAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] OnApplicationFocus(false)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] OnApplicationFocus(true)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] OnApplicationFocus(false)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] HMDUnmounted event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingLost event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] VrFocusLost event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingAcquired event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to True
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] TrackingLost event
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[GameState] focus changed to False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] OnApplicationFocus(true)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] OnApplicationQuit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[OVRManager] OnDestroy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
And I m in french
What language preferences do you have on your computer? And if you switch to English, does it happen to solve the issue?
(ps. an easier way to share log files in the future might be to use something like pastebin or a service like wetransfer)
So for anyone with the same bug, try changing your pc language to English !
If any of you who were having this issue have a moment to try this out, please test the following steps:
Let me know if this works for any of you!
The error did occur again after switching the language back but the beta version fixed it